21.
URD - BUILDING A DECK - Play Deck wrote:Agents are considered characters in a Ringwraith player’s deck, and hazards in a Balrog player’s deck.
This is misleading. Agents are considered hazards in a player's deck regardless of alignment.
MELE p. 77 wrote:Minion agents included in a Ringwraith's deck count as characters for the purposes of meeting deck requirements.
CRF Introduction wrote:The main thing to remember, when making rulings based on the rules and the cards, is that if it isn't there, then it isn't there. If a card says a site counts as a Haven for purposes of healing, that does not mean the site counts as a Haven for any other purposes. If a card says it can be played as a resource, that does not mean it counts as a resource at any time except when it is being played. Remember: If it isn't there, it isn't there.
Meaning, agents only count as characters for purposes of deck construction but not for other purposes. Of course, a RW player can play an agent as a character. However, a RW player cannot used Weight All Things to a Nicety to recycle an Agent. The RW player would need to use An Unexpected Outpost.
Update:
ICE wrote:Agents in a minion deck are only characters while they are in play as characters, while they are being played as characters, and while you are constructing your deck.
Update 2: interestingly, this was changed again later but the ruling is not documented in the rulings by term, though it was distributed with the CRF.
Announced Rulings [effective 12/8/97]
Agents count as both characters and hazards during the game in a Ringwraith
deck.
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22.
URD - Starting Cards wrote:Editor’s Note: The White Hand rules insert specifically states that its rules for starting characters are exceptions to the rules used for Wizards. The White Hand rules failed to re-include the prohibition against starting an avatar. A player is within their rights to argue that starting a Fallen Wizard character is legal.
This is a bogus positions. An "exception" that starting characters may also include minion characters is not also an exception to the "no wizards" requirement. Just like it is not an exception to the 20 mind or less requirement.
A Fallen-wizard player prepares for play just as a Wizard does, with the following exceptions:
...
Starting Characters
Your starting characters (up to 5) may include hero characters and minion characters, but you may not start a character with a mind greater than 5.
METW Getting Ready to Play wrote:
3) Place one to five starting characters (no Wizards) face down in front of you. The combined mind attributes of these characters must be 20 or less.
There is nothing in MEWH to suggest that all of the other restrictions on starting companies are removed.
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23.
A company may not play any resource during the Site Phase until they have faced all automatic-attacks, unless that resource
directly affects an automatic-attack. Removing an automatic-attack does not directly affect it, although cancelling does [CRF].
Editor’s Note: By this logic, adding an automatic-attack to a site also does not affect the automatic-attack
The Editor's Note is ignorant of ICE's reasoning and is conflating the rules on playing resources in the site phase with the rules on revealing hazards on-guard as mentioned above.
ICE's reasoning is that removing an automatic-attack using Rebuild the Town or Hidden Haven affects directly affects the site itself but does not directly affect the automatic attack (of course, the automatic attack is indirectly affected because it is removed).
ICE Digest 52 wrote: Modifying what the card says is targeting the site, as in Rebuild the Town removing the automatic-attack. Affecting the attack as you are facing it is not targeting the site.
The on-guard rules allow for revealing a "hazard that can modify the automatic-attack." The on-guard rules don't require the hazard to "directly affect an automatic-attack."