As for the second part, if this is to be interpreted as bad weather affecting sites in remote locations, then I still think that what should matter is the region where they sites are located, not how you get there from the closest Haven. Take Shrel-Kain, a perfectly civilised town in a rich borderland (Dorwinion, famous for its wines). Surely if hit by bad weather they would be able to do well, unlike some other places in the middle of a Wilderness and which would thus effectively cut off from the rest of Middle Earth till springs come... Another notable example is Bag End which in the middle of the Shire (site path
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
![Free Domain [-me_fd-]](./images/smilies/me_fd.png)
![Shadow Land [-me_sl-]](./images/smilies/me_sl.png)
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
![Free Domain [-me_fd-]](./images/smilies/me_fd.png)
My proposal would be to have the second part triggered only if the site is actually located within a Wilderness, by changing the corresponding text to
"Additionally, if Doors of Night is in play, each non-Haven site in play within a Wilderness is tapped. Cannot be duplicated."
That would spare the following sites (I'm checking only Hero) with two
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
Bag End
Barad-Dur
Mount Doom
Minas Morgul
Shelod's Lair
Shrel-Kain
Urlurtsu Nurn
Cirith Gorgor
Nursing Camp
and further impact:
Ettenmooors
Cameth Brin
Hermit Hill
Long Galen
which happen to have only one
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
Likewise, for Foul Fumes, the proposal would be to change the second part into
"Additionally, if Doors of Night is in play, each non-Haven site in play within a
![Shadow Land [-me_sl-]](./images/smilies/me_sl.png)
![Dark Domain [-me_dd-]](./images/smilies/me_dd.png)
which would spare only sites in the Withered Heath Dragon country:
Caves of Ulund
Dancing Spire
Gold Hill
Irerock
Finally, it would also make sense to also change the second sentence in Storms of Osse into
"Each non-Haven site in play within a
![Coastal Sea [-me_cs-]](./images/smilies/me_cs.png)
Indeed, again it does not make sense that this would those inland sites
Gobel Mirlond
Haudh-in-Gwanur
Nurniag-Camp (site path
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
![Free Domain [-me_fd-]](./images/smilies/me_fd.png)
![Coastal Sea [-me_cs-]](./images/smilies/me_cs.png)
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
![Shadow Land [-me_sl-]](./images/smilies/me_sl.png)
![Dark Domain [-me_dd-]](./images/smilies/me_dd.png)
Southron Oasis
Urlurtsu Nurn ([-me_wi-]
![Free Domain [-me_fd-]](./images/smilies/me_fd.png)
![Coastal Sea [-me_cs-]](./images/smilies/me_cs.png)
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
![Shadow Land [-me_sl-]](./images/smilies/me_sl.png)
![Dark Domain [-me_dd-]](./images/smilies/me_dd.png)
Variag Camp ([-me_wi-]
![Free Domain [-me_fd-]](./images/smilies/me_fd.png)
![Coastal Sea [-me_cs-]](./images/smilies/me_cs.png)
![Wilderness [-me_wi-]](./images/smilies/me_wi.png)
![Shadow Land [-me_sl-]](./images/smilies/me_sl.png)
that are reachable also from elsewhere.
So in the end, I think that changing the second part of Long Winter and Foul Fumes, as well as similarly fixing Storms of Osse as I suggested would not only a) be thematically consistent but would also b) avoid a clear contradictions in how these cards affects differently the Hero and Minion version of some sites, although this does not apply to Foul Fumes as this would not affect a Ringwraith player. I am not a super expert to judge whether these changes would not greatly unbalance the game. Possibly they may make it easier to reach Mount Doom and One Ring decks, and may reduce the usefulness of Storms of Osse although as far as I know this is already mostly a sideboard card...