some rules ideas to generate a new impulse in the scene
Posted: Sun Sep 18, 2011 1:07 pm
At D/A/CH masters, Heiner suggested a rulechange to me that would create a new impulse in deck building in tournaments, and would at the same time make any need to balance the Balrog alignment obsolete.
His proposal: characters are no longer worth marshalling points. As a result, the minimum amount of MP's needed to call the council will be lowered to 15.
rationale: squatter decks that depend heavily on character mp's will be decreased in power, and other more active mp gathering decks will come to the forefront (again).
my opinion: it is a drastic change in the game that runs the risk of alienating some people, but it is certainly worth a try (and I suggested as much to Wolfgang for next Lure).
Personally I never quite understood why characters are worth mp's anyway, as you need not perform any actions (normally) to play them, so basically you're just cashing in your amount of GI/DI. But, it is of course a basic ICE design, and there is no direct or real problem we'd be solving...
We also discussed an intermediate solution: any player's maximum character mp amount will be 5. As a result, amount of MP's needed to call the council will be lowered to 20.
This way you still get some reward for your characters (and opponent for killing them), but it levels the playing field more between alignments.
I'd like to hear your thoughts on these ideas.
cheers
His proposal: characters are no longer worth marshalling points. As a result, the minimum amount of MP's needed to call the council will be lowered to 15.
rationale: squatter decks that depend heavily on character mp's will be decreased in power, and other more active mp gathering decks will come to the forefront (again).
my opinion: it is a drastic change in the game that runs the risk of alienating some people, but it is certainly worth a try (and I suggested as much to Wolfgang for next Lure).
Personally I never quite understood why characters are worth mp's anyway, as you need not perform any actions (normally) to play them, so basically you're just cashing in your amount of GI/DI. But, it is of course a basic ICE design, and there is no direct or real problem we'd be solving...
We also discussed an intermediate solution: any player's maximum character mp amount will be 5. As a result, amount of MP's needed to call the council will be lowered to 20.
This way you still get some reward for your characters (and opponent for killing them), but it levels the playing field more between alignments.
I'd like to hear your thoughts on these ideas.
cheers