Deck 17 : Reforging

To fulfill a scenario a player has to meet all deck building requirements during the whole game, and additionally the winning requirements for a certain scenario at the end of a game. There are 16 wizard scenarios and 6 ringwraith scenarios...

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Fangorn
Ex Council Member
Posts: 362
Joined: Sat Jan 31, 2009 10:57 pm
Location: Nantes, France

This deck is designed for Reforging scenario.

Deck requirements : none.
Winning requirements : Reforge Anduril the Flame of the West and 2 other items, among Belegennon, Ringil, and Horn der Herausforderung (Horn of Defiance).
All reforged items are in play at the end of the game.


Character Pool

Starting Company
Thrain II + Cram
Balin
Celeborn + Elf-stone

In deck
Cirdan
Thranduil
Glorfindel II
Arwen
Annalena

Not in deck
Denethor II
Voteli

Wizards Characters
Alatar
Alatar
Alatar


Resources

Reforging
Reforging
Reforging
Andúril, the Flame of the West
Narsil
Ringil
Belegennon
Horn der Herausforderung

Beornings

Gwaihir

Safe from the Shadow
Safe from the Shadow
Great-road
Great-road
A Chance Meeting
Escape
Escape
Not at Home
Not at Home
Risky Blow
Risky Blow
Riddling Talk
Riddling Talk
Master of Wood, Water, or Hill
Marvels Told
Marvels Told
Marvels Told
Longbottom Leaf
Longbottom Leaf
Longbottom Leaf


Hazards

Arthadan Rangers
Cave-drake
Ent in Search of the Entwives
Ghosts
Olog Warlords
Pûkel-men
Rain-drake
Sellswords Between Charters
Wandering Eldar
Wild Trolls
Gandalf the White Rider
Mouth of Sauron
Pallando the Soul-keeper
Radagast the Tamer
Saruman the Wise

An Unexpected Outpost
An Unexpected Outpost
Call of Home
Dragon-sickness
FEAR! FIRE! FOES!
Greed
Heedless Revelry
Many Sorrows Befall
Revealed to all Watchers
River
Rolled down to the Sea
Tidings of Bold Spies
Twilight
Unabated in Malice
Whole Villages Roused


Sideboard

Galadriel
Smoke Rings
Smoke Rings
Free to Choose
Free to Choose
A Friend or Three
Dragon's Hunger
The Old Thrush
And Forth He Hastened
Vanishment
Wizard Uncloaked
Wizard's River-horses
Withdrawn to Mordor
Quickbeam
Woodmen


Sites

The Worthy Hills, Weathertop, Dimrill Dale, Amon Hen, The Wind Throne => Reforging, Anduril, the Flame of the West
The Lonely Mountain, Caves of Ûlund, Irerock => Ringil, Belegennon, Horn der Herausforderung
Dead Marshes, Mount Gundabad => Narsil
Beorn's House => Beornings
Eagles' Eyrie => Gwaihir
Wellinghall => Quickbeam
Woodmen-town => Woodmen


Deck description

Characters are only sages.
Thrain II is a very strong ranger, and controls Balin, allowing 5 free GI.
Celeborn is a very strong character too.
Starting company requires 15 GI.

If Thrain is bounced (making Balin less interesting), play Thranduil and Voteli.
If opponent plays Return of the King scenario, put Denethor in deck to prepare him a big surprise !

Alatar's ability to reduce opponent's draw is useful, especially when using Great-road.
Furthermore he may teleport to join a big character like Celeborn (or Glorfindel).

MP cards are mostly the ones needed to fulfill scenario.
Additionally only one faction and one ally must hinder opponent to double them.

Normally lots of turns are needed to play and store Reforging and Anduril.
Thus Safe from the Shadow and Great-road are very important support cards.
Additionally Marvels Told are useful if opponent plays corruption.

A wide range of resources allow to faces attacks :
- Escape costless on a character having Reforging/Anduril
- Not at Home to play legendary items
- Risky Blow to easy fight
- Riddling Talk and Master of Wood, Water, or Hill to have fun with sages


I built this deck to teach my nephews MeCCG and scenario.
So I decided to have a wide variety of hazards, with only one copy for each.
Additionally, I choose only creatures and short-events.
Thus opponent may keep for no use a Marvels Told in hand, waiting for a long or permanent event.
If you don't have any idea with Riddling Talk, try Marvels Told for cool play !


Play Notes

Celeborn starts with Elf-stone, allowing him to play A Chance Meeting with Annalena or Arwen further.
Alternatively, if very lucky having Cirdan in starting hand, give him Elf-stone in order to control Celeborn.
Thus you start with 2 very strong 2-characters company !
Cram is absolutely needed, in case first turn only a legendary item is in hand.

Deck is not very complicated to play, but don't waste turns because several are needed.
Base-camp is Lorien from which easy site is reachable (Weathertop excepted).
Use Great-road / Escape / Safe from Shadow combo to play Reforging and Anduril.
Be careful when playing Anduril with 1 CP and CC -3.

Use advantage from legendary items and Narsil/Anduril, especially prowess and DI.
Narsil/Anduril and Ringil Reforged give +5 prowess, making Thrain of Elf-lords powerhouse.
Narsil/Anduril and Horn der Herausforderung (even NOT reforged) give +2 DI.
Give one of them to Celeborn bearing Elf-stone, and play thus Galadriel as follower !

Cards in sideboard must be used the following way :
- Smoke Rings first turns with Longbottom Leaf, or latter if a key card must be retrieved from discard
- Free to Choose when Ringil and/or Belegennon are Reforged
- And Forth He Hastened when Wizard enters play
- A Friend or Three and Wizard Uncloaked if opponent plays corruption
- Wizard's River-horses if opponent plays Khamul machine
- Vanishment, Dragon's Hunger, The Old Thrush if opponent plays dragons / drakes
- Withdrawn to Mordor if opponent plays an annoying agent
- Quickbeam (Woodmen) if opponent played Gwaihir (Beornings)


MP overview (expected / max)

Characters : 11 / 14
Items : 14 / 18
Factions : 2 / 4
Allies : 2 / 4
Miscellanous : 2 / 3
Kill : 1 / 3
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Total : 32 / 46
Hrum, Hoom ! Do not be hasty, that is my motto.
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