CRF #15 - May 29, 1999 (Historical Backup)

Errata issued by the CoE, open discussion of candidate rules for errata, and submissions for the Annual Rules Vote.
Post Reply
User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Aug 09, 2019 8:20 pm

Thankfully, the Collected Rulings File is hosted and maintained by the Dutch Council over on MECCG.net.

Code: Select all

http://www.meccg.net/netherlands/meccg/rules/crf/crf.html
This listing includes ICE digest updates beyond the last CRF, which was CRF #15. Those digest being 579+ (see Dutch Council and archive of rec.games).

CRF #14 is backed up on Google's archive of rec.games.

Code: Select all

https://groups.google.com/forum/#!searchin/rec.games.trading-cards.misc/%5Bmeccg%5D$20crf$2014%7Csort:date
CRF #15 is not available on the internet anywhere (until now). It is not on rec.games because it was hosted directly on Ichabod's website. I think it was also hosted elsewhere later but those sites have been lost to history and are not available on the Wayback Machine or elsewhere.

I asked Wim Heemskerk about this and he was kind enough to dig through his computer archives to find CRF #15. I have compared to CRF 14 and it seems like this is the real deal. There are HTML files but I will just post the text similar to the old rec.games mailing list.

As a quick summary, here are the changes from CRF 14 to 15:

Code: Select all

Rulings By Term
Balrog
@ Erratum: Balrog players receive no MPs for heor items played at their darkhavens.

Under-deeps
@ With the addition of the sites in Balrog, Windthrone is now always a surface site of an underdeeps.

Card Errata and Rulings

A Strident Spawn
@ Card Erratum: Add "Unique."

Fortress of Isen
@ Card Erratum: Remove "A company moving to or from Isengard is not considered to be moving through Gap of Isen (including one less Borderland in their site path."

Fortress of the Towers
@ Card Erratum: Remove "A company moving to or from The White Towers is not considered to be moving through Arthedain (including one less Wilderness in their site path."

@ Guarded Haven
You may not use this card as a starting stage resource. [Effective 8/27/98]
Card Erratum: Remove "A company moving to or from this site is not considered to be moving through the region containing the site (including one less region in their site path."

Long Grievous Siege
@ There must be an eligible borderhold for this card to be played.

Palantír of Elostirion
@ Card Erratum: This item does not give MPs to a Fallen-Wizard regardless of other cards in play.

Palantír of Orthanc
Cannot be used on site cards.
@ Card Erratum: This item does not give MPs to a Fallen-Wizard regardless of other cards in play.

Rhosgobel
@ Card Erratum: Remove "A company moving to or from Rhosgobel is not considered to be moving through Southern Mirkwood (including one less Dark-domain in their site path."
Card Erratum: Replace "healing cards" with "healing effects."

River
Card Erratum: Should read "Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase."
@ You have until the beginning of the site phase to tap a ranger, and you may tap the ranger at the beginning of the site phase without entering the site. You must tap one ranger for each river played on the site.
I have posted this as ]CODE[ to reduce space.

Just to be clear, this listing of the CRF is OUTDATED compared to The Dutch Council's listing at MECCG.net.
Last edited by CDavis7M on Fri Aug 09, 2019 8:41 pm, edited 5 times in total.

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Aug 09, 2019 8:34 pm

crf.html (Introduction)

Code: Select all

Introduction
This is version 15 of the collected clarifications to the rules for the Middle- earth: Collectible Card Game, up to May 29, 1999; including up to digest 578 of the mailing list. Some of these clarifications are considered errata to the rules or cards, and are noted as such. The Turn Sequence and Rulings by Term sections are specifically considered clarifications to the rules, and are therefore overridden by card text that specifically does so. A complete list of errata is included. There will be periodic updates to this file, and items marked with a "@" are new or changed since the last version.

New rulings that clarify ambiguous situtations take effect immediately. Reversals of old rulings, changes to the rules, and new rulings not covering ambiguous situations will not have an effect on tournament play until two to four weeks after they are made. Every other Monday, starting November 3, 1997, will be a Rulings Monday. On a Rulings Monday, delayed rulings that have been made will be announced on the internet, and rulings that were announced on the previous Rulings Monday will take effect.

The main thing to remember, when making rulings based on the rules and the cards, is that if it isn't there, then it isn't there. If a card says a site counts as a Haven for purposes of healing, that does not mean the site counts as a Haven for any other purposes. If a card says it can be played as a resource, that does not mean it counts as a resource at any time except when it is being played. Remember: If it isn't there, it isn't there.

Tournament rules for MECCG differ slightly from the rules for casual play. Rulings marked with a "#" differ from those in tournament play. When playing in a tournament, be sure to check the Tournament Rulings section.

 

Table of Contents
Introduction
Table of Contents
Turn Sequence Rulings
Beginning of the Game
Untap Phase
Organization Phase
Long-event Phase
Movement/Hazard Phase
Site Phase
End-of-Turn Phase
Free Council
Rulings by Term
[A][B][C][D][E][F][G][H][I][J][K][L][M]
[N][O][P][Q][R][S][T][U][V][W][X][Y][Z]
Tournament Rulings
Card Errata and Rulings
[A][B][C][D][E][F][G][H][I][J][K][L][M]
[N][O][P][Q][R][S][T][U][V][W][X][Y][Z]
Complete Errata Listing
Delayed Rulings for tournament play.

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Aug 09, 2019 8:34 pm

turn.html (Turn Sequence Rulings)

Code: Select all

Turn Sequence Rulings
Beginning of the Game
Untap Phase
Organization Phase
Choosing a New Site
Followers
Organizing Companies
Playing Characters
Storing Items
Long-event Phase
Movement/Hazard Phase
General
Movement
General
Playing Hazards
Returning to Site of Origin
Combat
General
Attack
The Strike Sequence
Site Phase
General
Company vs. Company Combat
Exploring a Site/Automatic-attacks
Influence Attempts
On-guard Cards
End-of-Turn Phase
Free Council
Beginning of the Game
# If a character is put in the deck due to duplication in the starting company, then it does not count against the 10 character limit.
# You should either draw numbers for the whole game or roll dice for the whole game.
Your starting company can only contain 20 points of unmodified mind.
Non-character cards duplicated in the character draft may not be placed into the play deck.
Your staring hand is eight cards, regardless of what characters you have at particular sites.
Untap Phase
Corruption checks triggered at the end of the untap phase happen after everyone untaps.
Organization Phase
Choosing a New Site
Rules Erratum: When a company splits, any of the resulting companies can move with region movement. Region movement is not limited to one company of a split.
Any single site path cannot have more than one copy of a particular region.
Any company may declare as its new site a site already on the table. That site will remain on the table at least until the end of that company's movement/hazard phase.
Two companies may not start at the same site of origin and move to the same new site.
Effects that are played during the organization phase, and depend on the site or site path of a moving company, create an effect which is not declared until the new site is revealed. If the site or site path is not of the appropriate type when the effect resolves, the resource has no effect. If the company has multiple movement/hazard phases on the same turn, the card applies separately to each phase, having an effect only if the correct conditions are met.
Followers
A character cannot use a bonus to direct influence against "Blue Mountain Dwarves" to control characters with the home site Blue Mountain Dwarf-hold. The bonus only applies to the faction.
Bonuses to direct influence against characters apply only once, not for each character.
Organizing Companies
When a company splits up, its player chooses which characters are the original company and which characters are a new company, unless otherwise directed by a card. All resource permanent-events played on the original company stay with the original company.
Company composition changes that you choose to make, including bringing a character into play, must all be done at the same time during the organization phase. During this time no other actions may be taken.
If a company splits, all but one of the split companies must attempt to move to a different site this turn. The company may not rejoin in the same phase.
You may transfer a character from one company at a site to another, without creating a third company.
See also Rulings by Term, Company and Influence.
Playing Characters
Rules Erratum: You may play a character if you do not have enough influence to control them. However, if there are any characters you do not have the influence to control at the end of your organization phase, the character you brought into play this turn must be returned to your hand.
If you play a Ringwraith at a non-Darkahven site where there is one of your non-Ringwraith comapnies, one of the companies must move that turn. If both companies are still there at the end of the movement/hazard phase, discard the non-Rinwraith company. [Effective 11/17/97]
Storing Items
Minions who roll equal to or one less than their accumulated corruption when storing an item are only tapped.
A minion who taps from a corruption check for storing/transferring an item still successfully stores/transfers that item.
Long Event Phase
Movement/Hazard Phase
General
Annotation 25: A company is considered to be at the site given by its site card at all times except from the moment their new site card is revealed during their movement/hazard phase until their old site card is discarded during the same movement/hazard phase. During this period a company is considered to be en route between sites and not at any site.
Annotation 25a: A company's movement/hazard phase is concluded when a moving company removes its site of origin and both players agree to reconcile (discard down to/draw up to) their hand sizes. No resources (and obviously no hazards) can be played, and no resource effects can be activated, until the site phase or until both players have drawn cards for the movement of a following company.
Annotation 25b: Players drawing cards when a new site is revealed is synonymous with the resolution of the new site being revealed. It happens immediately, not in the following chain of effects.
Annotation 26: If at the start of a player's movement/hazard phase, there are multiple effects in play such that their net effect depends on the order they are applied, the player who is currently not taking his turn (i.e., the hazard player) decides the order in which they are to be applied. Once this interpretation is established, all further actions are applied in the order they are resolved for the rest of the turn.
Once the effects of an environment card have been applied to a target during a given movement/hazard phase, that effect is not applied again to that target during the current turn.
When you draw cards for movement, you may continue drawing cards until you either want to stop, or have drawn the number of cards allowed for the movement.
Companies at the same non-Haven/non-Darkhaven site must join at the end of all movement/hazard phases, before the site phase starts. Companies at the same Haven/Darkhaven site may join at this time.
If companies would join at the end of the movement/hazard phase such that the company composition rules are violated, one company of the hazard player's choice must return to its site of origin.
If two companies join at a site, cards affecting one of the companies now affect them both.
Removing the site of origin and resetting to hand size are simultaneous actions, and they are the last actions in any movement/hazard phase. This means a moving company is not at a site until the site phase. [effective 11/17/97]
The same region (as in region card) may not occur twice in a single site path.
A non-moving company's current site is considered its new site for card play.
Movement
General
If a company does not move, it still has a movement/hazard phase. No cards are drawn based on the company's movement, and the only hazards that can be played on the company are creatures that can be keyed to the company's site and events.
Lebennin and Ithilien are not adjacent, even though they look that way on some maps.
If a company moves twice in one turn, resources played during the organization phase, like Secret Passage, are reapplied to the company at the beginning of each of their movement/hazard phases, if the conditions of the card are met.
If both players have access to region movement, then neither player may be stopped from using region movement. Access includes region cards or an appropriate map.
Playing Hazards
Some hazard permanent-events allow you to tap or discard them for an effect, and this does not count against the hazard limit unless specified otherwise on the card. [effective 11/17/97]
Hazards may only be played on a company whose movement/hazard phase is being resolved, or on the site they are moving to. Long-events and permanent- events may effect more than one company even though they are only played "on" one company.
If a card must be keyed to two or more instances of a region type, those region types do not have to be consecutive in the site path.
If you say you are done playing hazards and your opponent plays a resource before the movement/hazard phase ends, you may then resume playing hazards, assuming you have not yet reached the hazard limit.
If a company is moving from a surface site to an Under-deeps site, hazards may not be played keyed to the region of the surface site.
Angmar Arises, In Darkness Bind Them, and Reaching Shadow may not be used to play creatures keyed to double shadow-lands.
A creature "played at" a site is the same as being "keyed to" the site.
A creature "played at a site in" a region is the same as being "keyed to" the site by name.
For the purposes of interpreting hazards, no Darkhaven or Haven has a site path except for Geann a-Lisch.
You check the hazard limit at declaration and resolution. At declaration there must be less hazards already declared than the hazard limit. At resolution there must be no more hazards declared than the hazard limit.
Returning to Site of Origin
If a company returns to its site of origin, its site path immediately disappears, and its movement/hazard phase immediately ends.
An effect that returns a company to its site of origin may not be declared in the middle of an attack.
Combat
General
Side effects of losing a character are resolved immediately after the character is lost, before other characters resolve their strikes.
All strikes of an attack must be assigned before any are resolved.
See also Rulings by Term, Ally and Body Check; and Turn Sequence, Site Phase, Company vs. Company Combat.
Attack
Annotation 12: An attack is considered to be resolved and concluded when the final strike, all special actions resulting from the final strike, and the associated body check are resolved.
Annotation 13: An attack may not be canceled once its strikes have been assigned. A strike may not be canceled once the dice-roll for the strike has been made.
Annotation 14: A canceled attack has no effect on its target company, except that the company is considered in its history to have faced the attack.
Annotation 15: An attack must be the first declared action in a chain of effects, i.e., a creature card may not be played in response to another card in the same chain of effects. Revealing an on-guard creature is an exception.
In order to cancel an attack or to directly affect an attack, the character doing so must be in the company facing the attack. Note that the region/site type a hazard creature was keyed to can be affected otherwise.
Cards only modify attacks if they say they specifically mention attacks.
When a minion company defeats an attack with no * by the MPs, the creature goes to the out-of-play pile belonging to the person who played the attack. They may still be taken as a trophy, but go to the appropriate out-of-play pile when the trophy is discarded.
Excess strikes applied as -1 modifiers do not have to have their body defeated.
If an attack states all characters in a company face a strike, then effects which allow a character to face more than one strike have no effect against the attack. Similarly, effects that change the attack's number of strikes have no effect. As an exception, effects which reduce the number of strikes to a specific number do work.
Any effect that would change the number of strikes for an attack may not be played after strikes are assigned. This includes cards that have other additional effects, and cards that only indirectly change the number of strikes.
Attacks created by events are not keyed to anything unless specifically stated as being keyed to something on the card.
There are three levels of cards which reassign strikes. Alatar is the top level, and overrides any other conflicting card which changes the assignment of strikes. Cards which say they "always" or "in all cases" change the assignment of strikes are the next level, and override any other conflicting effects except Alatar. Cards which say they change the assignment of strikes "regardless of ..." certain factors are the third level, and are overridden by all other effects from conflicting cards. If two effects on the same level conflict, the resource overrides the hazard.
If an attack can not be cancelled, strikes from the attack may still be cancelled.
An attack is considered faced by a company if it successfully resolves in its chain of effects.
@ Attacks or strikes keyed by name to a region or site cannot be cancelled by effects which refer only to the type of the region or site.
The Strike Sequence
Annotation 16: When a wounded character becomes unwounded, he is considered in his history to have been wounded and must face any special actions the wounding strike presented him.
Annotation 17: The only actions that may be declared during a strike sequence are those outlined in Annotation 18.
Annotation 18: When a defending player chooses to resolve a strike against a particular character, the only actions that may be taken by either player until the strike dice-roll is made are the following: playing hazard cards that affect the strike, the attacker may decide to use any or all of his remaining -1 modifications due to strikes in excess of the company's size, a target untapped character may take a -3 modification so that he will not automatically tap, and the defending character may play resource cards that affect the strike. An action that has the condition that a target character tap, but which otherwise has an effect not outlined here, may not be declared at this point. This is true even if the recipient of the strike would be the target character tapping and thus receive -1 to his prowess.
Annotation 19: Following each successful strike or failed strike, a body check must be rolled (unless the failed strike has no body). However, if the strike calls for any special actions to follow it (e.g., a character wounded by "William" may be required to discard his items), these special actions are resolved before the body check. The body check is the first declared action in a nested chain of effects that immediately follows the strike dice-roll and special actions resulting from the strike. Other actions may be declared in response to a body check, in the same chain of effects, but these are limited to those actions that directly affect the body check dice- roll. E.g., Tookish Blood could not be declared in response to the body check caused by Giant Spiders wounding a Hobbit. No action may be declared in response to a special action resulting from a strike unless the special action is a dice-rolling action, i.e., a special action is generally considered synonymous with the strike dice-roll. If the special action is a dice-rolling action, an action may be declared in response to it if the action directly affects the dice-roll.
Annotation 20: If more than one special action is to follow a strike, the defending player decides the order they are resolved.
Annotation 21: A successful strike against a character is synonymous with that character being wounded, i.e., inverting a character card on the playing surface is not a separate action from the successful strike.
Wounded characters only suffer a -2 prowess. In general, wounded characters are not considered tapped.
Non-item prowess bonuses are applied in the order the player controlling the character decides.
If a character is facing two strikes, and the first strike kills the character, the second strike is considered successful.
There is time between the strike sequences to take actions that are otherwise legal.
Site Phase
General
Items, factions and allies must be played during the site phase.
There is no one resource card per site phase rule. However, the tapping of the site usually limits you to one card per site phase.
The site taps upon successful play of the resource that would tap it.
A company may not play any resource during the site phase until they have faced all automatic-attacks, unless that resource directly affects an automatic-attack. Removing an automatic-attack does not directly affect it, although cancelling does.
You may only play a free minor item after playing an ally, faction, or item that taps the site.
See also Rulings by Term, Item.
Play of an ally, item, faction, or resource card which will normally tap the site must be after the company resolves all automatic, agentm and on-guard creature attacks.
Company vs. Company Combat
The defender may take actions that affect the attack or any of the strikes. The attacker may only take actions that affect individual strikes.
True Fána and Sacrifice of Form cannot be used in company versus company combat.
Hazards have no effect on company vs. company combat.
Only the defender is considered to be facing an attack, but all characters are considered to be facing strikes.
@ Tapped defending characters choose their strikes after untapped attacking characters have assigned their strikes.
@ Minion and hero companies can attack each other. Hero companies may not attack each other. A Fallen Wizard covert company is considered a hero company.
See also Card Rulings, Swarm of Bats.
Automatic-attacks
A card that can cancel an attack can cancel an automatic-attack, and this counts as facing the automatic-attack.
Automatic-attacks added to a site are faced after the normal automatic- attacks for the site. Multiple automatic-attacks are faced in the order listed and/or resolved.
Company composition and overt/covert status is checked before each automatic attack.
Any character may tap to cancel one automatic-attack at his home site.
The only resources you may play against automatic-attacks are ones that cancel the attack, cancel a strike, or would be otherwise playable during the strike sequence.
Influence Attempts
It is not possible to influence an item away from a Wizard or Ringwraith.
You may influence a Hobbit if you are not at Bag End.
A successful influence attempt on an opponent's resource does not tap the site.
You may only make one influence attempt against your opponent's resources during each turn.
When influencing factions across alignments, you roll against the number on the card in play, that you are trying to influence away.
For a Fallen-wizard, the resource revealed must match the alignment of the site at which the attempt is taking place.
On-Guard Cards
Rules Erratum: An on-guard card may only be revealed if it could have also been played during the movement/hazard phase. This means all targets of the card must have existed during the movement/hazard phase in order for the card to be revealed.
A revealed on-guard card retroactively takes effect as though it were both declared and resolved immediately prior to the chain of effects during which it was revealed.
An on-guard card may be revealed when the company plays a resource that potentially taps the site. The card must affect the company or a character in the company that site phase. Note that this clarification is looser than the rule printed on p.61 of the Unlimited Rules book
A successful ring test does not allow an on-guard card to be revealed.
You may reveal a card in response to an influence attempt against a faction even if the on-guard card only has an effect if the attempt is successful. You may also reveal a card in response to such an attempt that affects the actual influence attempt.
Only declared or on-going cards and effects can be considered when determining the validity of revealing an on-guard card. Potential effects that have not been triggered cannot be considered.
A card cannot be revealed that:
Returns a company to its site of origin.
Taps a company's site.
Potentially removes a character from a company, besides combat or corruption checks.
Forces a company to do nothing during its site phase.
Directly taps a character in the company.
A card that potentially removes an ally from the company can be revealed, so long as it otherwise is legal.
The on-guard card is not considered to be in any player's hand.
When an on-guard card is revealed, it immediately ceases to be considered an on-guard card.
Creatures may only be revealed on-guard if there is an automatic-attack at the site.
If two companies are at a Haven, on-guard cards played on one company can only be revealed against that company, and can only affect that company (unless the hazard states it affects all versions of the site).
See also Rulings By Term, Burglary Attempts.
End-of-Turn Phase
End-of-turn effects are triggered by the ending of the End-of-Turn phase. Once both players are done with all actions in the End-of-Turn phase, all End-of-Turn effects are declared and resolved in the order chosen by the current player. No further actions may be declared that turn.
Cards may be played during the End-of-Turn phase after hand size has been reconciled.
Replacing one site with another at the end of the turn counts as movement, without a movement/hazard phase.
End-of-Game
These rulings apply to any end game, whether it is the Free Council, the Audience with Sauron, or the Day of Reckoning.
Characters may tap to aid corruption checks, if they are in the same company.
Long- and permanent-events still in play will still have an effect.
Only resources that directly affect corruption checks may be played during the Free Council. This includes cards that reduce a character's corruption point total or prevent a character from being discarded.
When determining if more than half of your marshalling points come from one type of marshalling point, ignore negative marshalling points. The easy way to do this is if one category is more than half of your positive marshalling points, reduce that category to equal all of your other positive marshalling point categories combined.
To calculate marshalling points at the Free Council, follow these steps:
Total up the marshalling points for each category. The modifications from My Precious, factions played on a leader, and eliminated characters apply now.
If your opponent has no points in a category double your points in that category. Doubling does not apply to the Miscellaneous or Kill categories.
If one of your categories accounts for more than half of your positive marshalling point total, reduce it so that it has the same number of points as the rest of your positive categories combined.
Subtract any points that are subtracted from your total, including points from unique resources your opponent has duplicated in his hand.
See also Rulings by Term, Under-deeps.
Marshalling points that minions have at an Under-deeps site do not count for calling the Audience with Sauron, but do count at the Audience with Sauron.
You may only call the Free Council if you have met the deck cycling and marshalling point requirements, not if only your opponent has.
You may not recieve kill MPs from a card you played.
MPs from special and minor items count as item MPs.
Back to CRF

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Aug 09, 2019 8:35 pm

term.html (Rulings by Term)

Code: Select all

Rulings By Term
[A][B][C][D][E][F][G][H][I][J][K][L][M]
[N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

-= AAA =-
Actions
Tapping a resource can only be done at a time when you could otherwise play a resource event.
Active Conditions
An active condition must be in play or established when the action requiring it is declared. Active conditions serve as the price of an action. They are restrictions on the player invoking the action.
Annotation 5: If an action requires an entity to tap as a condition for the action's main effect, that entity must be untapped when the action is declared; else, the action may not be declared. Tap the entity at this point; this is considered synonymous with the action's declaration, i.e., it is not a separate action. When it comes time to resolve the action in its chain of effects, that entity must still be in play and tapped or the action is canceled.
Annotation 6: If an action requires an entity to be discarded as a condition for the action's main effect, that entity must be discarded when the action is declared; this is considered synonymous with the action's declaration, i.e., it is not a separate action.
Annotation 7: If any other active condition for an action does not exist when the action is resolved, the action has no effect; if the action was playing a card from your hand, it is discarded.
Annotation 8: An action that requires a target is considered to have the active condition that the target be in play when the action is declared and when it is resolved. An action may not be declared if its target is not in play. However, dice-rolling actions may always be targeted by other actions declared later in the same chain of effects.
Your opponent's resources may be the active conditions for your resources, but may not be the targets for your resources.
If an "alternative" or "additional" effect does not have any "playable ..." conditions, then the "playable on ..." conditions from the primary effect of the card apply. The following cards are exceptions to this rule: Gloom, Good Sense Revolts, Half an Eye Open, Heedless Revelry, Here is a Snake, In the Name of Mordor, Inner Cunning, Nobody's Friend, Withdrawn to Mordor, and Wolf- riders.
See also Rulings by Term, Target.
Agent
Rules Erratum: A tapped agent may take an action to untap (i.e., move from tapped status to utapped status).
Rules Erratum: An agent may tap to play creatures at a site if the company is moving to the site.
Rules Erratum: Agent attacks against minions are always detainment. [Effective 8/27/98]
Playing a card that makes an agent attack is considered the attack's declaration.
Agents are not creatures.
Rolls made by agents during combat are done simultaneously with rolls made by characters during combat, after step 4 of the strike sequence.
Only face-up agents are considered for uniqueness.
While in play agents played as hazards may not become minion characters, and agents played as minion characters may not become hazards.
An agent played as a character in a Ringwraith deck can only be played at his home site.
When constructing a Ringwraith deck, agents are always considered characters. The maximum of 36 mind of agents in your sideboard and play deck combined still applies.
To wound an agent you only need to defeat the prowess of one strike. To eliminate an agent you must defeat the prowess and body for all strikes.
Revealed agents may return to their home site, even if they are at one of their home sites.
Cards played on an agent remain face up when the agent turns face down.
Agents may not move to any version of a hero Haven, unless they have a special ability allowing them to.
Fallen-wizards use minion rules for agents, except where specified by the White Hand rules insert.
Only Elven agents can move to a site that is a Wizardhaven.
Agent attacks are not keyed to anything.
When an agent is revealed, only the site he is at will be affected by environment cards.
Agents do not get the -5 penalty for influencing across alignments.
If you are a Ringwraith, your agents may move as if Dagorlad and Udûn are adjacent.
The rules on agent movement do not apply to revealed agents, since they refer to the first site card played, which is discarded when the agent is revealed the first time.
When you flip an agent face down, leave it's current site face up with the agent. That now counts as a legal first card "played" for when you reveal the agent again.
Agents in starting companies count against the 36 mind limit.
An agent may only attack once per site phase.
See also Rulings by Term, Card Effect Limitations.
Ahunt Manifestations
If one Ahunt is out and you move through two or more of the regions listed on it, then you face the attack once.
Ally
Allies may tap to cancel attacks from Slayers and Assassins.
Allies cannot be targeted to be taken prisoner, and otherwise cannot be taken prisoner.
If an ally may not be attacked by certain attacks, he may still tap to give +1 prowess to characters facing such attacks.
Playing an ally is not an influence attempt.
If an ally's controller leaves play for any reason, that ally is discarded.
Allies can be healed as if they were characters. Otherwise, allies are only considered characters for the purposes of combat and playing skill cards.
Allies count as characters for the purposes of combat, including performing actions in combat that characters do (getting assigned strikes, tapping for +1 to prowess) and for the play of cards that directly affect the attack.
-= BBB =-
Balrog
@ Erratum: Balrog players receive no MPs for heor items played at their darkhavens.
Burglary Attempts
After a successful burglary attempt, another character may tap to play a minor item.
The character who fails the burglary roll must face the automatic-attack as though he were a one-character company. He can receive no combat support other than what he himself can provide.
On-guard creatures are faced by the whole company after a Burglaring attempt, regardless of the success of the attempt.
Body Check
Annotation 22: When a character fails a body check, his items may be immediately reassigned to unwounded characters in his company, one item per character. Reassigning of the eliminated character's items is considered to be synonymous with his failed body check, i.e., no action may take place between the failed check and reassigning the items. Unassigned items are discarded.
Effects that modify a character's body also modify the number an Orc or Troll would be discarded on. A maximum to body applies equally to the discard number.
If an Orc or Troll could be discarded and eliminated by a result, discard them instead of eliminating them.
"Affecting the body check" includes modifying the die roll or the body of the character making the check.
See also Movement/Hazard Phase, Combat, General.
-= CCC =-
Cannot be Duplicated
Annotation 11 (modified from its original version): Some cards cannot be duplicated in limited cases -- generally on a specific target. Multiple copies of these cards or their effects may be in play normally, so long as each applies to a different target. A card that cannot be duplicated can be played when a copy is already in play only if the copy in play is currently being targeted by an effect that will discard it.
Short-events that cannot be duplicated cannot be played if a card of the same name is currently having an effect on play.
Card Effect Limitations
You may not play the following cards if your opponent is a Ringwraith or Sauron. Additionally, if you are not a Ringwraith or Sauron, a Ringwraith or Sauron opponent can play these cards against you and not be affected by any of their global effects.
All hazard events that require an agent*
Bane of the Ithil-stone
The Black Enemy's Wrath
Foul Fumes
In the Heart of His Realm
Mordor in Arms
Mûmak
Worn and Famished
* Near to Hear a Whisper and Sudden Fury from Middle- earth: Against the Shadow and Great Need or Purpose may be played because they do not target a specific agent.
The following cards are also listed in the MELE Rules book as having no effect on a Ringwraith/Sauron player, but this interpretation has been modified.
Chance of Being Lost and Winds of Wrath: You may play these cards against any opponent who is using the same type of location deck (hero sites or minion sites) as yourself.
Great Secrets Buried There: This card may be played against a Ringwraith or Sauron player.
The Nazgûl are Abroad: This card may be played against a Ringwraith or Sauron player. The only restriction is that the first two paragraphs are ignored when you play Nazgûl creatures against a Ringwraith or Sauron opponent. Any player can recycle Nazgûl hazards as stated on the card.
Challenge Decks
Page 12 should say that companies must join at non-Haven sites. Companies at Havens at the end of the movement/hazard phase may join or not as they choose.
The end-of-turn phase was left out of the rulesbook. During the end of turn phase you may discard one card, then you must reset to hand size.
In the Dwar deck (H) and the Indûr deck (J), the Arkenstone should have the icon for a play deck card, not a sideboard card.
Old Forest should read "healing effects," not "healing cards."
Character
A character enacting an effect counts as a character in his company, and may affect himself as a character in the company.
A character in play must always be in one of three independent states: untapped, tapped, or wounded.
You can have three of a non-unique character in your deck.
Prowess modifications due to tapped and wounded status apply only during the strike sequence.
See also Turn Sequence, Organization Phase, Followers and Playing Characters.
Command Cards
Command cards return other command cards of the same name to your hand.
Company
If all characters in a company are removed from the company, all resource permanent-events played on the company as a whole are discarded.
If all characters in a company leave play, the site goes to the location deck or discard pile, depending on its tapped status. If this happens during the movement/hazard phase, the site card stays in play until the end of all movement/hazard phases. In this case, on-guard cards may still be played on the site.
The following allies make a company overt: The Balrog, Creature of an Older World, Great Bats, Great Lord of Goblin-gate, Last Child of Ungoliant, Regiment of Black Crows, and "Two- headed" Troll.
Entities associated with a company include the characters, allies, and items in the company, and any events played on the company or on another entity in the company. The new site and site of origin are not entities associated with the company.
A hero company is Wizard player's company, or a Fallen-wizard's company that has no Orcs or Trolls. A minion company is a Ringwraith player's company, or a Balrog player's company. An overt company is a company with Orcs and/or Trolls in it. Note that some allies can make a company overt, but Half-orcs do not.
See also Turn Sequence, Organization Phase, Organizing Companies; and Rulings by Term, Influence.
Corruption
Rules Erratum: Corruption cards must always start a chain of effects. [Effective 8/27/98]
Annotation 23: When a character fails a corruption check, the standard effects of this (i.e., the character being discarded or eliminated and his items being discarded) are implemented immediately and are considered synonymous with the failed check. A card causing the corruption check may modify the standard effects of a failed check (e.g. The Precious), but this timing would not be changed. Certain cards, e.g., Traitor, which do not cause a corruption check, but specify an action that results from the passive condition of a failed check, take effect as the first declared action in a chain of effects immediately following the chain of effects that contains the corruption check.
Characters with 0 corruption points must still make corruption checks.
A character may attempt to remove a corruption card without tapping. The roll is at -3.
You can not attempt to remove a corruption card without tapping if you have attempted to remove that card already this turn. You may not tap to remove a corruption card that you tried to remove without tapping already this turn.
The resolution of a character tapping to give +1 to a corruption check happens when the corruption check itself resolves.
If an effect is in play that prevents a character from being discarded, the character is not considered to fail his corruption check if a result is achieved that would discard him. A Wizard would not be eliminated and his player would not lose the game.
A character attempting to remove a corruption card on another character may ignore the tapping requirement and recieve -3 to the roll.
See also Turn Sequence, Organization Phase, Storing Items.
-= DDD =-
Darkhaven
Rules Erratum: Attacks keyed to Darkhavens are detainment. [effective 11/17/97]
Whenever a hazard affecting heroes refers to a Darkhaven, interpret it as referring to a Haven instead.
Attacks at Darkhavens are canceled only if the company is at the Darkhaven.
Darkhavens count as their own nearest Darkhaven.
Detainment Attacks
When a strike from a detainment attack succeeds, the character who was facing that particular strike must tap.
Attacks that have special effects when they wound a character do not have that effect when they are detainment attacks. This is because detainment attacks never wound a character.
Discard
A discarded non-Wizard/non-Ringwraith character may be brought into play again by any player.
When a card is discarded, so are all permanent-events on that card.
Cards discarded from a player's hand must be discarded one at a time. This is mainly to allow a Pallando player to see each card as it is discarded.
Whenever a character is discarded, all non-follower cards played with that character are also discarded.
If a card leaves active play, including being returned to a player's hand, it immediately ceases having an effect on play. [effective 11/3/97]
Cards in the discard pile do not remember how they were played.
Dragons
Dragon automatic-attacks are not considered manifestations of any unique Dragon.
If a manifestation of a unique Dragon is defeated, then the automatic- attack at the associated site is removed, and that site therefore loses its hoard status.
If you defeat the attack from a Dragon manifestation, you get kill marshalling points from the manifestation as if you had defeated a creature.
-= EEE =-
Eliminated
When a card is eliminated, all permanent-events on that card are discarded.
Exhausted
Permanent-events discarded when the play deck is exhausted are shuffled into the new play deck along with the rest of the discard pile.
-= FFF =-
Fallen-wizard
The white hand symbol on the Fallen-wizard card is that Fallen-wizard's general influence once he is revealed. Prior to that, his general influence is 20.
A Fallen-wizard may use a minion resource to cancel the automatic-attack at a hero site, and vice versa.
Fallen-wizards may not play characters with more than five mind, but if they have one in play the character is not discarded.
A Fallen-wizard is at -5 for influence attempts against a Ringwraith, but not against a Wizard.
Fallen-wizards may not use starter movement, but they may use any other form of movement.
Fallen-wizards use Ringwraith rules for agents.
You may not declare yourself as a specific Fallen-wizard unless you have his card in your deck.
Fallen-wizards can have a character with more than five mind, they just can't start with one or play one.
For starting companies, minor items come into play after characters, so they cannot affect a character's mind for the purpose of playing him.
When a site is replaced with a site of the opposite alignment, the new site comes into play in the same orientation as the other site.
You may use minion or hero resources to affect the automatic-attack at a site, regardless of the site's alignment.
If any version of a site is in play or in your discard pile, you may not play another version of that site.
Fallen-wizards may recieve one extra MP for factions played on a leader.
Fallen-wizards may not play Bade to Rule
If you reveal your Fallen-wizard, and no longer have enough influence to controll your characters, discard other characters until you can control them all.
None of a Fallen-wizards MPs may be modified by non-stage resources.
See also Rulings by Term, Specific.
-= GGG =-
Gold Ring Item
When a gold ring item is tested, the ring is discarded and its marshalling points are lost whether or not you are able to play a special item.
Ring special items played as a result of storing a ring at a Darkhaven come into play stored.
-= HHH =-
Hand Size
Effects which increase your hand size or allow you to hold one more card in your hand mean that you draw up to your new hand size or discard down to it at the appropriate points during the game.
Effects which increase hand size are cumulative.
See also Card Errata and Rulings, Favor of the Valar.
Haven
Havens can tap. Whenever a hazard affecting minions refers to a Haven, interpret it as referring to a Darkhaven instead. Havens count as their own nearest Haven.
If two companies join at a Haven, cards played on the discarded version of the Haven transfer to the version of the Haven that stays in play.
Hobbits
If a Hobbit is a starting character and leaves play, then it may only be brought back into play normally at Bag End.
-= III =-
Influence
Restricted direct influence is limited in its use, usually to characters and/or factions of specific races. Unrestricted influence has no use restrictions.
When a character suffers a minus to direct influence, it must come from unrestricted direct influence first. If there is no unrestricted influence and there are multiple instances of restricted direct influence, the player may choose which restricted direct influence the minus is applied to.
A character removed from the control of direct influence outside the organization phase does not need to be controlled by general influence until that player's next organization phase.
Changes to general influence take place immediately, with a minimum of zero free general influence.
See also Turn Sequence, Organization Phase, Followers and Organizing Companies; and Rulings by Term, Company.
Items
The "free" minor item may only be played immediately after playing the resource that taps that site.
-= LLL =-
Leader
Factions played with a leader are worth two extra MP per group of factions, not per faction.
-= MMM =-
Manifestations
A Fallen-wizard (nor any other player) may not have two resource manifestations of the same unique resource in his deck.
Marshalling Point Pile
Under standard rules, no more than half of your marshalling points can come from any one type of marshalling point. Do not round up. The easiest way to deal with this is to set the category with the most marshalling points to equal the total of all other categories of marshalling points.
You may not target hazards in your opponent's marshalling point pile for removal.
You may not gain marshalling points from a hazard you played yourself.
May not Untap
Nothing may untap a character who is the subject of an effect that states the character may not untap.
MELE vs. METW
Hero items may not be used as conditions for minion resources, and minion items may not be used as conditions for hero resources. Note that a Fallen- wizard may play special ring items regardless of the alignment of the gold ring item tested.
# If you are playing against a deck with three Wizards in it, you may play any combination of three Ringwraiths, except one each of three different Ringwraiths.
You may not have both the minion and hero version of a unique item in your deck.
Minion characters
Minion characters are not affected by cards that target agents.
Modes
When one mode effect is applied to a Ringwraith, all other cards applying a mode effect to that Ringwraith are discarded.
When a Ringwraith is in a mode, only apply the effects listed on the mode card, on the Ringwraith, and in the rules for that mode. Do not worry about cards that are not in play.
If an ally giving a mode is removed from play during the movement/hazard phase, the Ringwraith immediately stops being in that mode, but continues to move to his new site.
Multi-player Games
Only the moving player, and the hazard player drawing cards based on his movement, may take advantage of drawing cards, including cards drawn for events like The Nazgul are Abroad and From the Pits of Angband. These two players are also the only ones who may discard a card at the end of the turn.
All players reset their hand size when any turn or movement/hazard phase ends.
In multi-player games the following hazards count as 1/2 a creature: hazards that can be played as events or creatures, Ahunt Dragon manifestations, and At Home Dragon manifestations. Agents in a Wizard deck also count as 1/2 creatures.
You may only play The Lidless Eye if none of your opponents are Ringwraiths.
Twilight may only be played by the moving player and the hazard player. As an exception, a player who's own environment will be discarded by an environment may play Twilight to cancel that environment.
For Spying out the Land and Here is a Snake, each hazard player shows hazards immediately before he draws and/or plays hazards, and then can only play those hazards. Players who are not playing hazards are not required to show hazards.
Actions taken during the movement/hazard phase, against a specific player, must be done against the moving player.
-= NNN =-
Normal
Normal means as written on the card, not considering other card's effects. Note that this definition only applies to effects refering to card texts.
Nazgûl
If a Nazgûl is tapped to become a short-event as printed on its card, it turns into a short-event upon declaration. At this point, the Nazgûl is a short-event just as if had been played as such from your hand.
The body referred to in the text of female characters with combat bonuses against Nazgûl is the body of the Nazgûl
-= OOO =-
Off to the Side
Host cards of cards off to the side can be targeted normally.
Optional Rules
If a character is facing two strikes, and the first strike kills the character, the second strike is considered successful.
A character tapping to face two strikes is at -3 prowess against both strikes. The character taps when resolving the second strike.
For recently visited sites in multi-player games, the automatic-attack gets +1 for each player who has that site in their discard pile.
See also Rulings by Term, Burglary Attempts.
-= PPP =-
Passive Conditions
A passive condition causes an action to happen as stated on a card already in play.
Annotation 9: If a card specifies that an action is to occur as a result of some specific passive condition, this action becomes automatically the first action declared in the chain of effects to immediately follow the chain of effects producing the passive condition. The passive condition must exist when this resulting action is resolved in its own chain of effects, or the action is canceled. Note that actions in the strike sequence follow a different set of rules.
Annotation 9a: If a card is required to be discarded by some passive condition, the card is discarded immediately when the condition resolves, not in the following chain of effects.
Annotation 10: If more than one action is required to be the first action declared in a chain of effects, the player whose turn it is chooses the order in which they are declared. No other actions may be declared in this follow-up chain until the multiple required actions have been declared.
A card causing an action as a result of a passive condition must be in play when the action resolves, or else the action is canceled.
Playing a Card
Playing a card is the process of bringing a card from your hand into play.
You may not play a card which has no effect on the game. Causing a dice roll is considered to be having an effect on the game.
-= RRR =-
Reveal
Any revealed cards are shown to all players.
Ring Items
You should shuffle your deck after searching it for a Lesser Ring.
Ringwraith
You may have any number of Ringwraiths in your sideboard, as long as you do not duplicate more than one of them in the combined deck and sideboard.
Characters with combat bonuses against Nazgûl also get those bonuses against Ringwraiths. However, other effects that affect Nazgûl do not affect Ringwraiths.
Ringwraiths may not move from a non-Darkhaven site to another non- Darkhaven site unless they are using Dwar Unleashed. This means a Ringwraith may not move to Under-deeps sites that do not have a Darkhaven for a surface site.
Ringwraith Follower
Ringwraith followers may still use magic as printed on their card.
When your revealed Ringwraith leaves play without being eliminated, you have until the end of your next organization phase to bring your Ringwraith back into play, and use him to re-control any Ringwraith followers. Otherwise, all Ringwraith followers are discarded.
-= SSS =-
Sage Only
Any card requiring a sage to play is a sage only card.
Short-event
Short-events are discarded when resolved in a chain of effects, not when declared. Thus, they can be targeted by certain special effects in the chain of effects.
Sideboard
The sideboard is increased to 30 cards for one and two-deck games, 35 for three-deck, and 40 for four-deck.
You can access hazards from your sideboard when your opponent's Wizard/Ringwraith is in play. You must declare this at the end of your opponent's untap phase and then access hazards as if you had tapped a Nazgûl permanent-event to do so. The hazard limit against all of your opponent's companies that turn is halved, rounded up.
Tapping a Nazgûl to bring cards in from the sideboard does not turn the Nazgûl into a short-event. It is discarded immediately upon declaration.
You may have Wizards in your sideboard. You may have no more than three copies of one Wizard, and one copy of each other Wizard, in your sideboard and play deck combined.
You may access your sideboard when your opponent plays The Lidless Eye as if he had revealed his Ringwraith.
Site
To untap a site the character doing so must be at that site.
A permanent-event played on a site affects only the copy of the site it is played on, unless otherwise specified. A permanent-event not played on a site affects all versions of affected sites.
Hero events cannot target or affect minion sites, and vice versa. News of the Shire is an exception.
Site Path
Certain cards refer to the site's site path. The site's site path is always the site path given on the site card, regardless of how the company got to that site.
Events can alter both a site's site path and a company's site path.
Skill Cards
Two or more skill cards may be played by a single character outside of the strike sequence.
Two skill cards may not be declared by one character against a given strike.
"(Foo) only" cards can only be played by characters with the (foo) skill.
Specific
To play a name-specific card, you must have declared yourself as the character with that name. That character need not be in play.
Stage Resources
If your opponent is playing the same Fallen-wizard as you, and reveals that Fallen-wizard first, you must discard any Fallen-wizard specific stage resources that you have in play.
Wizard specific Stage Resources may be played with the starting company.
Stored stage resources give stage points, and may be discarded normally.
If you start with Hidden Haven, you must bring out your stating site when you reveal Hidden Haven.
Stored Cards
Stored cards are not considered to be in play, except for uniqueness.
Stored cards get no bonuses based on who bears them.
See also Rulings by Term, Stage Resource.
-= TTT =-
Targets
A target is an entity that an action is played out through. Enitities are only targets of an action if the action specifies those entities by number and type. Note that "the foo" counts as specifying one "foo."
Annotation 1: A card is not in play until it is resolved in its chain of effects. When the play of a card is declared, no elements of the card may be the target of actions declared in the same chain of effects. An exception to this is a dice-rolling action, e.g. a corruption check.
Annotation 2: A corruption check or any dice-rolling action can be targeted in the chain of effects during which it was declared.
Annotation 3: Long-events and certain other cards do not have targets because they are not played out through one specific entity, i.e., they generally affect an entire class of things.
Annotation 4: An action may not target a face-down card nor any element of a face down card. Face down cards include unrevealed new site cards and on-guard cards.
You cannot target an opponent's character or resources with your own resources.
A card that is played on a card continuously targets the card it is on.
See also Rulings by Term, Active Condition.
Timing
The validity of an effect, including the hazard limit, is checked upon declaration and upon resolution.
Annotation 24: If a card specifies that more than one action occurs when the card itself is resolved in a chain of effects, all of these actions are to be resolved in the card's chain of effects uninterrupted and in the order listed on the card. No actions may be declared to occur between these multiple actions. The actions listed on the card are considered to have been declared in the reverse order as they are printed.
(amendment to original version of Annotation 24): As an exception, if one of the effects of a card is an attack, cards may be played that cancel the attack, cancel one of its strikes, or that otherwise are playable during the strike sequence--see Annotation 18 (Turn Sequence, Movement/ Hazard Phase, Combat, Strike Sequence).
Annotation 27 : If a card has optional effects, the player playing the card must choose which will take place. He must do this at the time the card is played, not when it is resolved in its chain of effects. When such a card is resolved, if any active conditions for the choice of effects do not exist, the card has no effect and is discarded. The player may not at this point choose to implement an alternative effect of the card.
Trophies
Creatures whose marshalling points are listed with an * give marshalling points while used as trophies.
Defeated Dragon manifestations can be used as trophies, including Dragon factions.
Trophies can be discarded to satisfy "thieving" attacks, and count as items for all other effects.
Characters may not be taken as trophies
Trophies in Fallen-wizard companies give prowess and influence bonuses based on the MPs printed on the card.
-= UUU =-
Under-deeps
Marshalling points with companies at or moving from an Under-deeps site do not count for the purposes of calling the Free Council. They do count at the Council. This includes minion and Fallen-wizard companies.
When a company's site of origin is an Under-deeps site and the company reveals a new site at the start of its movement/hazard phase, the company is declaring it will make a roll to determine if the movement was successful. No cards can be played between the site being revealed and the roll except for Reach of Ulmo. Neither player draws cards for this movement if the roll is not successful.
At an Under-deeps site, after a successful rescue attempt, a character can tap for a minor item only.
Automatic-attacks that allow the revealing of creature cards are not stopped by Stealth or Secret Entrance.
Creatures revealed as automatic-attacks do not count as creatures.
@ With the addition of the sites in Balrog, Windthrone is now always a surface site of an underdeeps.
-= WWW =-
Wizard
# You may put two of the same Wizard in your deck, or you may put one copy each of two different Wizards in your deck.
Wizardhaven
A Wizardhaven is not considered to be adjacent to an Under-deeps site unless Deep Mines has been played on it.
Protected Wizardhavens do not allow you to move an extra region with region movement.
The phrase 'protected Wizardhaven' is just a keyword, and has no effect by itself.
If you are influencing against your opponent, and he is at a Wizardhaven where you can not play cards that give MPs, you can reveal the card you are influencing against to reduce the number you roll against to 0, but you may not play that card afterwards (if it gives MPs).
Back to CRF

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Aug 09, 2019 8:35 pm

tourney.html (Tournament Rulings)

Code: Select all

Tournament Rulings
Tournament rulings are modifications and additions to the rules presented in the Unlimited Edition of the Rulebook that are required for sanctioned Council of Lórien tournament play.

Table of Contents
General
The Character Draft
Deck Construction
Freeze the Flesh
Great Secrets Buried There
Movement
Sites
Starting Companies
Victory Conditions
The Weakest Link Method
General
Dice must be used to obtain random numbers.
There is a required 30 card minimum for both resources and hazards for sanctioned tournament play.
All Ringwraith/Sauron players always have +5 unused general influence at all times. This bonus general influence can never be used to control characters.
You may not shuffle your discard pile unless a game effect requires it.
To randomly access a card or cards from your discard pile, shuffle it and draw the required number of cards from the pile. The remaining cards become your new discard pile.
The Character Draft
The starting character pool consists of 10 characters.
Each player reveals one character at a time from their pool, simultaneously with their opponent. Non-duplicated characters go into the starting companies, duplicated characters are put aside and not allowed in either starting company. Each player continues until they want to stop, they have 20 points of mind in their starting company, or they have five characters in their starting company.
Ringwraith players may start with 6 characters in the character draft
If one player stops revealing characters, the other one may continue to reveal characters.
No player may reveal a character that would bring his starting company's total mind over 20.
When players are finished, each may put up to 10 characters into their deck, including characters from his starting pool that did not end up in the starting company.
Characters left over from the character pool may be placed either in the play deck, or out of play, but may not be placed in the sideboard.
Deck Construction
Cards that can be played as either hazards or resources may count as either for purposes of deck construction.
Each deck must contain at least 12 creatures.
The following count as 1/2 a creature for deck construction: hazards that can be played as creatures or events, At Home Dragon manifestations, Ahunt Dragon manifestations, and agents. Note that agents count as characters in Ringwraith decks, not as 1/2 creatures.
Up to 3 copies of one Wizard or Ringwraith is allowed in a play deck, or up to 2 copies of one and 1 copy of another. One copy each of three different Wizards or Ringwraiths is not allowed.
You may place Ringwraiths or Wizards in your sideboard, as long as only one of them is duplicated in the deck and sideboard combined, and you have only Ringwraiths or only Wizards in the deck and sideboard combined.
You may include hero items in a Ringwraith deck even in a Ringwraith vs. Ringwraith game.
A Fallen-wizard may only count two Twilights as resources, the third must be counted as a hazard. The same goes for other hazards that may be played as resources.
The two starting minor items must be chosen before the character draft, and must be the same for every game in the tournament.
Freeze the Flesh
If used on your Ringwraith or Fallen-wizard, it will remove the -5 MP penalty for having them eliminated.
Great Secrets Buried There
If you play this card as a hazard on your opponent, you must be able to provide your opponent with a copy of any uncommon Under-deeps sites if he does not have a copy in his location deck.
If you give an Under-deeps site to your opponent, it will return to your location deck when he is done with it, unless you have also used the site, in which case it returns to your discard pile.
Movement
Maps of the regions of MECCG may be used in place of region cards in Council of Lórien tournaments. If two or more companies move on the same turn, then each company does not have to determine the site path to its new site until the beginning of it's movement/hazard phase.
Wizard companies cannot use starter movement to or from sites in Gorgoroth. If using region movement to or from sites in Gorgoroth, they must move from a site in Imlad Morgul, through either Nurn or Udûn, or use a movement enhancer like Ash Mountains or Eagle-mounts. Such sites may be reached normally with Under-deeps movement.
Sites
If you play a hazard forcing a Fallen-wizard to change site alignments, and he does not have the other version of the site he is moving to, you must provide it for him. After that it is his responsibility to provide sites.
Starting Companies
Ringwraith/Sauron players may have starting companies at Dol Guldur and/or Minas Morgul. A Ringwraith may also be brought into play at Dol Guldur, Minas Morgul, or his home site.
Victory Conditions
Eliminating a Wizard or Ringwraith does not end the game. An eliminated Wizard or Ringwraith is placed in the out-of-play pile, and gives -5 MP to the final total. That player may not reveal another Wizard or Ringwraith. This includes Wizards who fail corruption checks. [effective 1/1/98]
The -5 MPs apply immediately, and affect your MPs for calling the end fo the game.
If your Fallen-wizard dies, you may not play cards specific to that Fallen-wizard, and you do not count as that Fallen-wizard for card effects such as Gatherer of Loyalties.
The Weakest Link Method
If there is a tie at the Free Council, add one corruption point to each non-Wizard character in play. All characters then make corruption checks. After all corruption checks, recount marshalling points.
Continue this until there is no longer a tie or until all non-Wizard characters are corrupted away.
Back to CRF

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Aug 09, 2019 8:36 pm

card.html (Card Errata and Rulings)

Code: Select all

Card Errata and Rulings
[A][B][C][D][E][F][G][H][I][J][K][L][M]
[N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

-= AAA =-
A Strident Spawn
@ Card Erratum: Add "Unique."
Abductor
Does not affect Ringwraiths.
Aiglos
Would not get the bonus for Doors of Night when used in company vs. company combat.
Akhôrahil
Card Erratum: Change "...gives -1 penalty to one..." to "...modifies any one character's body by -1 for the rest of the turn.
See also Rulings by Term, Nazgûl.
Alatar
Card Erratum: Change "he must tap and make a corruption check immediately following the attack." to "he must make a corruption check immediately following the attack, and, if untapped, he must tap."
Alatar can force someone to draw 0 cards when he moves.
When Alatar uses his special ability he must face a strike. Alatar overrides all other effects pertaining to the assigning of strikes.
Alatar must teleport and declare he is facing a strike before any other strikes are assigned.
Allies Alatar controls are discarded when he teleports.
Align Palantír
Card Erratum: Add "May not be duplicated on a given Palantír."
Align Palantír can be stored.
Ancient Stair
Replacing the site card is considered movement, without a movement/hazard phase.
Anduin River
The "otherwise" on this card should be read as "alternatively."
Angmar Arises
May not be used to play creatures keyed to double Shadow-lands.
Arkenstone
Card Erratum (minion version): Change "and all cards he controls" to "and all non-follower cards he controls.' [Effective 7/13/96]
Army of the Dead
Card Erratum: Add "May not be influenced by an opponent."
Ash Mountains
The "otherwise" on this card should be read as "alternatively."
A Short Rest
This card only allows the extra card draw for moving companies that actually have a site path. It cannot be used with Under-deeps movement, or special movement cards like Belegaer.
Assassin
Card Erratum: Gives 2 MP, not 1.
If an attack from Assassin is given more than one strike, each additional strike becomes an excess strike (-1 prowess modification) against the attacked character. An Assassin can never assign strikes to more than one character.
You may decide to cancel one of the attacks after facing another attack.
As a special case, you may cancel the first attack of an Assassin by tapping a character, after strikes are assigned.
A Strident Spawn
Allows you to play Half-orcs without Bad Company in play.
Await the Advent of Allies
Read "is wounded" as "becomes wounded."
"Playing a resource at the site" means playing a resource that taps the site or a resource that requires the site.
Aware of Their Ways
Consider sites to be unique cards for the play of this card.
-= BBB =-
Baduila
Read "If Baduila is discarded" as "If you choose to discard Baduila."
Bad Company
Does not allow you to start with a character that says he cannot be in the starting company.
Bade to Rule
Bade to Rule may only be played if you are playing an actual Ringwraith deck, not a Fallen-wizard or Balrog deck.
The Balance of Things
The Balance of Things may be revealed as an on-guard card so long as at least one character in the company during whose site phase The Balance of Things is revealed carries at least one corruption source.
The Balrog
Makes a company overt.
Balrog of Moria
You cannot get the MP from a Balrog of Moria that you played.
Bane of the Ithil-stone
Bane of the Ithil-stone will only cancel effects outside of normal play as outlined in the rules.
If a card has multiple effects, Bane of the Ithil-stone will only cancel those effects that concern searching through decks and discard piles.
See also Rulings by Term, Card Effect Limitations.
Beater and Biter
Beater and Biter increases the bonus the weapon gives, so maximums on the weapon still apply.
Bill the Pony
Card Erratum: The body should be 10, not 6.
Bill the Pony's special ability may not be used at an Under-deeps site.
Replacing the site card is considered movement, without a movement/hazard phase.
For a Fallen-wizard the nearest Haven is the site listed as the nearest Haven on the hero version of the site you are currently at.
Blackbole
May tap to give +1 prowess to another character facing an automatic- attack, or hazard keyed to his site.
Blackbole may attack in company vs. company combat, but he may not defend.
The Black Enemy's Wrath
See Rulings by Term, Card Effect Limitations.
Black Rain
A Fallen-wizard may use this to play a hero ring item, but a Ringwraith player could not.
Book of Mazarbul
Card Erratum: Replace "tap the bearer during the organization phase" with "tap Book of Mazarbul during your organization phase."
Bridge
Reset to hand size before moving to the second site.
Burglary
If you fail the roll for Burglary, you cannot then play an item.
See also Rulings by Term, Burglary Attempts.
-= CCC =-
Chance of Being lost
Chance of Being Lost will change your site path.
See also Rulings by Term, Card Effect Limitations.
Chill Douser
Does not receive benefits from itself, although it is affected by other Chill Dousers played previously in the turn on the same company.
Círdan
Cancels creatures keyed by region type, not by name.
Corsairs of the Umbar
Card Erratum: Add "May also be played at any sites in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anuin."
Cracks of Doom
Card Erratum: Add "Only playable during the site phase." Remove "Otherwise, discard The One Ring."
Pledge of Conduct played on the bearer of the One Ring for this check will discard Cracks of Doom without effect.
Creature of an Older World
Makes a company overt.
This card will not put a Ringwraith into Fell Rider mode if there are any other allies in the company.
Cruel Caradhras
Card Erratum: Replace "Minas Morgul" with "Imlad Morgul."
This card can be played on a company using region movement to leave a site in an affected region.
-= DDD =-
Deeper Shadow
Card Erratum: This is a short-event, not a long-event.
Deeper Shadow can cancel hazards by reducing the hazard limit to the point where the hazard resolving is no longer playable. If this is done to an on-guard card, the card is returned to the player's hand.
The character must be moving to the site to change the site type. This works even though the site is not technically part of the site path. The character must also be moving to lower the hazard limit.
Deep Mines
Card Erratum: Add "Cannot be duplicated on a given Wizardhaven." [Effective 4/20/98]
Deftness of Agility
The extra strike is dealt with in a separate strike sequence.
Despair of the Heart
The corruption check occurs before the body check.
Dodge
Card Erratum: Replace "his body check is modified by -1." with "his body is modified by -1 for the resulting body check."
Double-dealing
You may only play items as listed on the card in front of you, although they may be of the other alignment.
Doubled Vigilance
Can be revealed on-guard.
Dragon's Blood
If the body check forced by Dragon's Blood fails, the character is not wounded.
Dragon's Desolation
Playing Dragon's Desolation to make a Dragon playable at a Ruins & Lairs does not necessarily require you to play a Dragon later in the turn.
Dragon's Hunger
Card Erratum: Replace "Otherwise, the attack is canceled." with "Otherwise, the attack is canceled and the opponent must reveal his hand."
This card can be played regardless of how much of the hazard limit is used up, and may also be played against an automatic-attack. The opponent must discard a hazard creature from his hand if he has one.
Drowning Seas
Card Erratum: Remove "Cannot be duplicated."
Dwar of Waw
See Rulings by Term, Nazgûl.
Dwar Unleashed
Dwar must already be in a mode to use this card.
Dwarven Rings (all)
Give +7 to direct influence to Dwarves.
Dwarven Ring of Barin's Tribe
The site has to be untapped to use this ring.
Dwarven Ring of Bávor's/Drúin's Tribe
Card Erratum: One "reshuffle the play deck" is sufficient.
Dwarven Ring of Thélor's/Thrár's Tribe
Card Erratum: Values in parenthesis and brackets apply to Dwarf bearer. The prowess/body modifications should read: "+2(4)/+1."
-= EEE =-
Elf-song
When Elf-song saves a character from being discarded it also saves that character's items.
Elf-song will effectively stop influence attempts against characters.
Elven Cloak
Can cancel a strike keyed to two or more Wilderness.
Emerald of the Mariner
Emerald of the Mariner is considered a source of 0 corruption points.
Enchanted Stream
Enchanted Stream stops you from moving in the first place, so effects that keep your company from being returned to their site of origin do not stop it.
Ent-draughts
Card Erratum: Replace "as a minor item" with "in addition to an ally or faction which has been successfully been played at Wellinghall."
Escape
Cannot be played on a wounded character.
Evenstar
Can be played even if there are no Wilderness in play.
Does not affect attacks.
-= FFF =-
Fair Sailing/Fair Travels cards
See Turn Sequence, Organization Phase, Choosing a New Site.
Fate of the Ithil-stone
Fate of the Ithil-stone must be tapped before entering Barad- dûr, in order to rotate it 180 degrees.
Favor of the Valar
Favor of the Valar requires you to draw 8 cards, not to your hand size.
Fell Beast
This card can be played and resolved before any Nazgûl is played with it. A Nazgûl must be played as the first declared action in the chain of effects following the resolution of Fell Beast, or else this card is returned to its player's hand. This card can be played on an existing Nazgûl attack, but the extra playability this card provides would not apply.
Fever of Unrest
The Dragon played is not considered keyed to anything.
Flatter a Foe
Against attacks with two of the types listed, use the harder number.
Focus Palantír
Will not allow a Ringwraith to use a palantír.
Foolish Words
All versions cannot be duplicated on a given character.
Card Erratum: Add "Cannot be duplicated."
Foul Fumes
Will tap all sites in play that meet the requirements.
Foul Fumes will not continually keeps sites tapped, it is only applied once to each site each turn.
See also Rulings by Term, Card Effect Limitations.
Freeze the Flesh
Freeze the Flesh will stop your opponent from gaining kill marshalling points from a character he eliminated in company vs. company combat.
# Cannot be used on your Ringwraith to keep you from losing the game.
Fortress of Isen
@ Card Erratum: Remove "A company moving to or from Isengard is not considered to be moving through Gap of Isen (including one less Borderland in their site path."
Fortress of the Towers
@ Card Erratum: Remove "A company moving to or from The White Towers is not considered to be moving through Arthedain (including one less Wilderness in their site path."
Fury of the Iron Crown
Orc and Troll characters may use a creature enhanced by Fury of the Iron Crown as a trophy.
A player only gains marshalling points from the creature if he would have recieved them normally.
-= GGG =-
Gandalf
Must be in the same company as the ring he tests.
Gates of Morning
Gates of Morning discards hazard environments when it resolves, even if Peril Returned is in play. [effective 11/17/97]
Giant
Card Erratum: Add "Giant."
Girdle of Radagast
Does not affect the regions in starter movement, except for the starting and ending regions.
Gloom
The "playable on ..." conditions of the first paragraph do not apply to the second paragraph.
Goldberry
You may tap Goldberry to cancel an effect declared earlier in the same chain of effects that would return Goldberry's company to its site of origin.
Goldberry cannot prevent a company from returning to its site of origin that failed its roll to move to an adjacent Under-deeps site.
May tap to give +1 prowess to another character facing an attack.
Gollum
The text on Gollum is an ability that you can choose to use.
Gollum's Fate
This card is considered to target both The One Ring and Gollum. This means it cannot be played on your opponent's The One Ring or Gollum.
Golodhros
He may use his special influence ability only during an opponent's movement/hazard phase. His tapping to use his special ability does not count against the hazard limit.
Good Sense Revolts
The "playable on ..." conditions of the first paragraph do not apply to the second paragraph.
Gothmog
Gothmog is not keyed to anything, the Orc or Troll he is played after must be keyed to a Shadow-land or Dark-domain.
Great Bats
Makes a company overt.
May tap to give +1 prowess to characters in combat.
Great Goblin
Card Erratum: "Unique. Orc. One Strike"
Great Lord of Goblin-gate
Card Erratum: "Unique."
Makes a company overt.
Great-road
Card Erratum: Replace "opponent draws twice" with "opponent draws up to twice"
If you have two movement/hazard phases on the turn you played a Great Road, you return to the Haven at which you started the turn.
Replacing the site card is considered movement, without a movement/hazard phase.
Great Secrets Buried There
The item must be normally playable at the Under-deeps site.
See Tournament Rulings, Great Secrets Buried There and Rulings by Term, Card Effect Limitations.
Great Ship
Card Erratum: Add "Tap a character in target company during the organization phase to play Great Ship on that company." Replace "...contains a coastal sea region..." with "...contains a coastal sea region and no consecutive non-coastal sea regions..."
Allows the canceling of one creature or the canceling and discarding of an event that targets the company in question or an entity associated with that company.
Greed
Is triggered by a special ring item being played, but not by items being transferred.
@ Guarded Haven
You may not use this card as a starting stage resource. [Effective 8/27/98]
Card Erratum: Remove "A company moving to or from this site is not considered to be moving through the region containing the site (including one less region in their site path."
Gwaihir
Card Erratum: Should read "you may discard Gwaihir during the organization phase to allow his company..."
-= HHH =-
Half an Eye Open
The "playable on ..." conditions of the first paragraph do not apply to the second paragraph.
Halfling Strength
If used to heal a Hobbit when healing effects affect all characters in a company, Halfling Strength will heal all other wounded characters in the company.
Healing Herbs
Cannot stop a body check.
Healing of Nimrodel
See Turn Sequence, Organization Phase, Choosing a New Site.
Heedless Revelry
The "playable on ..." conditions of the first paragraph do not apply to the second paragraph.
Card Erratum: Change "after the successful play" to "in response to the play." [Effective 8/27/98]
Does not interfere with the playing of the card it is revealed in response to.
Helm of Her Secrecy
You can play multiple Helms of Her Secrecy in one chain of effects. The player should make sure that he does not take the option of playing Eowyn out of his hand until the first copy declared is resolved.
Helm of Fear
Has no effect on a non-Ringwraith.
Here is a Snake
Here is a Snake does not prevent the use of hazards already on the table.
The "playable on ..." conditions of the first paragraph do not apply to the second paragraph.
Here, There, or Yonder?
The ally does not have to be chosen or played until after the dice are rolled.
Hermit's Hill
To play a major item here, Hermit's Hill must be untapped
Hidden Haven
If both players reveal this as a starting stage card, on the same site, at the same time, it is set aside, and may not be played on that site by either player until the game begins.
Hidden Knife
Hidden Knife is effectively an attack.
Hoarmûrath of Dir
See Rulings by Term, Nazgûl.
Hold Rebuilt and Repaired
Card Erratum: Add "Playable during the site phase."
See also Turn Sequence, Site Phase, General.
Horses
Card Erratum: Add "Playable only at the end of the organization phase."
Hour of Need
May not be played in the Under-deeps.
The Hunt
The discarding and revealing of the card do not have to be in any specific order.
Huorn
Card Erratum: Add "Awakened Plant."
-= III =-
Ice-orcs
Card Erratum: Change the Shadow-hold symbol into a Ruins & Lairs symbol.
Icy Touch
If two of these are in play, they both trigger at the same time, and the second one is discarded without effect.
Incite Denizens
When copying an attack put on the site by another card, Incite Denizens will not copy any other effects of the card.
When copying an attack put on the site by another card, the Incite Denizens attack will disappear if the other card is discarded.
In Darkness Bind Them
May not be used to play creatures keyed to double Shadow-lands.
Indûr Dawndeath
Only one wounded character has to discard an item, and the hazard player chooses which character and which item they bear.
See also Rulings by Term, Nazgûl.
Inner Cunning
The site type for the agent's home site is the one you would use if you went to visit the site.
The "playable on ..." conditions of the first paragraph do not apply to the second paragraph.
In the Heart of His Realm
See Rulings by Term, Card Effect Limitations.
In the Name of Mordor
The "playable on ..." conditions of the first paragraph do not apply to the second paragraph.
Ioreth
Card Erratum: Replace "Healing card" with "Healing effect."
Will not duplicate the untap portion of a healing effect on tapped but unwounded characters.
Iron-road
Replacing the site card is considered movement, without a movement/hazard phase.
Iron Shield of Old
Card Erratum: Add "Shield." [effective 11/17/97]
-= KKK =-
Khamûl the Easterling
The number of cards discarded is set at the time of declaration.
The cards are discarded from your opponent's hand.
See also Rulings by Term, Nazgûl.
Knowledge of the Enemy
Removes cards from the game, not just from play.
-= LLL =-
Last Child of Ungoliant
Makes a company overt.
Leaf Brooch
The item being replaced by the Leaf Brooch being discarded must be in play to satisfy any targeting restrictions. When it comes time to discard that item, discard Leaf Brooch instead.
If used to replace a gold ring after a successful test, the bearer of the gold ring item gets the special ring item, not the bearer of the Leaf Brooch.
Leaflock
Allows the canceling of one creature or the canceling and discarding of an event that targets the company in question or an entity associated with that company.
May tap to give +1 prowess to another character facing an automatic- attack, or hazard keyed to his site.
The Lidless Eye
Playing this card discards its player's Bade to Rule and prevents him from subsequently playing Bade to Rule.
You may only play this card if none of your opponents are Ringwraiths.
Long Dark Reach
The creature does not count against the hazard limit.
A creature must be played if there is one available.
Long Grievous Siege
@ There must be an eligible borderhold for this card to be played.
Long Winter
Will tap all sites in play that meet the requirements.
Long Winter will not continually keeps sites tapped, it is only applied once to each site each turn.
Lucky Search
Card Erratum: Replace "Discard all revealed cards except the item." with "Reshuffle all revealed cards except the item back into the play deck." Add at the end of the first paragraph "Discard item if the scout is wounded by this attack."
You are not allowed a minor item after the Lucky Search item.
A Noble Hound does not face the attack instead of the character that played Lucky Search, because the strike is never assigned.
Lure of Expedience
Will trigger when a gold ring item is tested and a special item is successfully played.
Will trigger when an item is transferred.
Can be played on-guard and will trigger a corruption check when revealed in response to an item played.
Lure of Nature
Card Erratum: Replace "at the end of each movement/hazard phase" with "after all other hazards have been played."
Corruption checks from Lure of Nature do not trigger if its bearer's company returns to its site of origin.
The corruption checks caused by Lure of Nature happen at the end of the afflicted character's movement/hazard phase. Of course, the character's player can play resources to modify the corruption checks. The hazard player is allowed to play hazards in response, if the hazard player has enough hazard limit remaining. Hazards so played must directly affect the corruption checks caused by Lure of Nature. The hazard player can play no other hazards, no creature, no new corruption cards, etc.
Lure of Power
Two Lure of Powers only force one check at -4, and both are discarded.
Lure of the Senses
The corruption checks happen at the end of the untap phase.
-= MMM =-
Magical Harp
Can be used at the Free Council.
Mallorn
Card Erratum: The first sentence should read: "Playable at Bag End only if Earth of Galadriel's Orchard is stored there."
Many Turns and Doublings
If Gates of Morning is in play, Many Turns and Doublings can cancel hazards by reducing the hazard limit to the point where the hazard resolving is no longer playable. If this is done to an on-guard card, the card is returned to the player's hand.
Marvels Told
May be played during the site phase by a character in another company, as if he were in the company resolving their site phase.
Memories Stolen
This card is played after strikes are assigned, and the skills are lost as long as this card is in play.
Messenger to Mordor
Cards stored with Messenger to Mordor must be storable at a generic Darkhaven, not a specific one.
Mind Ring
May not be used by a Fallen-wizard to play a six mind character.
Mistress Lobelia
May not retrieve minor items unless they are listed as playable on the site or the item.
Misty Mountains
The "otherwise" on this card should be read as "alternatively."
Morannon
Card Erratum: Should read "This card is used as a Dark-hold site card in the region of Udûn that is moved to..."
Mordor in Arms
See Rulings by Term, Card Effect Limitations.
More Alert than Most
The minimum of one strike still applies while Gates of Morning is in play.
More Sense than You
If there is only one character in the company, the attack is discarded without effect, but not canceled. The attack is still considered faced.
Morgul-horse
To bring a Nazgûl permanent-event back into your hand, Morgul- horse must be declared after tapping the Nazgûl is declared and before it resolves.
The alternative effect of this card can be played and resolved before any Nazgûl is played with it. A Nazgûl must be played as the first declared action in the chain of effects following the resolution of the alternative effect of Morgul-horse. If a Nazgûl is not played immediately following the resolution of this card, this card is returned to its player's hand. This card cannot be played for no effect just to discard it.
Morgul-knife
The corruption is received immediately following the attack.
Morgul Night
Morgul Night is not discarded if Doors of Night leaves play.
Mountains of Shadow
The "otherwise" on this card should be read as "alternatively."
Mount Doom
If the site type of Mount Doom changes, creatures may be keyed to the new site type, but not to the old site type.
Mouth of Sauron
Card Erratum: Add "Man."
Mûmak
See Rulings by Term, Card Effect Limitations.
Muster
Card Erratum: Replace entire text with: "Warrior only. An influence check against a faction by a warrior is modified by adding the warrior's prowess to a maximum modifier of +5."
Muster Disperses
Muster Disperses cannot be revealed as an on-guard card.
My Precious
Does not count as Gollum for the purposes of Gollum's Fate or any other card that specifically calls for Gollum.
May not be played as a character.
Does not give -1 MP to minions.
Must be face-up to gain two actions.
His attack is successful if all of the strikes are successful. His attack fails if any of his strikes fail.
-= NNN =-
Narya
Because of the way that timing rules work, characters tapping in support have no effect on the corruption check, since they will be untapped when the support resovles.
See also Rulings by Term, Corruption.
The Nazgûl are Abroad
See Rulings by Term, Card Effect Limitations.
Neeker-breekers
Card Erratum: Add "Does not effect Wizards."
Nenseldë the Wingild
May tap to give +1 prowess to another character facing an attack.
New Friendship
The influence bonus from New Friendship applies only to the diplomat, but the corruption check bonus applies to any character in the diplomat's company.
News Must Get Through
Cards stored with News Must Get Through must be storable at a generic Darkhaven, not a specific one.
News of the Shire
Affects all versions of Bag End.
Night
The bonuses for Men and Dúnedain do not apply to attacks.
Noble Hound
Card Erratum: Add the sentence: "If Noble Hound is tapped or wounded, treat it as though it were untapped for the purposes of assigning strikes."
Nobody's Friend
The "playable on ..." conditions of the first paragraph do not apply to the second paragraph.
No Escape From My Magic
Card Erratum: Change "Playable on any faction in play" to "Playable on any unique faction in play."
Not at Home
Cannot cancel any attack or automatic-attack except one from a Dragon, Drake, or Troll.
-= OOO =-
Old Forest
Card Erratum: Replace "healing cards" with "healing effects."
Old Friendship
The influence bonus from Old Friendship applies only to the diplomat, but the corruption check bonus applies to any character in the diplomat's company.
Old Man Willow
Card Erratum: Add "Awakened Plant."
Old Road
May be used to influence an opponent's faction only when you are attempting to bring your copy of the faction into play.
The Old Thrush
Card Erratum: Add "Cannot be duplicated on a given attack."
Cannot be used against agents, since none of them have a listed prowess of 13 or greater.
The One Ring
Can be used multiple times in a turn if the corruption checks are successful.
"Starting prowess" refers to the prowess printed on the character card.
If the bearer is a Ringwraith, The One Ring does not provide corruption to the characters in the company.
Cannot be played after a test from storing a gold ring.
Open to the Summons
Card Erratum: Replace "minion company" with "company."
Does not allow you to start with a character that says he cannot be in the starting company.
Orc Mail
Cannot be played on a company with allies in it, as there are no Dwarf or Hobbit allies.
-= PPP =-
Padding Feet
Card Erratum: Replace the first sentence with: "Playable during the site phase on a lone scout minion (no other characters or allies in his company) at the same site as an opponent hero company containing a hobbit."
Palantír of Amon Sul
Discard immediately if its company contains less than two characters while moving.
Palantír of Elostirion
@ Card Erratum: This item does not give MPs to a Fallen-Wizard regardless of other cards in play.
Palantír of Orthanc
Cannot be used on site cards.
@ Card Erratum: This item does not give MPs to a Fallen-Wizard regardless of other cards in play.
Palantír of Osgiliath
Discard immediately if its company contains less than four characters while moving.
Only copies tapping effects of other Palantíri, not continuous effects.
The Pale Sword
The corruption is received immediately following the attack.
You must control both the Pale Sword and the Nazgûl it is played on.
Pallando
Can only see the top card of an opponent's discard pile.
Panalopy of Wings
The Radagast bonus applies if you have a character manifestation of Radagast in play, or if you have declared you are playing Fallen-Radagast.
Peril Returned
Will not stop Gates of Morning from discarding hazard environments when it resolves. [effective 11/17/97]
Plague
Card Erratum: Change "At the end of the target's movement/hazard phase" to "At the end of your opponent's turn." [Effective 8/27/98]
Praise to Elbereth
Nazgûl events discarded by Praise to Elbereth have no effect.
Which characters are tapping to discard which events must be declared when Praise to Elbereth is declared.
Nazgûl permanent-events that are targeted by Praise to Elbereth may not be tapped in response to its play.
Prophet of Doom
"Number of regions between" includes the region of Pallando's site and the region the faction is played in.
Pûkel-men
Card Erratum: Add "Pûkel-creature."
-= QQQ =-
Quiet Lands
Card Erratum: Replace "is reduced to half its original prowess (rounded up)." with "is reduced by half (rounded up)."
Quickbeam
May tap to give +1 prowess to another character facing an automatic- attack, or hazard keyed to his site.
-= RRR =-
Radagast's Black Bird
This is a two mind ally.
Rats
Only an unwounded character may be wounded by this card.
Rebuild the Town
Card Erratum: Replace "Playable on" with "Playable during the site phase on."
See also Turn Sequence, Site Phase, General.
Reforging
You can use it on hoard items.
Reaching Shadow
May not be used to play creatures keyed to double Shadow-lands.
Ready to his Will
Note that cards like Rank Upon Rank are applied as a passive condition, once an attack of the right type is in play. Therfore you can play and successfully resolve Ready to His Will in respons to the declaration of Rank Upon Rank's effect.
Regiment of Black Crows
Makes a company overt.
May tap to give +1 prowess to characters during combat.
Reluctant Final Parting
Card Errratum: Add "Determine nearest Haven using site cards of the same alignment (minion/hero) as the ally." [Effective 4/20/98]
Reluctant Final Parting has no effect on The Balrog.
Ren the Unclean
If you tap Ren, then you cannot play resources to aid your character's corruption checks. Your characters may tap in support.
The moving player makes corruption checks first. Each player decides the order of the corruption checks for their characters.
See also Rulings by Term, Nazgûl.
Rescue Prisoners
Card Erratum: This cards gives 2 marshalling points, not 3. Add "You receive the marshalling points for this card only when it is stored."
Returned Beyond All Hope
Returned Beyond All Hope "un-eliminates" a creature, allowing any manifestations of that character to be played.
This card may target creatures still in play as trophies.
Rhosgobel
@ Card Erratum: Remove "A company moving to or from Rhosgobel is not considered to be moving through Southern Mirkwood (including one less Dark-domain in their site path."
Card Erratum: Replace "healing cards" with "healing effects."
Ride Against the Enemy
Hazards have no effect on the attack, and any resource effects that benefit the attack are cancelled. The attack may still be cancelled.
You may not use a Wizard your opponent has played Sacrifice of Form on.
The character gets any appropriate combat bonuses list on his card.
Ringlore
Card Erratum: Add "Playable only during the site phase. Tap the sage and the site."
The Ring's Betrayal
The ring must be chosen at time of declaration if the character bears more than one.
River
Card Erratum: Should read "Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase."
@ You have until the beginning of the site phase to tap a ranger, and you may tap the ranger at the beginning of the site phase without entering the site. You must tap one ranger for each river played on the site.
Röac the Raven
Card Erratum: Replace "no modifications to the influence check are required." with "treat this influence check as if it was made by a diplomat."
His special ability may only be used during the site phase.
He can make the attempt by himself.
Using this ally to make an influence attempt does not tap a site, and may be done if his company is at a tapped site.
Rumor of Wealth
Can be played on-guard.
Ruse
If Ruse is played by a scout who is the only character in the company, the attack has no effect. If there is a creature card it is discarded. The attack is considered faced but not canceled.
-= SSS =-
Sable Shield
A bearer who did not tap while facing a strike will not tap if the strike is successful.
A detainment strike will not discard the Sable Shield.
Sack over the Head
Affects any Hobbit or Dwarf wounded by the attack, not just those wounded by the Troll.
Sacrifice of Form
Card Erratum: Replace "-3 to any body checks" with "+3 to any body checks."
After Sacrifice of Form is played, you may not play a different Wizard and your opponent may not play the Wizard you sacrificed.
This card is played after strikes are assigned.
See also Turn Sequence, Site Phase, Company versus Company Combat.
Secret Entrance
Can be played on a company that does not move.
See also Turn Sequence, Organization Phase, Choosing a New Site.
Secret Passage
Does not work if the site type changes.
See also Turn Sequence, Organization Phase, Choosing a New Site.
Siege
Card Erratum: Change the Border-land symbol in the first line to a Border-hold symbol.
Goes away when the site it was played on is discarded.
If you move to a site with Siege played on it, any effect which can give you a second movment/hazard phase that turn will allow you to avoid the effects of Siege.
Sentinels of Numenor
Sentinels of Numenor will not give an extra marshalling point to Army of the Dead.
Shadowfax
Card Erratum: "an additional site card may be played and an additional movement/hazard phase."
Cannot use his special ability if another ally is in the company.
Silent Watcher
Card Erratum: Gives 1 marshalling point, not 0. Add "Pûkel- creature."
Skinbark
May tap to give +1 prowess to another character facing an automatic- attack, or hazard keyed to his site.
Slayer
Card Erratum: Gives 2 marshalling points, not 0. Add "Slayer."
Only one attack can be canceled by tapping a character.
All of the strikes will go against the same character.
Sly Southerner
This is a two mind character.
Snaga-hai
Can be influenced at any site they can be played at.
Sneakin'
Will still affect the company if its size rises above 2 after resolution.
Something Has Slipped
The -2 applies for each character that is wounded.
Wounding an ally triggers this card.
You cannot "become wounded" if you are already wounded before the strike.
So You've Come Back
If two companies join, and both companies have a So You've Come Back played on them, the hazard player chooses which one to discard.
A character in a company with just allies is by himself for the purposes of this card.
Spider of the Morlat
Spider attacks from Spider of the Morlat played as a permanent- event are considered detainment vs. minion companies.
Squint-eyed Brute
This is a two mind character.
Star of High Hope
Does not affect attacks.
Stay Her Appetite
Card Erratum: Change "plus two" to "plus five." [Effective 11/3/97]
If Stay Her Appetite is played on an ally with no prowess, there is no attack, but all other affects of the card apply.
Stealth
Prevents the revealing of a creature on-guard.
Sudden Call
You may not shuffle Sudden Call into your deck while you are drawing cards. Drawing cards is an indivisible action.
Summons from Long Sleep
Card Erratum: Change "When the reserved creature is played, another Dragon or Drake may be reserved." to "Discard this card after the reserved creature attacks."
Reseving the creature does not count against the hazard limit.
Sun
Does not affect attacks.
Swarm of Bats
Does not help an attacking company in company vs. company combat.
-= TTT =-
They Ride Together
Company size is still limited to seven.
Thing Stolen
Playing the item will tap the site if it is not already tapped.
Thong of Fire
The prowess requirement only applies when transfering or playing Thong of Fire, and includes modifications to the character's prowess.
Thorough Search
Card Erratum: Replace "...to play any item normally found at its current site." with "...to play a minor, major, or gold ring item normally found at its current site."
Thrall of the Voice
Does not allow starting with a character that specifies it may not be in the starting company.
Threats
For this card, your prowess is calculated when it resolves.
Tidings of Bold Spies
Tidings of Bold Spies only copies attacks, not effects that allow certain creatures to become automatic-attacks.
Tolfalas
Card Erratum: Should read: "Playable: Items (minor, major, greater*) *Scroll of Isildur only."
Tom Bombadil
Card Erratum: Change "that targets a company" to "that targets a company, or an entity associated with a company."
Traitor
Card Erratum: Replace the last paragraph with "This card is discarded when a character fails his corruption check."
Two Traitors have no extra effect and are both discarded with the next failed corruption check.
Traitor cannot be revealed as an on-guard card.
This is an attack with the same race as the character attacking, and a normal prowess of ten plus the character's prowess.
Characters facing a Traitor when it is not their turn may not play resources, but may still tap for full prowess.
Treebeard
Card Erratum: Replace "Redhorn Gap" with "Redhorn Gate."
May tap to give +1 prowess to another character facing an automatic- attack, or hazard keyed to his site.
True Fána
Combat modifiers that modify prowess only against a strike do not count when determining the Wizard's prowess.
When this spell is used against an agent, the agent does not receive the two 6-sided dice bonus.
See also Turn Sequence, Site Phase, Company versus Company Combat.
Twilight
Card Erratum: Add "This card may be played at any time during any player's turn."
Can target a card that has not yet resolved.
Can be played as a resource during your opponent's turn.
"Two-headed" Troll
Makes a company overt.
-= UUU =-
The Under-galleries
You cannot play Morannon at The Under-galleries. However, you can play Ancient Stair from Morannon, move to The Under-galleries, and zip back to Morannon at the end of the turn.
Ursiev of Treachery
You may not use this item to assign a third strike to the character.
Use Palantír
Card Erratum: Change text to "Sage only. Tap sage to enable him to use one Palantír he bears for the rest of the turn."
Use Your Legs
All strikes by the entire company count for capturing Hobbits.
The characters placed off to the side are not considered prisoners for MP purposes.
-= VVV =-
Veils Flung Away
Card Erratum: Each body check is modified by -1, not +1.
Vilya
Card Erratum: Vilya should now read: "Playable on Elrond only. +4 prowess, +2 body, +6 direct influence until the end of the turn. If Elrond is at Rivendell and your play deck has at least 5 cards in it, you may take 3 resource cards of your choice from your discard pile and shuffle them into your play deck. Elrond makes a corruption check modified by -3. Cannot be duplicated on a given turn."
Voices of Malice
May be played during the site phase by a character in another company, as if he were in the company resolving their site phase.
-= WWW =-
We Have Come to Kill
We Have Come to Kill may be used to bring in agents, but not Ringwraiths.
You must have enough influence to control the character to play this card.
Were-worm
Wounding an ally discards an item.
Where There's a Whip
Only characters with a mind and prowess less than the Whip bearer's will untap.
The body check will discard Orcs and Trolls.
White Mountains
The "otherwise" on this card should be read as "alternatively."
The White Tree
Card Erratum: Add "Discard the Sapling of the White Tree."
Will of Sauron
Long-events are only discarded if Will of Sauron ceases to be in play, not if one particular card leaves play.
The Windlord Found Me
Can be used to recover a Wizard discarded with Sacrifice of Form.
You can play your Wizard at the Haven when you store this card even if Saw Further and Deeper is in play.
Card Erratum: Add "If you do not place this card with a character after the attack, discard it."
Winds of Wrath
See Rulings by Term, Card Effect Limitations.
Winged Change Master
Only affects Radagast when using region movement.
Witch-king of Angmar
Although he becomes a long-event when tapped, he is discarded when the effect resolves just like other Nazgûl. The long-event effect will remain until the appropriate time.
See also Rulings by Term, Nazgûl.
Withdrawn to Mordor
To discard an on-guard card with Withdrawn to Mordor you must do so before the card is revealed.
The "playable on ..." conditions of the first paragraph do not apply to the second paragraph.
Wizard's Laughter
Card Erratum: Change "Wizard only." to "Wizard only during opponent's site phase."
Wizard's Myrmidon
Can be played wiht another card, like Squire of the Hunt, that reduces the influence required to control the character. Use the lower number to control the character.
Wizard's Ring
Card Erratum: Replace "Ignore any effect that would discard this item" with "Cannot be stored, stolen, or transferred."
This is not a ring item.
Wolf-riders
The "playable on ..." conditions of the first paragraph do not apply to the second paragraph.
Wolves
Card Erratum: Change "Animals" to "Wolves."
Worn and Famished
See Rulings by Term, Card Effect Limitations.
The Worthy Hills
Since this site never taps, no free minor items may be played here.
(minion) The Worthy Hills effect of not tapping does not interfere with the satisfying of active conditions.
Woses of Eryn Vorn
Card erratum (minion version): Change "Man faction" to "Wose faction."
Back to CRF

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Aug 09, 2019 8:36 pm

errata.html (Complete Errata Listing)

Code: Select all

Complete Errata Listing
Rules Errata
When a company splits, any of the resulting companies can move with region movement. Region movement is not limited to one company of a split.
You may play a character if you do not have enough influence to control them. However, if there are any characters you do not have the influence to control at the end of your organization phase, the character you brought into play this turn must be returned to your hand.
An on-guard may only be revealed if it could have also been played during the movement/hazard phase. This means all targets of the card must have existed during the movement/hazard phase in order for the card to be revealed.
A tapped agent may take an action to untap (i.e., move from tapped status to utapped status).
An agent may tap to play creatures at a site if the company is moving to the site.
Attacks keyed to Darkhavens are considered detainment. [effective 11/17/97]
Dragons Rules, Characters Facing Multiple Strikes: Change "are then considered to be canceled" to "are thenn considered to be successful."
Dragon Rules, Hoards: Change "Each site with a Dragon automatic-attack (i.e., each Dragon's Lair) contains a hoard" to "Each site which had a Dragon automatic-attack at the beginning of the turn contains a hoard."
White Hand Rules, Playing and Using Resource, Targeting Site and Resource Cards: change both instances of "resource card may not target/affect" to "resource event card may not target/affect."
Agent attacks against minions are always detainment. [Effective 8/27/98]
Corruption cards must always start a chain of effects. [Effective 8/27/98]
If a company returns to it's site of origin, it may do nothing during it's site phase. A company failing it's underdeeps movement roll is not effected by this rule.
Hazard effects in play that affect attacks have no effect on company vs.company combat.
Balrog players receive no MPs for hero items played at their darkhavens.
 

Card Errata
Akhôrahil: Change "...gives -1 penalty to one..." to "...modifies any one character's body by -1 for the rest of the turn.
Alatar: Change "he must tap and make a corruption check immediately following the attack." to "he must make a corruption check immediately following the attack, and, if untapped, he must tap."
Align Palantír: Add "May not be duplicated on a given Palantír."
Arkenstone: (minion version): Change "and all cards he controls" to "and all non-follower cards he controls.' [Effective 7/13/96]
Army of the Dead: Add "May not be influenced by an opponent."
Assassin: Gives 2 MP, not 1.
A Strident Spawn: Add "Unique." [Effective 8/27/98]
Bill the Pony: The body should be 10, not 6.
Book of Mazarbul: Replace "tap the bearer during the organization phase" with "tap Book of Mazarbul during your organization phase."
Corsairs of the Umbar: Add "May also be played at any sites in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anuin."
Cracks of Doom: Add "Only playable during the site phase." Remove "Otherwise, discard The One Ring."
Cruel Caradhras: Replace "Minas Morgul" with "Imlad Morgul."
Deep Mines: Add "Cannot be duplicated on a given Wizardhaven." [Effective 4/20/98]
Deeper Shadow: This is a short-event, not a long-event.
Dodge: Replace "his body check is modified by -1." with "his body is modified by -1 for the resulting body check."
Dragon's Hunger: Replace "Otherwise, the attack is canceled." with "Otherwise, the attack is canceled and the opponent must reveal his hand."
Drowning Seas: Remove "Cannot be duplicated."
Dwarven Ring of Bávor's/Drúin's Tribe: One "reshuffle the play deck" is sufficient.
Dwarven Ring of Thélor's/Thrár's Tribe: Values in parenthesis and brackets apply to Dwarf bearer. The prowess/body modifications should read: "+2(4)/+1."
Ent-draughts: Replace "as a minor item" with "in addition to an ally or faction which has been successfully been played at Wellinghall."
Foolish Words: Add "Cannot be duplicated."
Fortress of Isen: Remove "A company moving to or from Isengard is not considered to be moving through Gap of Isen (including one less Borderland in their site path."
Fortress of the Towers: Remove "A company moving to or from White Towers is not considered to be moving through Arthedain (including one less Wilderness in their site path."
Giant: Add "Giant."
Great Goblin: Add "Unique. Orc. One Strike."
Great Lord of Goblin-gate: Add "Unique."
Great Ship: Add "Tap a character in target company during the organization phase to play Great Ship on that company." Replace "...contains a coastal sea region..." with "...contains a coastal sea region and no consecutive non- coastal sea regions..."
Guarded Haven: Remove "A company moving to or from this site is not considered to be moving through the region containing the site (including one less region in their site path."
Gwaihir: Should read "you may discard Gwaihir during the organization phase to allow his company..."
Heedless Revelry: Change "after the successful play" to "in response to the play." Effective 8/27/98]
Hold Rebuilt and Repaired: "Playable during the site phase."
Horses: Add "Playable only at the end of the organization phase."
Huorn: Add "Awakened Plant."
Ice-orcs: Change the Shadow-hold symbol into a Ruins & Lairs .
Ioreth: Replace "Healing card" with "Healing effect."
Iron Shield of Old: Add "Shield." [effective 11/17/97]
Lucky Search: Replace "Discard all revealed cards except the item." with "Reshuffle all revealed cards except the item back into the play deck." Add at the end of the first paragraph "Discard item if the scout is wounded by this attack."
Lure of Nature: Replace "at the end of each movement/hazard phase" with "after all other hazards have been played."
Mallorn: The first sentence should read: "Playable at Bag End only if Earth of Galadriel's Orchard is stored there."
Morannon: Should read "This card is used as a Dark-hold site card in the region of Udûn that is moved to..."
Mouth of Sauron: Add "Man."
Muster: Replace entire text with: "Warrior only. An influence check against a faction by a warrior is modified by adding the warrior's prowess to a maximum modifier of +5."
Neeker-breekers: Add "Does not effect Wizards."
Noble Hound: Add the sentence: "If Noble Hound is tapped or wounded, treat it as though it were untapped for the purposes of assigning strikes."
No Escape From My Magic: Change "Playable on any faction in play" to "Playable on any unique faction in play."
Old Forest: Replace "healing cards" with "healing effects."
Old Man Willow: Add "Awakened Plant."
The Old Thrush: Add "Cannot be duplicated on a given attack."
Open to the Summons: Replace "minion company" with "company."
Padding Feet: Replace the first sentence with: "Playable during the site phase on a lone scout minion (no other characters or allies in his company) at the same site as an opponent hero company containing a hobbit."
Plague: Change "At the end of the target's movement/hazard phase" to "At the end of your opponent's turn." [Effective 8/27/98]
Pûkel-men: Add "Pûkel-creature."
Quiet Lands: Replace "is reduced to half its original prowess (rounded up)." with "is reduced by half (rounded up)."
Rebuild the Town: Replace "Playable on" with "Playable during the site phase on."
Reluctant Final Parting: Add "Determine nearest Haven using site cards of the same alignment (minion/hero) as the ally." [Effective 4/20/98]
Rescue Prisoners: This cards gives 2 marshalling points, not 3. Add "You receive the marshalling points for this card only when it is stored."
Rhosgobel: Replace "healing cards" with "healing effects."
Rhosgobel: Fallen Wizardhaven. Remove "A company moving to or from Rhosgobel is not considered to be moving through Southern Mirkwood (including one less Dark-domain in their site path."
Ringlore: Add "Playable only during the site phase. Tap the sage and the site."
River: Should read "Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase."
Röac the Raven: Replace "no modifications to the influence check are required." with "treat this influence check as if it was made by a diplomat."
Sacrifice of Form: Replace "-3 to any body checks" with "+3 to any body checks."
Siege: Change the Border-land symbol in the first line to a Border- hold symbol.
Shadowfax: Change to "an additional site card may be played and an additional movement/hazard phase."
Silent Watcher: Gives 1 marshalling point, not O. Add "Pûkel- creature."
Slayer: Gives 2 marshalling points, not 0. Add "Slayer."
Stay Her Appetite: Change "plus two" to "plus five." [effective 11/3/97]
Summons from Long Sleep: Change "When the reserved creature is played, another Dragon or Drake may be reserved." to "Discard this card after the reserved creature attacks."
Thorough Search: Replace "...to play any item normally found at its current site." with "...to play a minor, major, or gold ring item normally found at its current site."
Tolfalas: Should read: "Playable: Items (minor, major, greater*) *Scroll of Isildur only."
Tom Bombadil: Change "that targets a company" to "that targets a company, or an entity associated with a company."
Traitor: Replace the last paragraph with "This card is discarded when a character fails his corruption check."
Treebeard: Replace "Redhorn Gap" with "Redhorn Gate."
Twilight: Add "This card may be played at any time during any player's turn."
Use Palantír: Change text to "Sage only. Tap sage to enable him to use one Palantír he bears for the rest of the turn."
Veils Flung Away: Each body check is modified by -1, not +1.
Vilya: Vilya should now read: "Playable on Elrond only. +4 prowess, +2 body, +6 direct influence until the end of the turn. If Elrond is at Rivendell and your play deck has at least 5 cards in it, you may take 3 resource cards of your choice from your discard pile and shuffle them into your play deck. Elrond makes a corruption check modified by -3. Cannot be duplicated on a given turn."
The White Tree: Add "Discard the Sapling of the White Tree."
Windlord Found Me: Add "If you do not place this card with a character after the attack, discard it."
Wizard's Laughter: Change "Wizard only." to "Wizard only during opponent's site phase."
Wizard's Ring: Replace "Ignore any effect that would discard this item" with "Cannot be stored, stolen, or transferred."
Wolves: Change "Animal" to "Wolves."
Woses of Eryn Vorn (minion version): Change "Man faction" to "Wose faction."
Back to CRF

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Aug 09, 2019 8:37 pm

monday.html (Delayed Rulings for tournament play / Rulings Monday)

Code: Select all

Rulings Monday
Rulings for the Middle-earth: Collectible Card Game fall into two categories now. First are those which cover ambiguous situations, and those rulings take effect immediately. Second are those which reverse previous rulings, introduce new rulings on non-ambiguous situations, and errata. These rulings will not take effect in tournament play for two to four weeks.

Every other Monday, all rulings of the second type, made in the past two weeks, will be announced. Also, with each announcement will come a list of rulings which are effective starting that Monday.

 

Rulings Effective 10/26/98
Windlord Found Me: This resources requires that you tap a character to play it. You may not play it directly to your M.P. pile.
Rulings Effective 10/12/98
Padding Feet: Card Erratum: Change the first sentence to read: “…at the same site as an opponent’s Hobbit”
Rulings Effective 4/20/98
Deep Mines, Card Erratum: Add "Cannot be duplicated on a given Wizardhaven."
Reluctant Final Parting, Card Erratum: Add "Determine nearest Haven using site cards of the same alignment (minion/hero) as the ally."
Rulings Effective 2/9/98
Open to the Summons, Card Erratum: Change "Playable on a minion company" to "Playable on a company."
Rulings Effective 1/26/98
The MEWH hand rules need errata. They should read that "a Fallen-wizard must not use starter movement," not that they may only use region movement. This means they can use Under-deeps movement, and cards like Belegaer.
Forcing a dice roll is consdiered to be having an effect on the game. This means you can play Muster or Weariness of the Heart, even if there is no chance of the card doing anything.
Rulings Effective 12/6/97
Agents count as both characters and hazards during the game in a Ringwraith deck.
Rulings Effective 12/1/97
No Escape from My Magic, Card Erratum: Change "Playable on any faction in play" to "Playable on any unique faction in play."
Ringwraiths may not move from a non-Darkhaven site to another non- Darkhaven site unless they are using Dwar Unleashed. This means a Ringwraith may not move to Under-deeps sites that do not have a Darkhaven for a surface site.
Rulings Effective 11/17/97
Removing the site of origin and resetting to hand size are simultaneous actions, and they are the last actions in any movement/hazard phase. This means a moving company is not at a site until the site phase.
Some hazard permanent-events allow you to tap or discard them for an effect, and this does not count against the hazard limit unless specified otherwise on the card.
Rules Erratum: Attacks keyed to Darkhavens are detainment.
Gates of Morning discards hazard environments when it resolves, even if Peril Returned is in play.
Iron Shield of Old: Card Erratum: Add "Shield."
Rulings Effective 11/3/97
If a card leaves active play, including being returned to a player's hand, it immediately ceases having an effect on play.
Stay Her Appetite: Card Erratum: Change "plus two" to "plus five."
Back to CRF

User avatar
Theo
Posts: 767
Joined: Mon Jan 08, 2018 5:49 pm
Location: Denver, CO

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by Theo » Sat Aug 10, 2019 1:47 am

CDavis7M wrote:
Fri Aug 09, 2019 8:20 pm
Just to be clear, this listing of the CRF is OUTDATED compared to The Dutch Council's listing at MECCG.net.
Not sure what you mean by this. Changes to the CRF after CRF 15 on the Dutch site are UNOFFICIAL. They tried to incorporate the last ICE digests and some of the early CoE digests, but they were not always accurate as has been noted elsewhere.
It is not our part here to take thought only for a season, or for a few lives of Men, or for a passing age of the world.
One [online community] with hammer and chisel might mar more than they make... Cautious skill!
Double Standards.

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Sat Aug 10, 2019 2:00 am

You're welcome.

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Sep 06, 2019 4:28 pm

Ah, I actually did find most of CRF 15 on the Yahoo archive the other day. I can't find the rulings by term though. And I haven't yet cross-checked this against the one posted above. But I did find the change log from CRF 14 to 15, and 14 is easier to find. Also, note from the CHANGES, that the @ symbols for new content was missing in this posting of CRF 15.


CHANGES - https://groups.yahoo.com/neo/groups/met ... ccounter=2

Code: Select all

Hi,

I failed to change the @ symbols when I posted the CRF. I will correct that
ASAP. In the mean time, here are all the changes:

Changes for MECCG CRF 15

Turn Sequence Ruling-Movement/Hazard Phase-Movement-Returning to Site of
Origin
ERRATA: If a company returns to its site of origin, it may do nothing during
it's site phase. A company failing it underdeeps movement roll is not
effected by this rule.

Turn Sequence Ruling-Site Phase-Company Vs. Company Combat
ERRATA: Hazard effects in play that affect attacks have no effect on company
vs. company combat. (This replaces the CRF entry, "Hazards have no effect on
company vs. company combat.)

Turn Sequence Ruling-Site Phase-Influence Attempts
Change "It is not possible to influence an item away from a Wizard or
Ringwraith." to "It is not possible to influence anything away from a Wizard
or Ringwraith."

Turn Sequence Ruling-Site Phase-On-Guard Cards
Add: If the site an on-guard card is played upon leaves play before the site
phase, the on-guard cards at that site return to their owner's hand.

Rulings by Term - Balrog
ERRATA: Balrog players receive no Marshaling Points for hero items played at
their darkhavens.

Rulings by Term - Underdeeps
With the addition of the sites in Balrog, Windthrone is now always the
surface site of an underdeeps.

Card Rulings - A Strident Spawn
Add, ERRATA: Unique.

Card Ruling - Long Grievous Siege
There must be an eligible borderhold for this card to be played.

Card Ruling - River
You must tap one ranger for each river played on the site.

Card Ruling - Fortress of Isen: Remove "A company moving to or from Isengard
is not
considered to be moving through Gap of Isen (including one less Border-
land in their site path)."

Card Ruling - Fortress of the Towers: Remove: "A company moving to or from
The Wither Towers is not considered to be moving through ARthedain
(including one
less Wilderness in their site path)."

Card Ruling - Guarded Haven: Remove "A company moving to or from this site
is not
considered to be moving through the region containing the site (including
one less of its region type in their site path)."

Card Ruling - Palantir of Elostirion: This item does not give MPs to a
Fallen-wizard,
regardless of other cards in play.

Card Ruling - Palantir of Orthanc: This item does not give MPs to a
Fallen-wizard,
regardless of other cards in play.

Card Ruling - Rhosgobel: Remove "Any of your companies moving to or from
Rhosgobel is not considered to be moving through Southern Mirkwood
(including one less Dark-domain in their site path)."

INTRODUCTION - https://groups.yahoo.com/neo/groups/met ... ccounter=2

Code: Select all

Introduction
This is version 15 of the collected clarifications to the rules for the
Middle- earth: Collectible
Card Game, up to May 29, 1999; including up to digest 578 of the mailing
list. Some of these
clarifications are considered errata to the rules or cards, and are noted as
such. The Turn
Sequence and Rulings by Term sections are specifically considered
clarifications to the rules, and
are therefore overridden by card text that specifically does so. A complete
list of errata is
included. There will be periodic updates to this file, and items marked with
a "@" are new or
changed since the last version.
New rulings that clarify ambiguous situtations take effect immediately.
Reversals of old rulings,
changes to the rules, and new rulings not covering ambiguous situations will
not have an effect
on tournament play until two to four weeks after they are made. Every other
Monday, starting
November 3, 1997, will be a Rulings Monday. On a Rulings Monday, delayed
rulings that have
been made will be announced on the internet, and rulings that were announced
on the previous
Rulings Monday will take effect.
The main thing to remember, when making rulings based on the rules and the
cards, is that if it
isn't there, then it isn't there. If a card says a site counts as a Haven
for purposes of healing, that
does not mean the site counts as a Haven for any other purposes. If a card
says it can be played as
a resource, that does not mean it counts as a resource at any time except
when it is being played.
Remember: If it isn't there, it isn't there.
Tournament rules for MECCG differ slightly from the rules for casual play.
Rulings marked with
a "#" differ from those in tournament play. When playing in a tournament, be
sure to check the
Tournament Rulings section.
If you have any further questions concerning MECCG, you can either:
 Write Iron Crown Enterprises at P.O. Box 1605,
Charlottesville, VA, 22902.
 Email the official rules representative, Van Norton, at:


            &nbs

p;            &n
bsp;  mailto:vnorton@...
 Post the message to the Usenet news group
rec.games.trading-cards.misc, with "[MECCG]"
in the subject line.
 Table of Contents
 Introduction
 Table of Contents
 Turn Sequence Rulings
Beginning of the Game
Untap Phase
Organization Phase
Long-event Phase
Movement/Hazard Phase
Site Phase
End-of-Turn Phase
Free Council

 Rulings by Term
[A][B][C][D][E][F][G][H][I][J][K][L][M]
[N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

 Tournament Rulings
 Card Errata and Rulings
[A][B][C][D][E][F][G][H][I][J][K][L][M]
[N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

 Complete Errata Listing
 Delayed Rulings for tournament play.
Back to Middle-Earth
Back Home

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Sep 06, 2019 4:30 pm

TURN - https://groups.yahoo.com/neo/groups/met ... ages/17272

Code: Select all

17272crf15 Turn
Expand Messages
vnorton@mindspring.comJun 28, 1999
Turn Sequence Rulings
 Beginning of the Game
 Untap Phase
 Organization Phase
Choosing a New Site
Followers
Organizing Companies
Playing Characters
Storing Items

 Long-event Phase
 Movement/Hazard Phase
General
Movement
� General
� Playing Hazards
� Returning to Site of Origin

Combat
� General
� Attack
� The Strike Sequence


 Site Phase
General
Company vs. Company Combat
Exploring a Site/Automatic-attacks
Influence Attempts
On-guard Cards

 End-of-Turn Phase
 Free Council
Beginning of the Game
 # If a character is put in the deck due to duplication in
the starting company, then it does not
count against the 10 character limit.
 # You should either draw numbers for the whole game or
roll dice for the whole game.
 Your starting company can only contain 20 points of
unmodified mind.
 Non-character cards duplicated in the character draft may
not be placed into the play deck.
 Your staring hand is eight cards, regardless of what
characters you have at particular sites.
Untap Phase
 Corruption checks triggered at the end of the untap phase
happen after everyone untaps.
Organization Phase
Choosing a New Site
 Rules Erratum: When a company splits, any of the
resulting companies can move with
region movement. Region movement is not limited to one
company of a split.
 Any single site path cannot have more than one copy of a
particular region.
 Any company may declare as its new site a site already on
the table. That site will remain on
the table at least until the end of that company's
movement/hazard phase.
 Two companies may not start at the same site of origin
and move to the same new site.
 Effects that are played during the organization phase,
and depend on the site or site path of a
moving company, create an effect which is not declared
until the new site is revealed. If the
site or site path is not of the appropriate type when the
effect resolves, the resource has no
effect. If the company has multiple movement/hazard
phases on the same turn, the card
applies separately to each phase, having an effect only
if the correct conditions are met.
Followers
 A character cannot use a bonus to direct influence
against "Blue Mountain Dwarves" to
control characters with the home site Blue Mountain
Dwarf-hold. The bonus only applies to
the faction.
 Bonuses to direct influence against characters apply only
once, not for each character.
Organizing Companies
 When a company splits up, its player chooses which
characters are the original company and
which characters are a new company, unless otherwise
directed by a card. All resource
permanent-events played on the original company stay with
the original company.
 Company composition changes that you choose to make,
including bringing a character into
play, must all be done at the same time during the
organization phase. During this time no
other actions may be taken.
 If a company splits, all but one of the split companies
must attempt to move to a different
site this turn. The company may not rejoin in the same
phase.
 You may transfer a character from one company at a site
to another, without creating a third
company.
 See also Rulings by Term, Company and Influence.
Playing Characters
 Rules Erratum: You may play a character if you do not
have enough influence to control
them. However, if there are any characters you do not
have the influence to control at the
end of your organization phase, the character you brought
into play this turn must be
returned to your hand.
 If you play a Ringwraith at a non-Darkahven site where
there is one of your non-Ringwraith
comapnies, one of the companies must move that turn. If
both companies are still there at
the end of the movement/hazard phase, discard the
non-Rinwraith company. [Effective
11/17/97]
Storing Items
 Minions who roll equal to or one less than their
accumulated corruption when storing an
item are only tapped.
 A minion who taps from a corruption check for
storing/transferring an item still successfully
stores/transfers that item.
Long Event Phase
Movement/Hazard Phase
General
 Annotation 25: A company is considered to be at the site
given by its site card at all times
except from the moment their new site card is revealed
during their movement/hazard phase
until their old site card is discarded during the same
movement/hazard phase. During this
period a company is considered to be en route between
sites and not at any site.
 Annotation 25a: A company's movement/hazard phase is
concluded when a moving
company removes its site of origin and both players agree
to reconcile (discard down
to/draw up to) their hand sizes. No resources (and
obviously no hazards) can be played, and
no resource effects can be activated, until the site
phase or until both players have drawn
cards for the movement of a following company.
 Annotation 25b: Players drawing cards when a new site is
revealed is synonymous with the
resolution of the new site being revealed. It happens
immediately, not in the following chain
of effects.
 Annotation 26: If at the start of a player's
movement/hazard phase, there are multiple
effects in play such that their net effect depends on the
order they are applied, the player
who is currently not taking his turn (i.e., the hazard
player) decides the order in which they
are to be applied. Once this interpretation is
established, all further actions are applied in the
order they are resolved for the rest of the turn.
 Once the effects of an environment card have been applied
to a target during a given
movement/hazard phase, that effect is not applied again
to that target during the current turn.

 When you draw cards for movement, you may continue
drawing cards until you either want
to stop, or have drawn the number of cards allowed for
the movement.
 Companies at the same non-Haven/non-Darkhaven site must
join at the end of all
movement/hazard phases, before the site phase starts.
Companies at the same
Haven/Darkhaven site may join at this time.
 If companies would join at the end of the movement/hazard
phase such that the company
composition rules are violated, one company of the hazard
player's choice must return to its
site of origin.
 If two companies join at a site, cards affecting one of
the companies now affect them both.
 Removing the site of origin and resetting to hand size
are simultaneous actions, and they are
the last actions in any movement/hazard phase. This means
a moving company is not at a
site until the site phase. [effective 11/17/97]
 The same region (as in region card) may not occur twice
in a single site path.
 A non-moving company's current site is considered its new
site for card play.
Movement
General
 If a company does not move, it still has a
movement/hazard phase. No cards are drawn
based on the company's movement, and the only hazards
that can be played on the company
are creatures that can be keyed to the company's site and
events.
 Lebennin and Ithilien are not adjacent, even though they
look that way on some maps.
 If a company moves twice in one turn, resources played
during the organization phase, like
Secret Passage, are reapplied to the company at the
beginning of each of their
movement/hazard phases, if the conditions of the card are
met.
 If both players have access to region movement, then
neither player may be stopped from
using region movement. Access includes region cards or an
appropriate map.
Playing Hazards
 Some hazard permanent-events allow you to tap or discard
them for an effect, and this does
not count against the hazard limit unless specified
otherwise on the card. [effective 11/17/97]
 Hazards may only be played on a company whose
movement/hazard phase is being resolved,
or on the site they are moving to. Long-events and
permanent- events may effect more than
one company even though they are only played "on" one
company.
 If a card must be keyed to two or more instances of a
region type, those region types do not
have to be consecutive in the site path.
 If you say you are done playing hazards and your opponent
plays a resource before the
movement/hazard phase ends, you may then resume playing
hazards, assuming you have not
yet reached the hazard limit.
 If a company is moving from a surface site to an
Under-deeps site, hazards may not be
played keyed to the region of the surface site.
 Angmar Arises, In Darkness Bind Them, and Reaching Shadow
may not be used to play
creatures keyed to double shadow-lands.
 A creature "played at" a site is the same as being "keyed
to" the site.
 A creature "played at a site in" a region is the same as
being "keyed to" the site by name.
 For the purposes of interpreting hazards, no Darkhaven or
Haven has a site path except for
Geann a-Lisch.
 You check the hazard limit at declaration and resolution.
At declaration there must be less
hazards already declared than the hazard limit. At
resolution there must be no more hazards
declared than the hazard limit.
Returning to Site of Origin
 If a company returns to its site of origin, its site path
immediately disappears, and its
movement/hazard phase immediately ends.
 An effect that returns a company to its site of origin
may not be declared in the middle of an
attack.
 @ Rules Erratum: If a company returns to it's site of
origin, it may do nothing during it's site
phase. A company failing it's underdeeps movement roll is
not effected by this rule.
Combat
General
 Side effects of losing a character are resolved
immediately after the character is lost, before
other characters resolve their strikes.
 All strikes of an attack must be assigned before any are
resolved.
 See also Rulings by Term, Ally and Body Check; and
Turn Sequence, Site Phase, Company
vs. Company Combat.
Attack
 Annotation 12: An attack is considered to be resolved and
concluded when the final strike,
all special actions resulting from the final strike, and
the associated body check are resolved.

 Annotation 13: An attack may not be canceled once its
strikes have been assigned. A strike
may not be canceled once the dice-roll for the strike has
been made.
 Annotation 14: A canceled attack has no effect on its
target company, except that the
company is considered in its history to have faced the
attack.
 Annotation 15: An attack must be the first declared
action in a chain of effects, i.e., a
creature card may not be played in response to another
card in the same chain of effects.
Revealing an on-guard creature is an exception.
 In order to cancel an attack or to directly affect an
attack, the character doing so must be in
the company facing the attack. Note that the region/site
type a hazard creature was keyed to
can be affected otherwise.
 Cards only modify attacks if they say they specifically
mention attacks.
 When a minion company defeats an attack with no * by the
MPs, the creature goes to the
out-of-play pile belonging to the person who played the
attack. They may still be taken as a
trophy, but go to the appropriate out-of-play pile when
the trophy is discarded.
 Excess strikes applied as -1 modifiers do not have to
have their body defeated.
 If an attack states all characters in a company face a
strike, then effects which allow a
character to face more than one strike have no effect
against the attack. Similarly, effects
that change the attack's number of strikes have no
effect. As an exception, effects which
reduce the number of strikes to a specific number do
work.
 Any effect that would change the number of strikes for an
attack may not be played after
strikes are assigned. This includes cards that have other
additional effects, and cards that
only indirectly change the number of strikes.
 Attacks created by events are not keyed to anything
unless specifically stated as being keyed
to something on the card.
 There are three levels of cards which reassign strikes.
Alatar is the top level, and overrides
any other conflicting card which changes the assignment
of strikes. Cards which say they
"always" or "in all cases" change the assignment of
strikes are the next level, and override
any other conflicting effects except Alatar. Cards which
say they change the assignment of
strikes "regardless of ..." certain factors are the
third level, and are overridden by all other
effects from conflicting cards. If two effects on the
same level conflict, the resource
overrides the hazard.
 If an attack can not be cancelled, strikes from the
attack may still be cancelled.
 An attack is considered faced by a company if it
successfully resolves in its chain of effects.
 Attacks or strikes keyed by name to a region or site
cannot be cancelled by effects which
refer only to the type of the region or site.
The Strike Sequence
 Annotation 16: When a wounded character becomes
unwounded, he is considered in his
history to have been wounded and must face any special
actions the wounding strike
presented him.
 Annotation 17: The only actions that may be declared
during a strike sequence are those
outlined in Annotation 18.
 Annotation 18: When a defending player chooses to resolve
a strike against a particular
character, the only actions that may be taken by either
player until the strike dice-roll is
made are the following: playing hazard cards that affect
the strike, the attacker may decide
to use any or all of his remaining -1 modifications due
to strikes in excess of the company's
size, a target untapped character may take a -3
modification so that he will not automatically
tap, and the defending character may play resource cards
that affect the strike. An action that
has the condition that a target character tap, but
which otherwise has an effect not outlined
here, may not be declared at this point. This is true
even if the recipient of the strike would
be the target character tapping and thus receive -1 to
his prowess.
 Annotation 19: Following each successful strike or failed
strike, a body check must be
rolled (unless the failed strike has no body). However,
if the strike calls for any special
actions to follow it (e.g., a character wounded by
"William" may be required to discard his
items), these special actions are resolved before the
body check. The body check is the first
declared action in a nested chain of effects that
immediately follows the strike dice-roll and
special actions resulting from the strike. Other actions
may be declared in response to a body
check, in the same chain of effects, but these are
limited to those actions that directly affect
the body check dice- roll. E.g., Tookish Blood could
not be declared in response to the body
check caused by Giant Spiderswounding a Hobbit. No action
may be declared in response to a
special action resulting from a strike unless the
special action is a dice-rolling action, i.e., a
special action is generally considered synonymous with
the strike dice-roll. If the special
action is a dice-rolling action, an action may be
declared in response to it if the action
directly affects the dice-roll.
 Annotation 20: If more than one special action is to
follow a strike, the defending player
decides the order they are resolved.
 Annotation 21: A successful strike against a character is
synonymous with that character
being wounded, i.e., inverting a character card on the
playing surface is not a separate action
from the successful strike.
 Wounded characters only suffer a -2 prowess. In general,
wounded characters are not
considered tapped.
 Non-item prowess bonuses are applied in the order the
player controlling the character
decides.
 If a character is facing two strikes, and the first
strike kills the character, the second strike is
considered successful.
 There is time between the strike sequences to take
actions that are otherwise legal.
Site Phase
General
 Items, factions and allies must be played during the site
phase.
 There is no one resource card per site phase rule.
However, the tapping of the site usually
limits you to one card per site phase.
 The site taps upon successful play of the resource that
would tap it.
 A company may not play any resource during the site phase
until they have faced all
automatic-attacks, unless that resource directly affects
an automatic-attack. Removing an
automatic-attack does not directly affect it, although
cancelling does.
 You may only play a free minor item after playing an
ally, faction, or item that taps the site.
 See also Rulings by Term, Item.
 Play of an ally, item, faction, or resource card which
will normally tap the site must be after
the company resolves all automatic, agentm and on-guard
creature attacks.
Company vs. Company Combat
 The defender may take actions that affect the attack or
any of the strikes. The attacker may
only take actions that affect individual strikes.
 True F na and Sacrifice of Form cannot be used in company
versus company combat.
 @ Rules Erratum: Hazards effects in play that affect
attacks have no effect on company vs.
company combat.
 Only the defender is considered to be facing an attack,
but all characters are considered to be
facing strikes.
 Tapped defending characters choose their strikes after
untapped attacking characters have
assigned their strikes.
 Minion and hero companies can attack each other. Hero
companies may not attack each
other. A Fallen Wizard covert company is considered a
hero company.
 See also Card Rulings, Swarm of Bats.
Automatic-attacks
 A card that can cancel an attack can cancel an
automatic-attack, and this counts as facing the
automatic-attack.
 Automatic-attacks added to a site are faced after the
normal automatic- attacks for the site.
Multiple automatic-attacks are faced in the order listed
and/or resolved.
 Company composition and overt/covert status is checked
before each automatic attack.
 Any character may tap to cancel one automatic-attack at
his home site.
 The only resources you may play against automatic-attacks
are ones that cancel the attack,
cancel a strike, or would be otherwise playable during
the strike sequence.
Influence Attempts
 @ It is not possible to influence anything away from a
Wizard or Ringwraith.
 You may influence a Hobbit if you are not at Bag End.
 A successful influence attempt on an opponent's resource
does not tap the site.
 You may only make one influence attempt against your
opponent's resources during each
turn.
 When influencing factions across alignments, you roll
against the number on the card in
play, that you are trying to influence away.
 For a Fallen-wizard, the resource revealed must match the
alignment of the site at which the
attempt is taking place.
On-Guard Cards
 Rules Erratum: An on-guard card may only be revealed if
it could have also been played
during the movement/hazard phase. This means all targets
of the card must have existed
during the movement/hazard phase in order for the card to
be revealed.
 A revealed on-guard card retroactively takes effect as
though it were both declared and
resolved immediately prior to the chain of effects during
which it was revealed.
 An on-guard card may be revealed when the company plays a
resource that potentially taps
the site. The card must affect the company or a character
in the company that site phase.
Note that this clarification is looser than the rule
printed on p.61 of the Unlimited Rules
book
 A successful ring test does not allow an on-guard card to
be revealed.
 You may reveal a card in response to an influence attempt
against a faction even if the
on-guard card only has an effect if the attempt is
successful. You may also reveal a card in
response to such an attempt that affects the actual
influence attempt.
 Only declared or on-going cards and effects can be
considered when determining the
validity of revealing an on-guard card. Potential effects
that have not been triggered cannot
be considered.
 A card cannot be revealed that:
Returns a company to its site of origin.
Taps a company's site.
Potentially removes a character from a company,
besides combat or corruption checks.
Forces a company to do nothing during its site
phase.
Directly taps a character in the company.

 A card that potentially removes an ally from the company
can be revealed, so long as it
otherwise is legal.
 The on-guard card is not considered to be in any player's
hand.
 When an on-guard card is revealed, it immediately ceases
to be considered an on-guard card.

 Creatures may only be revealed on-guard if there is an
automatic-attack at the site.
 If two companies are at a Haven, on-guard cards played on
one company can only be
revealed against that company, and can only affect that
company (unless the hazard states it
affects all versions of the site).
 @ If the site an on-guard card is played on leaves play
before the site phase, the on-guard
cards are returned to their owner's hand.
 See also Rulings By Term, Burglary Attempts.
End-of-Turn Phase
 End-of-turn effects are triggered by the ending of the
End-of-Turn phase. Once both players
are done with all actions in the End-of-Turn phase, all
End-of-Turn effects are declared and
resolved in the order chosen by the current player. No
further actions may be declared that
turn.
 Cards may be played during the End-of-Turn phase after
hand size has been reconciled.
 Replacing one site with another at the end of the turn
counts as movement, without a
movement/hazard phase.
End-of-Game
 These rulings apply to any end game, whether it is the
Free Council, the Audience with
Sauron, or the Day of Reckoning.
 Characters may tap to aid corruption checks, if they are
in the same company.
 Long- and permanent-events still in play will still have
an effect.
 Only resources that directly affect corruption checks may
be played during the Free Council.
This includes cards that reduce a character's corruption
point total or prevent a character
from being discarded.
 When determining if more than half of your marshalling
points come from one type of
marshalling point, ignore negative marshalling points.
The easy way to do this is if one
category is more than half of your positive marshalling
points, reduce that category to equal
all of your other positive marshalling point categories
combined.
 To calculate marshalling points at the Free Council,
follow these steps:
Total up the marshalling points for each
category. The modifications from My
Precious, factions played on a
leader, and eliminated characters apply now.
If your opponent has no points in a category
double your points in that category.
Doubling does not apply to the Miscellaneous or
Kill categories.
If one of your categories accounts for more than
half of your positive marshalling point
total, reduce it so that it has the same
number of points as the rest of your positive
categories combined.
Subtract any points that are subtracted from your
total, including points from unique
resources your opponent has duplicated in his
hand.
See also Rulings by Term, Under-deeps.

 Marshalling points that minions have at an Under-deeps
site do not count for calling the
Audience with Sauron, but do count at the Audience with
Sauron.
 You may only call the Free Council if you have met the
deck cycling and marshalling point
requirements, not if only your opponent has.
 You may not recieve kill MPs from a card you played.
 MPs from special and minor items count as item MPs.
Back to Middle Earth
Back to CRF



---------------------------------------------------------------------
To unsubscribe, e-mail: metw-unsubscribe@...
For additional commands, e-mail: metw-help@...

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Sep 06, 2019 4:31 pm

RULINGS BY TERM - ???

Code: Select all

Rulings by term is missing from the yahoo archive. Or it is hard to find.

TOURNAMENT - https://groups.yahoo.com/neo/groups/met ... ages/17273

Code: Select all

17273crf15 tourney
Expand Messages
vnorton@mindspring.comJun 28, 1999
Tournament Rulings
Tournament rulings are modifications and additions to the rules presented in
the Unlimited
Edition of the Rulebook that are required for sanctioned Council of L rien
tournament play.
Table of Contents
 General
 The Character Draft
 Deck Construction
 Freeze the Flesh
 Great Secrets Buried There
 Movement
 Sites
 Starting Companies
 Victory Conditions
 The Weakest Link Method
General
 Dice must be used to obtain random numbers.
 There is a required 30 card minimum for both resources
and hazards for sanctioned
tournament play.
 All Ringwraith/Sauron players always have +5 unused
general influence at all times. This
bonus general influence can never be used to control
characters.
 @ You may not shuffle your discard pile unless a game
effect requires it.
 @ To randomly access a card or cards from your discard
pile, shuffle it and draw the
required number of cards from the pile. The remaining
cards become your new discard pile.
The Character Draft
 The starting character pool consists of 10 characters.
 Each player reveals one character at a time from their
pool, simultaneously with their
opponent. Non-duplicated characters go into the starting
companies, duplicated characters
are put aside and not allowed in either starting company.
Each player continues until they
want to stop, they have 20 points of mind in their
starting company, or they have five
characters in their starting company.
 Ringwraith players may start with 6 characters in the
character draft
 If one player stops revealing characters, the other one
may continue to reveal characters.
 No player may reveal a character that would bring his
starting company's total mind over 20.

 When players are finished, each may put up to 10
characters into their deck, including
characters from his starting pool that did not end up in
the starting company.
 Characters left over from the character pool may be
placed either in the play deck, or out of
play, but may not be placed in the sideboard.
Deck Construction
 Cards that can be played as either hazards or resources
may count as either for purposes of
deck construction.
 Each deck must contain at least 12 creatures.
 The following count as 1/2 a creature for deck
construction: hazards that can be played as
creatures or events, At Home Dragon manifestations, Ahunt
Dragon manifestations, and
agents. Note that agents count as characters in
Ringwraith decks, not as 1/2 creatures.
 Up to 3 copies of one Wizard or Ringwraith is allowed in
a play deck, or up to 2 copies of
one and 1 copy of another. One copy each of three
different Wizards or Ringwraiths is not
allowed.
 You may place Ringwraiths or Wizards in your sideboard,
as long as only one of them is
duplicated in the deck and sideboard combined, and you
have only Ringwraiths or only
Wizards in the deck and sideboard combined.
 You may include hero items in a Ringwraith deck even in a
Ringwraith vs. Ringwraith
game.
 A Fallen-wizard may only count two Twilights as
resources, the third must be counted as a
hazard. The same goes for other hazards that may be
played as resources.
 The two starting minor items must be chosen before the
character draft, and must be the
same for every game in the tournament.
Freeze the Flesh
 If used on your Ringwraith or Fallen-wizard, it will
remove the -5 MP penalty for having
them eliminated.
Great Secrets Buried There
 If you play this card as a hazard on your opponent, you
must be able to provide your
opponent with a copy of any uncommon Under-deeps sites if
he does not have a copy in his
location deck.
 If you give an Under-deeps site to your opponent, it will
return to your location deck when
he is done with it, unless you have also used the site,
in which case it returns to your discard
pile.
Movement
 Maps of the regions of MECCG may be used in place of
region cards in Council of L rien
tournaments. If two or more companies move on the same
turn, then each company does not
have to determine the site path to its new site until the
beginning of it's movement/hazard
phase.
 Wizard companies cannot use starter movement to or from
sites in Gorgoroth. If using
region movement to or from sites in Gorgoroth, they must
move from a site in Imlad Morgul,
through either Nurn or Ud n, or use a movement enhancer
like Ash Mountains or
Eagle-mounts. Such sites may be reached normally with
Under-deeps movement.
Sites
 If you play a hazard forcing a Fallen-wizard to change
site alignments, and he does not have
the other version of the site he is moving to, you must
provide it for him. After that it is his
responsibility to provide sites.
Starting Companies
 Ringwraith/Sauron players may have starting companies at
Dol Guldur and/or Minas Morgul.
A Ringwraith may also be brought into play at Dol
Guldur, Minas Morgul, or his home site.
Victory Conditions
 Eliminating a Wizard or Ringwraith does not end the game.
An eliminated Wizard or
Ringwraith is placed in the out-of-play pile, and
gives -5 MP to the final total. That player
may not reveal another Wizard or Ringwraith. This
includes Wizards who fail corruption
checks. [effective 1/1/98]
 The -5 MPs apply immediately, and affect your MPs for
calling the end fo the game.
 If your Fallen-wizard dies, you may not play cards
specific to that Fallen-wizard, and you do
not count as that Fallen-wizard for card effects such as
Gatherer of Loyalties.
The Weakest Link Method
 If there is a tie at the Free Council, add one corruption
point to each non-Wizard character in
play. All characters then make corruption checks. After
all corruption checks, recount
marshalling points.
 Continue this until there is no longer a tie or until all
non-Wizard characters are corrupted
away.
Back to Middle-Earth
Back to CRF
Last edited by CDavis7M on Fri Sep 06, 2019 4:33 pm, edited 1 time in total.

User avatar
CDavis7M
Posts: 918
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: CRF #15 - May 29, 1999 (Historical Backup)

Post by CDavis7M » Fri Sep 06, 2019 4:32 pm

RULINGS BY CARD - https://groups.yahoo.com/neo/groups/met ... ages/17275

Code: Select all

17275 crf15 card
Expand Messages
vnorton@mindspring.comJun 28, 1999
Card Errata and Rulings
[A][B][C][D][E][F][G][H][I][J][K][L][M]
[N][O][P][Q][R][S][T][U][V][W][X][Y][Z]
-= AAA =-
A Strident Spawn
 Card Erratum: Add "Unique."
Abductor
 Does not affect Ringwraiths.
Aiglos
 Would not get the bonus for Doors of Night when used in
company vs. company combat.
Akh rahil
 Card Erratum: Change "...gives -1 penalty to one..." to
"...modifies any one character's body
by -1 for the rest of the turn.
 See also Rulings by Term, Nazg l.
Alatar
 Card Erratum: Change "he must tap and make a corruption
check immediately following
the attack." to "he must make a corruption check
immediately following the attack, and, if
untapped, he must tap."
 Alatar can force someone to draw 0 cards when he moves.
 When Alatar uses his special ability he must face a
strike. Alatar overrides all other effects
pertaining to the assigning of strikes.
 Alatar must teleport and declare he is facing a strike
before any other strikes are assigned.
 Allies Alatar controls are discarded when he teleports.
Align Palant�r
 Card Erratum: Add "May not be duplicated on a given
Palant�r."
 Align Palant�r can be stored.
Ancient Stair
 Replacing the site card is considered movement, without a
movement/hazard phase.
Anduin River
 The "otherwise" on this card should be read as
"alternatively."
Angmar Arises
 May not be used to play creatures keyed to double
Shadow-lands.
Arkenstone
 Card Erratum (minion version): Change "and all cards he
controls" to "and all non-follower
cards he controls.' [Effective 7/13/96]
Army of the Dead
 Card Erratum: Add "May not be influenced by an opponent."
Ash Mountains
 The "otherwise" on this card should be read as
"alternatively."
A Short Rest
 This card only allows the extra card draw for moving
companies that actually have a site
path. It cannot be used with Under-deeps movement, or
special movement cards like
Belegaer.
Assassin
 Card Erratum: Gives 2 MP, not 1.
 If an attack from Assassin is given more than one strike,
each additional strike becomes an
excess strike (-1 prowess modification) against the
attacked character. An Assassincan never
assign strikes to more than one character.
 You may decide to cancel one of the attacks after facing
another attack.
 As a special case, you may cancel the first attack of an
Assassin by tapping a character, after
strikes are assigned.
A Strident Spawn
 Allows you to play Half-orcs without Bad Company in play.
Await the Advent of Allies
 Read "is wounded" as "becomes wounded."
 "Playing a resource at the site" means playing a resource
that taps the site or a resource that
requires the site.
Aware of Their Ways
 Consider sites to be unique cards for the play of this
card.
-= BBB =-
Baduila
 Read "If Baduila is discarded" as "If you choose to
discard Baduila."
Bad Company
 Does not allow you to start with a character that says he
cannot be in the starting company.
Bade to Rule
 Bade to Rule may only be played if you are playing an
actual Ringwraith deck, not a
Fallen-wizard or Balrog deck.
The Balance of Things
 The Balance of Things may be revealed as an on-guard card
so long as at least one character
in the company during whose site phase The Balance of
Things is revealed carries at least
one corruption source.
The Balrog
 Makes a company overt.
Balrog of Moria
 You cannot get the MP from a Balrog of Moria that you
played.
Bane of the Ithil-stone
 Bane of the Ithil-stone will only cancel effects outside
of normal play as outlined in the
rules.
 If a card has multiple effects, Bane of the Ithil-stone
will only cancel those effects that
concern searching through decks and discard piles.
 See also Rulings by Term, Card Effect Limitations.
Beater and Biter
 Beater and Biter increases the bonus the weapon gives, so
maximums on the weapon still
apply.
Bill the Pony
 Card Erratum: The body should be 10, not 6.
 Bill the Pony's special ability may not be used at an
Under-deeps site.
 Replacing the site card is considered movement, without a
movement/hazard phase.
 For a Fallen-wizard the nearest Haven is the site listed
as the nearest Haven on the hero
version of the site you are currently at.
Blackbole
 May tap to give +1 prowess to another character facing an
automatic- attack, or hazard
keyed to his site.
 Blackbole may attack in company vs. company combat, but
he may not defend.

The Black Enemy's Wrath
 See Rulings by Term, Card Effect Limitations.
Black Rain
 A Fallen-wizard may use this to play a hero ring item,
but a Ringwraith player could not.
Book of Mazarbul
 Card Erratum: Replace "tap the bearer during the
organization phase" with "tap Book of
Mazarbul during your organization phase."
Bridge
 Reset to hand size before moving to the second site.
Burglary
 If you fail the roll for Burglary, you cannot then play
an item.
 See also Rulings by Term, Burglary Attempts.
-= CCC =-
Chance of Being lost
 Chance of Being Lost will change your site path.
 See also Rulings by Term, Card Effect Limitations.
Chill Douser
 Does not receive benefits from itself, although it is
affected by other Chill Dousersplayed
previously in the turn on the same company.
C�rdan
 Cancels creatures keyed by region type, not by name.
Corsairs of the Umbar
 Card Erratum: Add "May also be played at any sites in
Elven Shores, Eriadoran Coast,
Andrast Coast, Bay of Belfalas, or Mouths of the Anuin."
Cracks of Doom
 Card Erratum: Add "Only playable during the site phase."
Remove "Otherwise, discard The
One Ring."
 Pledge of Conduct played on the bearer of the One Ring
for this check will discard Cracks
of Doom without effect.
Creature of an Older World
 Makes a company overt.
 This card will not put a Ringwraith into Fell Rider mode
if there are any other allies in the
company.
Cruel Caradhras
 Card Erratum: Replace "Minas Morgul" with "Imlad Morgul."
 This card can be played on a company using region
movement to leave a site in an affected
region.
-= DDD =-
Deeper Shadow
 Card Erratum: This is a short-event, not a long-event.
 Deeper Shadow can cancel hazards by reducing the hazard
limit to the point where the
hazard resolving is no longer playable. If this is done
to an on-guard card, the card is
returned to the player's hand.
 The character must be moving to the site to change the
site type. This works even though the
site is not technically part of the site path. The
character must also be moving to lower the
hazard limit.
Deep Mines
 Card Erratum: Add "Cannot be duplicated on a given
Wizardhaven." [Effective 4/20/98]
Deftness of Agility
 The extra strike is dealt with in a separate strike
sequence.
Despair of the Heart
 The corruption check occurs before the body check.
Dodge
 Card Erratum: Replace "his body check is modified by -1."
with "his body is modified by -1
for the resulting body check."
Double-dealing
 You may only play items as listed on the card in front of
you, although they may be of the
other alignment.
Doubled Vigilance
 Can be revealed on-guard.
Dragon's Blood
 If the body check forced by Dragon's Blood fails, the
character is not wounded.
Dragon's Desolation
 Playing Dragon's Desolation to make a Dragon playable at
a Ruins & Lairs does not
necessarily require you to play a Dragon later in the
turn.
Dragon's Hunger
 Card Erratum: Replace "Otherwise, the attack is
canceled." with "Otherwise, the attack is
canceled and the opponent must reveal his hand."
 This card can be played regardless of how much of the
hazard limit is used up, and may also
be played against an automatic-attack. The opponent must
discard a hazard creature from his
hand if he has one.
Drowning Seas
 Card Erratum: Remove "Cannot be duplicated."
Dwar of Waw
 See Rulings by Term, Nazg l.
Dwar Unleashed
 Dwar must already be in a mode to use this card.
Dwarven Rings (all)
 Give +7 to direct influence to Dwarves.
Dwarven Ring of Barin's Tribe
 The site has to be untapped to use this ring.
Dwarven Ring of B vor's/Dr�in's Tribe
 Card Erratum: One "reshuffle the play deck" is
sufficient.
Dwarven Ring of Th�lor's/Thr r's Tribe
 Card Erratum: Values in parenthesis and brackets apply to
Dwarf bearer. The prowess/body
modifications should read: "+2(4)/+1."
-= EEE =-
Elf-song
 When Elf-song saves a character from being discarded it
also saves that character's items.
 Elf-song will effectively stop influence attempts against
characters.
Elven Cloak
 Can cancel a strike keyed to two or more Wilderness.
Emerald of the Mariner
 Emerald of the Mariner is considered a source of 0
corruption points.
Enchanted Stream
 Enchanted Stream stops you from moving in the first
place, so effects that keep your
company from being returned to their site of origin do
not stop it.
Ent-draughts
 Card Erratum: Replace "as a minor item" with "in addition
to an ally or faction which has
been successfully been played at Wellinghall."
Escape
 Cannot be played on a wounded character.
Evenstar
 Can be played even if there are no Wilderness in play.
 Does not affect attacks.
-= FFF =-
Fair Sailing/Fair Travels cards
 See Turn Sequence, Organization Phase, Choosing a New
Site.
Fate of the Ithil-stone
 Fate of the Ithil-stone must be tapped before entering
Barad- d r, in order to rotate it 180
degrees.
Favor of the Valar
 Favor of the Valar requires you to draw 8 cards, not to
your hand size.
Fell Beast
 This card can be played and resolved before any Nazg l is
played with it. A Nazg l must
be played as the first declared action in the chain of
effects following the resolution of Fell
Beast, or else this card is returned to its player's
hand. This card can be played on an existing
Nazg l attack, but the extra playability this card
provides would not apply.
Fever of Unrest
 The Dragon played is not considered keyed to anything.
Flatter a Foe
 Against attacks with two of the types listed, use the
harder number.
Focus Palant�r
 Will not allow a Ringwraith to use a palant�r.
Foolish Words
 All versions cannot be duplicated on a given character.
 Card Erratum: Add "Cannot be duplicated."
Foul Fumes
 Will tap all sites in play that meet the requirements.
 Foul Fumes will not continually keeps sites tapped, it is
only applied once to each site each
turn.
 See also Rulings by Term, Card Effect Limitations.
Freeze the Flesh
 Freeze the Flesh will stop your opponent from gaining
kill marshalling points from a
character he eliminated in company vs. company combat.
 # Cannot be used on your Ringwraith to keep you from
losing the game.
Fortress of Isen
 @ Card Erratum: Remove "A company moving to or from
Isengard is not considered to be
moving through Gap of Isen (including one less Borderland
in their site path."
Fortress of the Towers
 @ Card Erratum: Remove "A company moving to or from The
White Towers is not
considered to be moving through Arthedain (including one
less Wilderness in their site
path."
Fury of the Iron Crown
 Orc and Troll characters may use a creature enhanced by
Fury of the Iron Crown as a
trophy.
 A player only gains marshalling points from the creature
if he would have recieved them
normally.
-= GGG =-
Gandalf
 Must be in the same company as the ring he tests.
Gates of Morning
 Gates of Morning discards hazard environments when it
resolves, even if Peril Returned is
in play. [effective 11/17/97]
Giant
 Card Erratum: Add "Giant."
Girdle of Radagast
 Does not affect the regions in starter movement, except
for the starting and ending regions.
Gloom
 The "playable on ..." conditions of the first paragraph
do not apply to the second paragraph.
Goldberry
 You may tap Goldberry to cancel an effect declared
earlier in the same chain of effects that
would return Goldberry's company to its site of origin.
 Goldberry cannot prevent a company from returning to its
site of origin that failed its roll to
move to an adjacent Under-deeps site.
 May tap to give +1 prowess to another character facing an
attack.
Gollum
 The text on Gollum is an ability that you can choose to
use.
Gollum's Fate
 This card is considered to target both The One Ring and
Gollum. This means it cannot be
played on your opponent's The One Ring or Gollum.
Golodhros
 He may use his special influence ability only during an
opponent's movement/hazard phase.
His tapping to use his special ability does not count
against the hazard limit.
Good Sense Revolts
 The "playable on ..." conditions of the first paragraph
do not apply to the second paragraph.
Gothmog
 Gothmog is not keyed to anything, the Orc or Troll he is
played after must be keyed to a
Shadow-land or Dark-domain.
Great Bats
 Makes a company overt.
 May tap to give +1 prowess to characters in combat.
Great Goblin
 Card Erratum: "Unique. Orc. One Strike"
Great Lord of Goblin-gate
 Card Erratum: "Unique."
 Makes a company overt.
Great-road
 Card Erratum: Replace "opponent draws twice" with
"opponent draws up to twice"
 If you have two movement/hazard phases on the turn you
played a Great Road, you return to
the Haven at which you started the turn.
 Replacing the site card is considered movement, without a
movement/hazard phase.
Great Secrets Buried There
 The item must be normally playable at the Under-deeps
site.
 See Tournament Rulings, Great Secrets Buried There and
Rulings by Term, Card Effect
Limitations.
Great Ship
 Card Erratum: Add "Tap a character in target company
during the organization phase to
play Great Ship on that company." Replace "...contains a
coastal sea region..." with
"...contains a coastal sea region and no consecutive
non-coastal sea regions..."
 Allows the canceling of one creature or the canceling and
discarding of an event that targets
the company in question or an entity associated with that
company.
Greed
 Is triggered by a special ring item being played, but not
by items being transferred.
Guarded Haven
 You may not use this card as a starting stage resource.
[Effective 8/27/98]
 @ Card Erratum: Remove "A company moving to or from this
site is not considered to be
moving through the region containing the site (including
one less region in their site path."
Gwaihir
 Card Erratum: Should read "you may discard Gwaihir during
the organization phase to
allow his company..."
-= HHH =-
Half an Eye Open
 The "playable on ..." conditions of the first paragraph
do not apply to the second paragraph.
Halfling Strength
 If used to heal a Hobbit when healing effects affect all
characters in a company, Halfling
Strength will heal all other wounded characters in the
company.
Healing Herbs
 Cannot stop a body check.
Healing of Nimrodel
 See Turn Sequence, Organization Phase, Choosing a New
Site.
Heedless Revelry
 The "playable on ..." conditions of the first paragraph
do not apply to the second paragraph.
 Card Erratum: Change "after the successful play" to "in
response to the play." [Effective
8/27/98]
 Does not interfere with the playing of the card it is
revealed in response to.
Helm of Her Secrecy
 You can play multiple Helms of Her Secrecy in one chain
of effects. The player should make
sure that he does not take the option of playing Eowyn
out of his hand until the first copy
declared is resolved.
Helm of Fear
 Has no effect on a non-Ringwraith.
Here is a Snake
 Here is a Snake does not prevent the use of hazards
already on the table.
 The "playable on ..." conditions of the first paragraph
do not apply to the second paragraph.
Here, There, or Yonder?
 The ally does not have to be chosen or played until after
the dice are rolled.
Hermit's Hill
 To play a major item here, Hermit's Hill must be untapped
Hidden Haven
 If both players reveal this as a starting stage card, on
the same site, at the same time, it is set
aside, and may not be played on that site by either
player until the game begins.
Hidden Knife
 Hidden Knife is effectively an attack.
Hoarm rath of Dir
 See Rulings by Term, Nazg l.
Hold Rebuilt and Repaired
 Card Erratum: Add "Playable during the site phase."
 See also Turn Sequence, Site Phase, General.
Horses
 Card Erratum: Add "Playable only at the end of the
organization phase."
Hour of Need
 May not be played in the Under-deeps.
The Hunt
 The discarding and revealing of the card do not have to
be in any specific order.
Huorn
 Card Erratum: Add "Awakened Plant."
-= III =-
Ice-orcs
 Card Erratum: Change the Shadow-hold symbol into a Ruins
& Lairs symbol.
Icy Touch
 If two of these are in play, they both trigger at the
same time, and the second one is
discarded without effect.
Incite Denizens
 When copying an attack put on the site by another card,
Incite Denizens will not copy any
other effects of the card.
 When copying an attack put on the site by another card,
the Incite Denizensattack will
disappear if the other card is discarded.
In Darkness Bind Them
 May not be used to play creatures keyed to double
Shadow-lands.
Ind r Dawndeath
 Only one wounded character has to discard an item, and
the hazard player chooses which
character and which item they bear.
 See also Rulings by Term, Nazg l.
Inner Cunning
 The site type for the agent's home site is the one you
would use if you went to visit the site.
 The "playable on ..." conditions of the first paragraph
do not apply to the second paragraph.
In the Heart of His Realm
 See Rulings by Term, Card Effect Limitations.
In the Name of Mordor
 The "playable on ..." conditions of the first paragraph
do not apply to the second paragraph.
Ioreth
 Card Erratum: Replace "Healing card" with "Healing
effect."
 Will not duplicate the untap portion of a healing effect
on tapped but unwounded characters.

Iron-road
 Replacing the site card is considered movement, without a
movement/hazard phase.
Iron Shield of Old
 Card Erratum: Add "Shield." [effective 11/17/97]
-= KKK =-
Kham l the Easterling
 The number of cards discarded is set at the time of
declaration.
 The cards are discarded from your opponent's hand.
 See also Rulings by Term, Nazg l.
Knowledge of the Enemy
 Removes cards from the game, not just from play.
-= LLL =-
Last Child of Ungoliant
 Makes a company overt.
Leaf Brooch
 The item being replaced by the Leaf Brooch being
discarded must be in play to satisfy any
targeting restrictions. When it comes time to discard
that item, discard Leaf Brooch instead.
 If used to replace a gold ring after a successful test,
the bearer of the gold ring item gets the
special ring item, not the bearer of the Leaf Brooch.
Leaflock
 Allows the canceling of one creature or the canceling and
discarding of an event that targets
the company in question or an entity associated with that
company.
 May tap to give +1 prowess to another character facing an
automatic- attack, or hazard
keyed to his site.
The Lidless Eye
 Playing this card discards its player's Bade to Rule and
prevents him from subsequently
playing Bade to Rule.
 You may only play this card if none of your opponents are
Ringwraiths.
Long Dark Reach
 The creature does not count against the hazard limit.
 A creature must be played if there is one available.
Long Grievous Siege
 @ There must be an eligible borderhold for this card to
be played.
Long Winter
 Will tap all sites in play that meet the requirements.
 Long Winter will not continually keeps sites tapped, it
is only applied once to each site each
turn.
Lucky Search
 Card Erratum: Replace "Discard all revealed cards except
the item." with "Reshuffle all
revealed cards except the item back into the play deck."
Add at the end of the first paragraph
"Discard item if the scout is wounded by this attack."
 You are not allowed a minor item after the Lucky Search
item.
 A Noble Hound does not face the attack instead of the
character that played Lucky Search,
because the strike is never assigned.
Lure of Expedience
 Will trigger when a gold ring item is tested and a
special item is successfully played.
 Will trigger when an item is transferred.
 Can be played on-guard and will trigger a corruption
check when revealed in response to an
item played.
Lure of Nature
 Card Erratum: Replace "at the end of each movement/hazard
phase" with "after all other
hazards have been played."
 Corruption checks from Lure of Nature do not trigger if
its bearer's company returns to its
site of origin.
 The corruption checks caused by Lure of Nature happen at
the end of the afflicted
character's movement/hazard phase. Of course, the
character's player can play resources to
modify the corruption checks. The hazard player is
allowed to play hazards in response, if
the hazard player has enough hazard limit remaining.
Hazards so played must directly affect
the corruption checks caused by Lure of Nature. The
hazard player can play no other
hazards, no creature, no new corruption cards, etc.
Lure of Power
 Two Lure of Powers only force one check at -4, and both
are discarded.
Lure of the Senses
 The corruption checks happen at the end of the untap
phase.
-= MMM =-
Magical Harp
 Can be used at the Free Council.
Mallorn
 Card Erratum: The first sentence should read: "Playable
at Bag End only if Earth of
Galadriel's Orchard is stored there."
Many Turns and Doublings
 If Gates of Morning is in play, Many Turns and Doublings
can cancel hazards by reducing
the hazard limit to the point where the hazard resolving
is no longer playable. If this is done
to an on-guard card, the card is returned to the player's
hand.
Marvels Told
 May be played during the site phase by a character in
another company, as if he were in the
company resolving their site phase.
Memories Stolen
 This card is played after strikes are assigned, and the
skills are lost as long as this card is in
play.
Messenger to Mordor
 Cards stored with Messenger to Mordor must be storable at
a generic Darkhaven, not a
specific one.
Mind Ring
 May not be used by a Fallen-wizard to play a six mind
character.
Mistress Lobelia
 May not retrieve minor items unless they are listed as
playable on the site or the item.
Misty Mountains
 The "otherwise" on this card should be read as
"alternatively."
Morannon
 Card Erratum: Should read "This card is used as a
Dark-hold site card in the region of
Ud n that is moved to..."
Mordor in Arms
 See Rulings by Term, Card Effect Limitations.
More Alert than Most
 The minimum of one strike still applies while Gates of
Morning is in play.
More Sense than You
 If there is only one character in the company, the attack
is discarded without effect, but not
canceled. The attack is still considered faced.
Morgul-horse
 To bring a Nazg l permanent-event back into your hand,
Morgul- horse must be declared
after tapping the Nazg l is declared and before it
resolves.
 The alternative effect of this card can be played and
resolved before any Nazg l is played
with it. A Nazg l must be played as the first declared
action in the chain of effects
following the resolution of the alternative effect of
Morgul-horse. If a Nazg l is not played
immediately following the resolution of this card, this
card is returned to its player's hand.
This card cannot be played for no effect just to discard
it.
Morgul-knife
 The corruption is received immediately following the
attack.
Morgul Night
 Morgul Night is not discarded if Doors of Night leaves
play.
Mountains of Shadow
 The "otherwise" on this card should be read as
"alternatively."
Mount Doom
 If the site type of Mount Doom changes, creatures may be
keyed to the new site type, but not
to the old site type.
Mouth of Sauron
 Card Erratum: Add "Man."
M mak
 See Rulings by Term, Card Effect Limitations.
Muster
 Card Erratum: Replace entire text with: "Warrior only. An
influence check against a faction
by a warrior is modified by adding the warrior's prowess
to a maximum modifier of +5."
Muster Disperses
 Muster Disperses cannot be revealed as an on-guard card.
My Precious
 Does not count as Gollum for the purposes of Gollum's
Fate or any other card that
specifically calls for Gollum.
 May not be played as a character.
 Does not give -1 MP to minions.
 Must be face-up to gain two actions.
 His attack is successful if all of the strikes are
successful. His attack fails if any of his strikes
fail.
-= NNN =-
Narya
 Because of the way that timing rules work, characters
tapping in support have no effect on
the corruption check, since they will be untapped when
the support resovles.
 See also Rulings by Term, Corruption.
The Nazg l are Abroad
 See Rulings by Term, Card Effect Limitations.
Neeker-breekers
 Card Erratum: Add "Does not effect Wizards."
Nenseld� the Wingild
 May tap to give +1 prowess to another character facing an
attack.
New Friendship
 The influence bonus from New Friendship applies only to
the diplomat, but the corruption
check bonus applies to any character in the diplomat's
company.
News Must Get Through
 Cards stored with News Must Get Through must be storable
at a generic Darkhaven, not a
specific one.
News of the Shire
 Affects all versions of Bag End.
Night
 The bonuses for Men and D�nedain do not apply to attacks.
Noble Hound
 Card Erratum: Add the sentence: "If Noble Hound is tapped
or wounded, treat it as though
it were untapped for the purposes of assigning strikes."
Nobody's Friend
 The "playable on ..." conditions of the first paragraph
do not apply to the second paragraph.
No Escape From My Magic
 Card Erratum: Change "Playable on any faction in play" to
"Playable on any unique faction
in play."
Not at Home
 Cannot cancel any attack or automatic-attack except one
from a Dragon, Drake, or Troll.
-= OOO =-
Old Forest
 Card Erratum: Replace "healing cards" with "healing
effects."
Old Friendship
 The influence bonus from Old Friendship applies only to
the diplomat, but the corruption
check bonus applies to any character in the diplomat's
company.
Old Man Willow
 Card Erratum: Add "Awakened Plant."
Old Road
 May be used to influence an opponent's faction only when
you are attempting to bring your
copy of the faction into play.
The Old Thrush
 Card Erratum: Add "Cannot be duplicated on a given
attack."
 Cannot be used against agents, since none of them have a
listed prowess of 13 or greater.
The One Ring
 Can be used multiple times in a turn if the corruption
checks are successful.
 "Starting prowess" refers to the prowess printed on the
character card.
 If the bearer is a Ringwraith, The One Ring does not
provide corruption to the characters in
the company.
 Cannot be played after a test from storing a gold ring.
Open to the Summons
 Card Erratum: Replace "minion company" with "company."
 Does not allow you to start with a character that says he
cannot be in the starting company.
Orc Mail
 Cannot be played on a company with allies in it, as there
are no Dwarf or Hobbit allies.
-= PPP =-
Padding Feet
 Card Erratum: Replace the first sentence with: "Playable
during the site phase on a lone
scout minion (no other characters or allies in his
company) at the same site as an opponent
hero company containing a hobbit."
Palant�r of Amon Sul
 Discard immediately if its company contains less than two
characters while moving.
Palant�r of Elostirion
 @ Card Erratum: This item does not give MPs to a
Fallen-Wizard regardless of other cards
in play.
Palant�r of Orthanc
 Cannot be used on site cards.
 @ Card Erratum: This item does not give MPs to a
Fallen-Wizard regardless of other cards
in play.
Palant�r of Osgiliath
 Discard immediately if its company contains less than
four characters while moving.
 Only copies tapping effects of other Palant�ri, not
continuous effects.
The Pale Sword
 The corruption is received immediately following the
attack.
 You must control both the Pale Sword and the Nazg l it is
played on.
Pallando
 Can only see the top card of an opponent's discard pile.
Panalopy of Wings
 The Radagast bonus applies if you have a character
manifestation of Radagast in play, or if
you have declared you are playing Fallen-Radagast.
Peril Returned
 Will not stop Gates of Morning from discarding hazard
environments when it resolves.
[effective 11/17/97]
Plague
 Card Erratum: Change "At the end of the target's
movement/hazard phase" to "At the end of
your opponent's turn." [Effective 8/27/98]
Praise to Elbereth
 Nazg l events discarded by Praise to Elbereth have no
effect.
 Which characters are tapping to discard which events must
be declared when Praise to
Elbereth is declared.
 Nazg l permanent-events that are targeted by Praise to
Elbereth may not be tapped in
response to its play.
Prophet of Doom
 "Number of regions between" includes the region of
Pallando's site and the region the
faction is played in.
P kel-men
 Card Erratum: Add "P kel-creature."
-= QQQ =-
Quiet Lands
 Card Erratum: Replace "is reduced to half its original
prowess (rounded up)." with "is
reduced by half (rounded up)."
Quickbeam
 May tap to give +1 prowess to another character facing an
automatic- attack, or hazard
keyed to his site.
-= RRR =-
Radagast's Black Bird
 This is a two mind ally.
Rats
 Only an unwounded character may be wounded by this card.
Rebuild the Town
 Card Erratum: Replace "Playable on" with "Playable during
the site phase on."
 See also Turn Sequence, Site Phase, General.
Reforging
 You can use it on hoard items.
Reaching Shadow
 May not be used to play creatures keyed to double
Shadow-lands.
Ready to his Will
 Note that cards like Rank Upon Rank are applied as a
passive condition, once an attack of
the right type is in play. Therfore you can play and
successfully resolve Ready to His Will in
respons to the declaration of Rank Upon Rank's effect.
Regiment of Black Crows
 Makes a company overt.
 May tap to give +1 prowess to characters during combat.
Reluctant Final Parting
 Card Errratum: Add "Determine nearest Haven using site
cards of the same alignment
(minion/hero) as the ally." [Effective 4/20/98]
 Reluctant Final Parting has no effect on The Balrog.
Ren the Unclean
 If you tap Ren, then you cannot play resources to aid
your character's corruption checks.
Your characters may tap in support.
 The moving player makes corruption checks first. Each
player decides the order of the
corruption checks for their characters.
 See also Rulings by Term, Nazg l.
Rescue Prisoners
 Card Erratum: This cards gives 2 marshalling points, not
3. Add "You receive the
marshalling points for this card only when it is stored."
Returned Beyond All Hope
 Returned Beyond All Hope "un-eliminates" a creature,
allowing any manifestations of that
character to be played.
 This card may target creatures still in play as trophies.
Rhosgobel
 @ Card Erratum: Remove "A company moving to or from
Rhosgobel is not considered to
be moving through Southern Mirkwood (including one less
Dark-domain in their site path."
 Card Erratum: Replace "healing cards" with "healing
effects."
Ride Against the Enemy
 Hazards have no effect on the attack, and any resource
effects that benefit the attack are
cancelled. The attack may still be cancelled.
 You may not use a Wizard your opponent has played
Sacrifice of Form on.
 The character gets any appropriate combat bonuses list on
his card.
Ringlore
 Card Erratum: Add "Playable only during the site phase.
Tap the sage and the site."
The Ring's Betrayal
 The ring must be chosen at time of declaration if the
character bears more than one.
River
 Card Erratum: Should read "Playable on a site. If a
company that has moved to this site this
turn does not tap a ranger, it must do nothing during its
site phase."
 @ You have until the beginning of the site phase to tap a
ranger, and you may tap the ranger
at the beginning of the site phase without entering the
site. You must tap one ranger for each
river played on the site.
R�ac the Raven
 Card Erratum: Replace "no modifications to the influence
check are required." with "treat
this influence check as if it was made by a diplomat."
 His special ability may only be used during the site
phase.
 He can make the attempt by himself.
 Using this ally to make an influence attempt does not tap
a site, and may be done if his
company is at a tapped site.
Rumor of Wealth
 Can be played on-guard.
Ruse
 If Ruse is played by a scout who is the only character in
the company, the attack has no
effect. If there is a creature card it is discarded. The
attack is considered faced but not
canceled.
-= SSS =-
Sable Shield
 A bearer who did not tap while facing a strike will not
tap if the strike is successful.
 A detainment strike will not discard the Sable Shield.
Sack over the Head
 Affects any Hobbit or Dwarf wounded by the attack, not
just those wounded by the Troll.
Sacrifice of Form
 Card Erratum: Replace "-3 to any body checks" with "+3 to
any body checks."
 After Sacrifice of Form is played, you may not play a
different Wizard and your opponent
may not play the Wizard you sacrificed.
 This card is played after strikes are assigned.
 See also Turn Sequence, Site Phase, Company versus
Company Combat.
Secret Entrance
 Can be played on a company that does not move.
 See also Turn Sequence, Organization Phase, Choosing a
New Site.
Secret Passage
 Does not work if the site type changes.
 See also Turn Sequence, Organization Phase, Choosing a
New Site.
Siege
 Card Erratum: Change the Border-land symbol in the first
line to a Border-hold symbol.
 Goes away when the site it was played on is discarded.
 If you move to a site with Siege played on it, any effect
which can give you a second
movment/hazard phase that turn will allow you to avoid
the effects of Siege.
Sentinels of Numenor
 Sentinels of Numenor will not give an extra marshalling
point to Army of the Dead.
Shadowfax
 Card Erratum: "an additional site card may be played and
an additional movement/hazard
phase."
 Cannot use his special ability if another ally is in the
company.
Silent Watcher
 Card Erratum: Gives 1 marshalling point, not 0. Add "P
kel- creature."
Skinbark
 May tap to give +1 prowess to another character facing an
automatic- attack, or hazard
keyed to his site.
Slayer
 Card Erratum: Gives 2 marshalling points, not 0. Add
"Slayer."
 Only one attack can be canceled by tapping a character.
 All of the strikes will go against the same character.
Sly Southerner
 This is a two mind character.
Snaga-hai
 Can be influenced at any site they can be played at.
Sneakin'
 Will still affect the company if its size rises above 2
after resolution.
Something Has Slipped
 The -2 applies for each character that is wounded.
 Wounding an ally triggers this card.
 You cannot "become wounded" if you are already wounded
before the strike.
So You've Come Back
 If two companies join, and both companies have a So
You've Come Back played on them,
the hazard player chooses which one to discard.
 A character in a company with just allies is by himself
for the purposes of this card.
Spider of the Morlat
 Spider attacks from Spider of the Morlat played as a
permanent- event are considered
detainment vs. minion companies.
Squint-eyed Brute
 This is a two mind character.
Star of High Hope
 Does not affect attacks.
Stay Her Appetite
 Card Erratum: Change "plus two" to "plus five."
[Effective 11/3/97]
 If Stay Her Appetite is played on an ally with no
prowess, there is no attack, but all other
affects of the card apply.
Stealth
 Prevents the revealing of a creature on-guard.
Sudden Call
 You may not shuffle Sudden Call into your deck while you
are drawing cards. Drawing
cards is an indivisible action.
Summons from Long Sleep
 Card Erratum: Change "When the reserved creature is
played, another Dragon or Drake
may be reserved." to "Discard this card after the
reserved creature attacks."
 Reseving the creature does not count against the hazard
limit.
Sun
 Does not affect attacks.
Swarm of Bats
 Does not help an attacking company in company vs. company
combat.
-= TTT =-
They Ride Together
 Company size is still limited to seven.
Thing Stolen
 Playing the item will tap the site if it is not already
tapped.
Thong of Fire
 The prowess requirement only applies when transfering or
playing Thong of Fire, and
includes modifications to the character's prowess.
Thorough Search
 Card Erratum: Replace "...to play any item normally found
at its current site." with "...to
play a minor, major, or gold ring item normally found at
its current site."
Thrall of the Voice
 Does not allow starting with a character that specifies
it may not be in the starting company.
Threats
 For this card, your prowess is calculated when it
resolves.
Tidings of Bold Spies
 Tidings of Bold Spies only copies attacks, not effects
that allow certain creatures to become
automatic-attacks.
Tolfalas
 Card Erratum: Should read: "Playable: Items (minor,
major, greater*) *Scroll of Isildur
only."
Tom Bombadil
 Card Erratum: Change "that targets a company" to "that
targets a company, or an entity
associated with a company."
Traitor
 Card Erratum: Replace the last paragraph with "This card
is discarded when a character
fails his corruption check."
 Two Traitors have no extra effect and are both discarded
with the next failed corruption
check.
 Traitor cannot be revealed as an on-guard card.
 This is an attack with the same race as the character
attacking, and a normal prowess of ten
plus the character's prowess.
 Characters facing a Traitor when it is not their turn may
not play resources, but may still tap
for full prowess.
Treebeard
 Card Erratum: Replace "Redhorn Gap" with "Redhorn Gate."
 May tap to give +1 prowess to another character facing an
automatic- attack, or hazard
keyed to his site.
True F na
 Combat modifiers that modify prowess only against a
strike do not count when determining
the Wizard's prowess.
 When this spell is used against an agent, the agent does
not receive the two 6-sided dice
bonus.
 See also Turn Sequence, Site Phase, Company versus
Company Combat.
Twilight
 Card Erratum: Add "This card may be played at any time
during any player's turn."
 Can target a card that has not yet resolved.
 Can be played as a resource during your opponent's turn.
"Two-headed" Troll
 Makes a company overt.
-= UUU =-
The Under-galleries
 You cannot play Morannon at The Under-galleries. However,
you can play Ancient Stair
from Morannon, move to The Under-galleries, and zip back
to Morannon at the end of the
turn.
Ursiev of Treachery
 You may not use this item to assign a third strike to the
character.
Use Palant�r
 Card Erratum: Change text to "Sage only. Tap sage to
enable him to use one Palant�r he
bears for the rest of the turn."
Use Your Legs
 All strikes by the entire company count for capturing
Hobbits.
 The characters placed off to the side are not considered
prisoners for MP purposes.
-= VVV =-
Veils Flung Away
 Card Erratum: Each body check is modified by -1, not +1.
Vilya
 Card Erratum: Vilya should now read: "Playable on Elrond
only. +4 prowess, +2 body, +6
direct influence until the end of the turn. If Elrond is
at Rivendell and your play deck has at
least 5 cards in it, you may take 3 resource cards of
your choice from your discard pile and
shuffle them into your play deck. Elrond makes a
corruption check modified by -3. Cannot
be duplicated on a given turn."
Voices of Malice
 May be played during the site phase by a character in
another company, as if he were in the
company resolving their site phase.
-= WWW =-
We Have Come to Kill
 We Have Come to Kill may be used to bring in agents, but
not Ringwraiths.
 You must have enough influence to control the character
to play this card.
Were-worm
 Wounding an ally discards an item.
Where There's a Whip
 Only characters with a mind and prowess less than the
Whip bearer's will untap.
 The body check will discard Orcs and Trolls.
White Mountains
 The "otherwise" on this card should be read as
"alternatively."
The White Tree
 Card Erratum: Add "Discard the Sapling of the White
Tree."
Will of Sauron
 Long-events are only discarded if Will of Sauron ceases
to be in play, not if one particular
card leaves play.
The Windlord Found Me
 Can be used to recover a Wizard discarded with Sacrifice
of Form.
 You can play your Wizard at the Haven when you store this
card even if Saw Further and
Deeper is in play.
 Card Erratum: Add "If you do not place this card with a
character after the attack, discard
it."
Winds of Wrath
 See Rulings by Term, Card Effect Limitations.
Winged Change Master
 Only affects Radagast when using region movement.
Witch-king of Angmar
 Although he becomes a long-event when tapped, he is
discarded when the effect resolves
just like other Nazg l. The long-event effect will remain
until the appropriate time.
 See also Rulings by Term, Nazg l.
Withdrawn to Mordor
 To discard an on-guard card with Withdrawn to Mordor you
must do so before the card is
revealed.
 The "playable on ..." conditions of the first paragraph
do not apply to the second paragraph.
Wizard's Laughter
 Card Erratum: Change "Wizard only." to "Wizard only
during opponent's site phase."
Wizard's Myrmidon
 Can be played wiht another card, like Squire of the Hunt,
that reduces the influence required
to control the character. Use the lower number to control
the character.
Wizard's Ring
 Card Erratum: Replace "Ignore any effect that would
discard this item" with "Cannot be
stored, stolen, or transferred."
 This is not a ring item.
Wolf-riders
 The "playable on ..." conditions of the first paragraph
do not apply to the second paragraph.
Wolves
 Card Erratum: Change "Animals" to "Wolves."
Worn and Famished
 See Rulings by Term, Card Effect Limitations.
The Worthy Hills
 Since this site never taps, no free minor items may be
played here.
 (minion) The Worthy Hills effect of not tapping does not
interfere with the satisfying of
active conditions.
Woses of Eryn Vorn
 Card erratum (minion version): Change "Man faction" to
"Wose faction."
Back to Middle-Earth
Back to CRF

ERRATA - https://groups.yahoo.com/neo/groups/met ... ages/17274

Code: Select all

17274crf15 Errata
Expand Messages
vnorton@mindspring.comJun 28, 1999
Complete Errata Listing
Rules Errata
 When a company splits, any of the resulting companies can
move with region movement.
Region movement is not limited to one company of a split.
 You may play a character if you do not have enough
influence to control them. However, if
there are any characters you do not have the influence to
control at the end of your
organization phase, the character you brought into play
this turn must be returned to your
hand.
 An on-guard may only be revealed if it could have also
been played during the
movement/hazard phase. This means all targets of the card
must have existed during the
movement/hazard phase in order for the card to be
revealed.
 A tapped agent may take an action to untap (i.e., move
from tapped status to utapped status).

 An agent may tap to play creatures at a site if the
company is moving to the site.
 Attacks keyed to Darkhavens are considered detainment.
[effective 11/17/97]
 Dragons Rules, Characters Facing Multiple Strikes: Change
"are then considered to be
canceled" to "are thenn considered to be successful."
 Dragon Rules, Hoards: Change "Each site with a Dragon
automatic-attack (i.e., each
Dragon's Lair) contains a hoard" to "Each site which had
a Dragon automatic-attack at the
beginning of the turn contains a hoard."
 White Hand Rules, Playing and Using Resource, Targeting
Site and Resource Cards: change
both instances of "resource card may not target/affect"
to "resource event card may not
target/affect."
 Agent attacks against minions are always detainment.
[Effective 8/27/98]
 Corruption cards must always start a chain of effects.
[Effective 8/27/98]
 @ If a company returns to it's site of origin, it must do
nothing during it's site phase. A
company failing it's underdeeps movement roll is not
effected by this rule.
 @ Hazard effects in play that affect attacks have no
effect on company vs.company combat.
 @ Balrog players receive no MPs for hero items played at
their darkhavens.
 Card Errata
 Akh rahil: Change "...gives -1 penalty to one..." to
"...modifies any one character's body by
-1 for the rest of the turn.
 Alatar: Change "he must tap and make a corruption check
immediately following the
attack." to "he must make a corruption check immediately
following the attack, and, if
untapped, he must tap."
 Align Palant�r: Add "May not be duplicated on a given
Palant�r."
 Arkenstone: (minion version): Change "and all cards he
controls" to "and all non-follower
cards he controls.' [Effective 7/13/96]
 Army of the Dead: Add "May not be influenced by an
opponent."
 Assassin: Gives 2 MP, not 1.
 A Strident Spawn: Add "Unique." [Effective 8/27/98]
 Bill the Pony: The body should be 10, not 6.
 Book of Mazarbul: Replace "tap the bearer during the
organization phase" with "tap Book
of Mazarbul during your organization phase."
 Corsairs of the Umbar: Add "May also be played at any
sites in Elven Shores, Eriadoran
Coast, Andrast Coast, Bay of Belfalas, or Mouths of the
Anuin."
 Cracks of Doom: Add "Only playable during the site
phase." Remove "Otherwise, discard
The One Ring."
 Cruel Caradhras: Replace "Minas Morgul" with "Imlad
Morgul."
 Deep Mines: Add "Cannot be duplicated on a given
Wizardhaven." [Effective 4/20/98]
 Deeper Shadow: This is a short-event, not a long-event.
 Dodge: Replace "his body check is modified by -1." with
"his body is modified by -1 for the
resulting body check."
 Dragon's Hunger: Replace "Otherwise, the attack is
canceled." with "Otherwise, the attack
is canceled and the opponent must reveal his hand."
 Drowning Seas: Remove "Cannot be duplicated."
 Dwarven Ring of B vor's/Dr�in's Tribe: One "reshuffle the
play deck" is sufficient.
 Dwarven Ring of Th�lor's/Thr r's Tribe: Values in
parenthesis and brackets apply to
Dwarf bearer. The prowess/body modifications should read:
"+2(4)/+1."
 Ent-draughts: Replace "as a minor item" with "in addition
to an ally or faction which has
been successfully been played at Wellinghall."
 Foolish Words: Add "Cannot be duplicated."
 @ Fortress of Isen: Remove "A company moving to or from
Isengard is not considered to
be moving through Gap of Isen (including one less
Borderland in their site path."
 @ Fortress of the Towers: Remove "A company moving to or
from White Towers is not
considered to be moving through Arthedain (including one
less Wilderness in their site
path."
 Giant: Add "Giant."
 Great Goblin: Add "Unique. Orc. One Strike."
 Great Lord of Goblin-gate: Add "Unique."
 Great Ship: Add "Tap a character in target company during
the organization phase to play
Great Ship on that company." Replace "...contains a
coastal sea region..." with "...contains a
coastal sea region and no consecutive non- coastal sea
regions..."
 @ Guarded Haven: Remove "A company moving to or from this
site is not considered to
be moving through the region containing the site
(including one less region in their site
path."
 Gwaihir: Should read "you may discard Gwaihir during the
organization phase to allow his
company..."
 Heedless Revelry: Change "after the successful play" to
"in response to the play." Effective
8/27/98]
 Hold Rebuilt and Repaired: "Playable during the site
phase."
 Horses: Add "Playable only at the end of the organization
phase."
 Huorn: Add "Awakened Plant."
 Ice-orcs: Change the Shadow-hold symbol into a Ruins &
Lairs .
 Ioreth: Replace "Healing card" with "Healing effect."
 Iron Shield of Old: Add "Shield." [effective 11/17/97]
 Lucky Search: Replace "Discard all revealed cards except
the item." with "Reshuffle all
revealed cards except the item back into the play deck."
Add at the end of the first paragraph
"Discard item if the scout is wounded by this attack."
 Lure of Nature: Replace "at the end of each
movement/hazard phase" with "after all other
hazards have been played."
 Mallorn: The first sentence should read: "Playable at Bag
End only if Earth of Galadriel's
Orchard is stored there."
 Morannon: Should read "This card is used as a Dark-hold
site card in the region of Ud n
that is moved to..."
 Mouth of Sauron: Add "Man."
 Muster: Replace entire text with: "Warrior only. An
influence check against a faction by a
warrior is modified by adding the warrior's prowess to a
maximum modifier of +5."
 Neeker-breekers: Add "Does not effect Wizards."
 Noble Hound: Add the sentence: "If Noble Hound is tapped
or wounded, treat it as though
it were untapped for the purposes of assigning strikes."
 No Escape From My Magic: Change "Playable on any faction
in play" to "Playable on any
unique faction in play."
 Old Forest: Replace "healing cards" with "healing
effects."
 Old Man Willow: Add "Awakened Plant."
 The Old Thrush: Add "Cannot be duplicated on a given
attack."
 Open to the Summons: Replace "minion company" with
"company."
 Padding Feet: Replace the first sentence with: "Playable
during the site phase on a lone
scout minion (no other characters or allies in his
company) at the same site as an opponent
hero company containing a hobbit."
 @ Palantir of Elostirion: This item does not give M.P.s
to a Fallen-Wizard, regardless of
other cards in play.
 @ Palantir of Orthanc: This item does not give M.P.s to a
Fallen-Wizard, regardless of
other cards in play.
 Plague: Change "At the end of the target's
movement/hazard phase" to "At the end of your
opponent's turn." [Effective 8/27/98]
 P kel-men: Add "P kel-creature."
 Quiet Lands: Replace "is reduced to half its original
prowess (rounded up)." with "is
reduced by half (rounded up)."
 Rebuild the Town: Replace "Playable on" with "Playable
during the site phase on."
 Reluctant Final Parting: Add "Determine nearest Haven
using site cards of the same
alignment (minion/hero) as the ally." [Effective
4/20/98]
 Rescue Prisoners: This cards gives 2 marshalling points,
not 3. Add "You receive the
marshalling points for this card only when it is stored."
 Rhosgobel: Replace "healing cards" with "healing
effects."
 @ Rhosgobel: Fallen Wizardhaven. Remove "A company moving
to or from Rhosgobel is
not considered to be moving through Southern Mirkwood
(including one less Dark-domain
in their site path."
 Ringlore: Add "Playable only during the site phase. Tap
the sage and the site."
 River: Should read "Playable on a site. If a company that
has moved to this site this turn
does not tap a ranger, it must do nothing during its site
phase."
 R�ac the Raven: Replace "no modifications to the
influence check are required." with "treat
this influence check as if it was made by a diplomat."
 Sacrifice of Form: Replace "-3 to any body checks" with
"+3 to any body checks."
 Siege: Change the Border-land symbol in the first line to
a Border- hold symbol.
 Shadowfax: Change to "an additional site card may be
played and an additional
movement/hazard phase."
 Silent Watcher: Gives 1 marshalling point, not O. Add "P
kel- creature."
 Slayer: Gives 2 marshalling points, not 0. Add "Slayer."
 Stay Her Appetite: Change "plus two" to "plus five."
[effective 11/3/97]
 Summons from Long Sleep: Change "When the reserved
creature is played, another
Dragon or Drake may be reserved." to "Discard this card
after the reserved creature attacks."

 Thorough Search: Replace "...to play any item normally
found at its current site." with
"...to play a minor, major, or gold ring item normally
found at its current site."
 Tolfalas: Should read: "Playable: Items (minor, major,
greater*) *Scroll of Isildur only."
 Tom Bombadil: Change "that targets a company" to "that
targets a company, or an entity
associated with a company."
 Traitor: Replace the last paragraph with "This card is
discarded when a character fails his
corruption check."
 Treebeard: Replace "Redhorn Gap" with "Redhorn Gate."
 Twilight: Add "This card may be played at any time during
any player's turn."
 Use Palant�r: Change text to "Sage only. Tap sage to
enable him to use one Palant�r he
bears for the rest of the turn."
 Veils Flung Away: Each body check is modified by -1, not
+1.
 Vilya: Vilya should now read: "Playable on Elrond only.
+4 prowess, +2 body, +6 direct
influence until the end of the turn. If Elrond is at
Rivendell and your play deck has at least 5
cards in it, you may take 3 resource cards of your choice
from your discard pile and shuffle
them into your play deck. Elrond makes a corruption check
modified by -3. Cannot be
duplicated on a given turn."
 The White Tree: Add "Discard the Sapling of the White
Tree."
 Windlord Found Me: Add "If you do not place this card
with a character after the attack,
discard it."
 Wizard's Laughter: Change "Wizard only." to "Wizard only
during opponent's site phase."
 Wizard's Ring: Replace "Ignore any effect that would
discard this item" with "Cannot be
stored, stolen, or transferred."
 Wolves: Change "Animal" to "Wolves."
 Woses of Eryn Vorn (minion version): Change "Man faction"
to "Wose faction."
Back to Middle-Earth
Back to CRF

Post Reply

Return to “Rules & Errata”