New Minion Scenarios I-K

To fulfill a scenario a player has to meet all deck building requirements during the whole game, and additionally the winning requirements for a certain scenario at the end of a game. There are 16 wizard scenarios and 6 ringwraith scenarios...

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Grishnakh
Posts: 162
Joined: Mon Sep 17, 2012 6:08 pm

New Minion Scenarios I-K

Post by Grishnakh » Sat Sep 26, 2015 9:08 pm

I now that the most scenario players are playing hero scenarios, but the minion scenarios can be very exciting too.
Also we have 19 hero scenarios and just 8 minion sceanrios.

I like to offer 3 more minion scenarios I created...

I: Palantiri in the Hand of Minions (- difficult):
DR: none
WR: 4 different Palantiri have been tapped during the game to use their specific ability.
Remark: The Palantiri do not need to be in play at the end of the game.
"That's the minion version of the hero scenario: 9)The Stones of Feanor"

J: The Under-Roads (- difficult):
DR: Only Orc- and Troll-Charakters may be played (but you can play a RW of course)
WR: The following MP cards are in play: Allies-The Balrog and 2x Cave Troll, Items-Ancient Black Axe and 2x Iron Shield of old and 3 factions playable at adjacent sites to an Under-deep site.

K: The Spirit of Rings (- medium):
DR: none
WR: 4 Spirit Rings are in play at the end of the game.

Cheers,
Heiko [-me_eye-]
Cheers,
Heiko / Grishnakh

Darksatin
Posts: 450
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

Re: New Minion Scenarios I-K

Post by Darksatin » Sun Oct 04, 2015 6:23 pm

Interesting initiative ...
Yes, we need more minion scenarios ! (especially the easy ones).
But it needs some playtesting.
In France, we will only begin to play minion scenarios at our next tournament in Lille, at the end of this month.

gollum51
Posts: 194
Joined: Tue Sep 09, 2008 6:30 pm

Re: New Minion Scenarios I-K

Post by gollum51 » Fri Nov 06, 2015 5:39 pm

Heiko,
I like all three but i am not experienced enough to gauge how difficult they are.

I say, let's play them as you suggested.

Fangorn
Posts: 290
Joined: Sat Jan 31, 2009 10:57 pm
Location: Nantes, France

Re: New Minion Scenarios I-K

Post by Fangorn » Fri Nov 06, 2015 8:43 pm

Nice to have some additionnal scenarios.
Among them I especially like the Under-roads, being the only one dealing with Under-deeps.
Hrum, Hoom ! Do not be hasty, that is my motto.

Darksatin
Posts: 450
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

Re: New Minion Scenarios I-K

Post by Darksatin » Wed Nov 11, 2015 1:06 pm

So, if no one is against, I think that we can add these scenarios to the others.
The best way to test them is to play them !

Grishnakh
Posts: 162
Joined: Mon Sep 17, 2012 6:08 pm

Re: New Minion Scenarios I-K

Post by Grishnakh » Thu Nov 12, 2015 7:09 pm

ok, sounds good :)

I like to add a little think to scenario J: The Under-Roads:
The 3 factions adjacent to an Under-deeps site must be unique.

ok?

cheers,
heiko
Cheers,
Heiko / Grishnakh

Darksatin
Posts: 450
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

Re: New Minion Scenarios I-K

Post by Darksatin » Thu Nov 12, 2015 7:13 pm

Grishnakh wrote:ok, sounds good :)

I like to add a little think to scenario J: The Under-Roads:
The 3 factions adjacent to an Under-deeps site must be unique.

ok?

cheers,
heiko
OK for me.
I am waiting for some reactions.
After this week-end, I make an update of the rules.

Arkhorail
Posts: 25
Joined: Sat May 24, 2008 4:29 pm

Re: New Minion Scenarios I-K

Post by Arkhorail » Fri Nov 13, 2015 6:24 am

That's fine for me.

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