Deck 7 : Veins of Arda

To fulfill a scenario a player has to meet all deck building requirements during the whole game, and additionally the winning requirements for a certain scenario at the end of a game. There are 16 wizard scenarios and 6 ringwraith scenarios...

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Fangorn
Ex Council Member
Posts: 362
Joined: Sat Jan 31, 2009 10:57 pm
Location: Nantes, France

This deck is designed for Veins of Arda scenario.

Deck requirements : Only Dwarves may be played as characters.
Winning requirements : Mithril has been stored at a Haven.


Character Pool

Starting Company
Thrain II + Cram
Balin
Oin + Cram
Bifur
Bombur

In deck
Thorin II
Bofur
Dain II
Dori
Nori

Not in deck

Wizards Characters
Gimli
Gloin
Kili
Fili
Dwalin
Ori


Resources

Vein of Arda
Vein of Arda
Vein of Arda
Dwarven Light-stone
Durin's Axe

Waybread
Waybread

Gollum

An Unexpected Party
An Unexpected Party
Await the Advent of Allies
Await the Advent of Allies
Safe from the Shadow
Saw Further and Deeper

The Dwarves are upon You !
The Dwarves are upon You !
The Dwarves are upon You !
Many Foes He Fought
Many Foes He Fought
Many Foes He Fought
Forewarned is Forearmed
Forewarned is Forearmed

Marvels Told
Marvels Told
Smoke Rings
Smoke Rings
Smoke Rings
Longbottom Leaf
Longbottom Leaf
Longbottom Leaf


Hazards

Durin's Folk
Durin's Folk
Durin's Folk
Dwarven Travelers
Dwarven Travelers
Dwarven Travelers
Dror
Fori the Beardless
Arthadan Rangers
Steward's Guard
Smaug at Home
Alatar the Hunter
Gandalf the White Rider
Pallando the Soul-keeper
Radagast the Tamer
Saruman the Wise

Chill them with Fear
Chill them with Fear
Chill them with Fear
Returned Beyond all Hope
Returned Beyond all Hope

Stormcrow
Chance of Being Lost
Enchanted Stream

Call of Home
No Way Forward
Twilight
An Unexpected Outpost
An Unexpected Outpost
An Unexpected Outpost


Sideboard

A Friend or Three
Elf-song
Mithril
Free to Choose
Free to Choose
Free to Choose
Blue Mountain Dwarves
Iron Hill Dwarves
Gwaihir
Treebeard
Dragon-helm
Dwarven-axe
The Arkenstone
Praise to Elbereth
Withdrawn to Mordor
Balrog of Moria


Sites

Goblin-gate => Gollum
The Under-grottos => Vein of Arda, Dwarven Light-stone, Durin's Axe
Lorien => Waybread, Dwarven-axe
Moria => The Arkenstone, Durin's Axe, Gollum
The Under-gates => Mithril, Dragon-helm, The Arkenstone, Vein of Arda, Dwarven Light-stone, Durin's Axe

Blue Mountain Dwarf-hold => Blue Mountain Dwarves
Iron Hill Dwarf-hold => Iron Hill Dwarves
Eagles' Eyrie => Gwaihir
Wellinghall => Treebeard


Deck description

Characters are only Dwarves.
Thrain II is the strongest of them, being ranger and sage too.
Oin, just like Thrain, has body of 8 which is the maximum for a dwarf.
Balin is useful as sage for Marvels Told.
I like Bifur because of artwork with beer !
Bombur is a fun dwarf too.
Starting company requires 14 GI.

Deck is wizardless, because Dwarves don't want to share Mithril-lore with others.
Thus 3 copies of Smoke Rings and Longbottom Leaf ensure access to sideboard.

Few MP cards are straight in deck, among them unsurprisingly 3 copies of Vein of Arda.
Dwarven Light-stone and Durin's Axe are playable at Under-deeps.
Waybread is a strong item for companies storing at Lorien.

Resource events rely heavily on fight, in order to keep most characters untapped :
- The Dwarves are upon You ! against an attack with lots of strikes
- Many Foes He Fought to sacrifice a character against a strong attack
- Forewarned is Forearmed to reduce aa at Under-deeps and protect against Assassin.

Hazard part is a Dwarf theme enhanced with Istari.
Dror must be played face up as protection against Pilfer Anything Unwatched (sideboard Withdrawn to Mordor if opponent play him first).
Playing wizardless disables only one Istar, opponent's wizard.
Stormcrow doesn't bakfire.
Smaug at Home and No Way Forward don't backfire, because companies mostly move Under-deeps or in close area of Anduin Vale.

Additionally Chance of Being Lost and Enchanted Stream are cool hazards in a deck with Dwarves.


Play Notes

Starting company's goal is to store Vein of Arda.
With An Unexpected Party it requires only 12 GI (Oin instead of Balin under GI).
Journey is the following :
- First turn to Goblin-gate => nothing to do (even if Gollum is in hand)
- Second turn to the Under-grottos => face the only one aa thanks to Forewarned is Forearmed, and play at least one Vein of Arda
- Third turn to Goblin-gate => play Gollum if in hand
- Fourth turn to Lorien => store Vein of Arda thanks to Safe from the Shadow

Meanwhile build a second company at Lorien.
Saw Further and Deeper allows to play Thorin or Dain.
Play the second An Unexpected Party and the Waybreads.

If strong enough, go ahead with second company before the comeback of the first.
Otherwise wait for the ones who survive the journey.
Remnant of first company will later play Treebeard and/or Gwaihir.
Sideboard Balrog of Moria.

Second journey is the following :
- First turn to Moria => nothing to do (even if Gollum is in hand)
- Second turn to Under-gates => face the only one aa thanks to Forewarned is Forearmed, which shouldn't be Balrog's one thanks to Balrog of Moria, and play Mithril
- Third turn to Moria => play anything playable here if in hand ; if Balrog of Moria is still in play, a Dwarf must be used as cannon-fooder
- Fourth turn to Lorien => store Mithril thanks to Safe from the Shadow

During second journey, key cards must be sideboarded to safe Mithril's quest :
- Safe from the Shadow if any deck will exhaust before reaching Lorien
- A Friend or Three and moreover Free to Choose against corruption
- Elf-song which is a must against the awful overall CC when storing Mithril
- Dwarven-axe if Mithril is stored during organisation phase of a fifth turn

Apart from the 2 main companies, Gloin and Gimli are key characters for factions.
They enter plays at their dwarf-hold home site, but only with Await the Advent of Allies, to not use GI.
They wait for their factions (which must be sideboarded).
With help of Forewarned is Forearmed, they can withstand Assassin.
They should play Blue Mountain Dwarves and Iron Hill Dwarves easily.
It would be perfect to play faction the last turn for more character MP.
Otherwise don't forget to discard them the following turn because of GI.


MP overview (expected / max)

Characters : 9 / 12
Items : 11 / 24
Factions : 4 / 7
Allies : 2 / 6
Miscellanous : 2 / 6
Kill : 2 / 4
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Total : 30 / 59
Hrum, Hoom ! Do not be hasty, that is my motto.
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