Also, there is a misconception that ICE rulings that didn't make it into the CRF are somehow "wrong." Such a practice would clearly be confusing as it would require everyone reading the rulings to go and cross-check the CRF weeks/months later. Instead of just failing to place a ruling in the CRF, the ICE Netrep would explicitly backtrack wrong/outdated rulings with a new ruling. The ICE Netrep explicitly said that rulings that should be obvious from the rules were not included in the CRF. Numerous correct rulings from never made it into the CRF. Numerous correct rulings were removed from the CRF over time. Furthermore, the CRF includes numerous outdated rulings because it was not overhauled with each new version.CoE Charter wrote:We, the members of the Middle Earth Card Game Player community, establish by this charter the Council of Elrond, an organisation whose purpose is to facilitate organized play and to ameliorate the playing environment...
The Council shall enact new rules of play, or modify existing rules of play, upon the assent to two thirds majority vote of a quorum...
Rules enacted or modified shall be ratified only by the affirmative vote of two thirds of the members of metw@silent-tower.org
I've also noticed many incorrect CoE rulings based on what people thought the rules said vs what they actually say.
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Incorrect CoE Rulings:
- CoE 39 and then CoE 98 incorrectly ruled that a Fallen-wizard player can use Thrall of the Voice to play Orcs or Trolls. Instead, Fallen-wzizard players are only allowed to play Orcs or Trolls using Bad Company and Strident Spawn, not Thrall of the Voice.
- Question: Can Thrall of the Voice be played to play a Troll character when Bad Company is not in play?
- ICE Netrep: No
- Question: Hey, I was wondering if anyone could answer me this question... While a fallen wizard, do you need to have Bad Company in play to play with Half-Orc characters??
- ICE Netrep: Either that or a Strident Spawn. That is required to bring them into play. Once they are in play the no longer care.
- Question: Can Thrall of the Voice be played to play a Troll character when Bad Company is not in play?
- CoE 51 incorrectly ruled that the Resource Player decides the order of applying the effects of The Moon is Dead and Plague of Wights per Annotation 9 rules on Passive Conditions. The correct rule to use is Annotation 26, which may let the Hazard Player decide. The ICE Netreps consistently ruled that the Hazard Player can decide the order based on Annotation 26.
- Question: When you have multiple hazard strike enhancers in play (permanently, with Will of Sauron) like The Moon is Dead and Plague of Wights, which takes place first? This is important since the Plague doubles the attacks (which is even worse after you play Chill Douser).
- ICE Netrep: If both are in play at the beginning of the movement/hazard phase, the hazard player decides what order they take effect in. For the rest of the phase, effects are applied in the order they resolved.
- ICE Netrep: When the play would matter is with Rumor of the One, The Balance of Things and a character with only a 2 CP ring item. If they were both in play at the start of the movement/hazard phase the hazard player would decide the order they were applied in, otherwise they would be applied in the order they resolved. If Rumor of the One is applied first, the CPs would be 6, if Balance is applied first, the CPs would be 5.
- Challenge Deck Rules p. 43 - "The key is to turn them into monsters with bonuses from The Moon Is Dead, Plague of Wights, and Chill Dousers. For example, you can reasonably create a Ghouls attack of 14 strikes at 10 prowess." This is not reasonably possible if Annotation 10 were used instead of Annotation 26.
- Question: When you have multiple hazard strike enhancers in play (permanently, with Will of Sauron) like The Moon is Dead and Plague of Wights, which takes place first? This is important since the Plague doubles the attacks (which is even worse after you play Chill Douser).
- Numerous CoE Rulings incorrectly hold that hazards have no effect on Company v. Company Combat. The CoE Netrep appears to have been ignorant of the Errata to the rules on CvCC in the CRF.
- CRF - Rules Errata: Hazard effects in play that affect attacks have no effect on company vs.company combat.
- ICE Netrep: The hazard "Night" is an excellent example for the new rule. The card text reads: "The prowess of each non-ranger Dunadan is modified by -1. Additionally if Doors of Night is in play, the prowesses of all attacks are are modified by +1 and the prowess of each Man and
Dunadan is modified by -1. Cannot be duplicated." During company vs. company combat, with Doors of Night in play, non-ranger Dunadan have a -1 prowess and additionally all Man and Dunadan characters have an additional -1 prowess. Since the plus to prowess directly effects attacks, it has no effect on CvC combat.
- CoE 105 incorrectly ruled that the hazard player may play resources when facing an attack from Traitor or Hounds of Sauron. The rules do not allow for resources to be played in these situations.
- CRF - Traitor: Characters facing a Traitor when it is not their turn may not play resources, but may still tap for full prowess.
- Question: If Traitor is activated due to a corruption check made during your OPPONENT's turn (Ren Unleashed) can the target of the traitor tap to face the strike and use combat resources (Lucky Strike, Risky Blow) in a strike sequence like CvCC?
- ICE Netrep: No.
- Question: Regardless of whose turn it is can the attack due to Traitor be cancelled ?
- ICE Netrep: Resources can only be played on your turn. Traitor does not currently give an exception to that rule.
- ICE Netrep: Hounds of Sauron does not create a company vs. company combat. You may use Hounds of Sauron instead of company vs. company combat. Since it isn't CvC, it doesn't follow the rules of CvC.
- CoE 110 incorrectly ruled Wizard's River-horses, played in response, can discard a tapped Nazgul event. In addition, CoE 111 incorrectly ruled that Marvels Told/Voices of Malice can discard a tapped Witch-king of Angmar event. These rulings are incorrect because tapped Nazgul events are not in play.
- Question: I know Marvel's Told cannot cancel the effect of a Nazgul after it has tapped and become a short-event. Can *Wizard's River Horses* played in response to the tapping of a Nazgul, cancel the effect of the Nazgul event?
- ICE Netrep: I would say no. The event is not in play, or in anyone's hand. Where is being discarded from? My point is that resolving cards are never discarded elsewhere in the game, and nothing in the rules says their effect would be cancelled even if they were.
- CoE 105 incorrectly ruled Promptings of Wisdom only cancels one effect, not both types of hazard effects (ie those that return to origin and those that tap the site.) This is incorrect because Promptings of Wisdom includes a list of canceled hazard effects based on its of a colon [ : ].
- Question: those cards like Promptings of Wisdom, Goldberry, Piercing all Shadows and Govern the storms... What does the OR mean? Does it mean if you tap them it cancels BOTH effects, or just the effect that you choose to cancel.
- ICE Netrep: First, Goldberry doesn't have an OR in her text, so this doesn't apply to her card. The key here is that using Promptings of Wisdom, Piercing All Shadows and Govern the Storms "Cancel all hazard effects for the rest of the turn that:" everything after the 'that:' is canceled. There is no choice. There are two different types of things canceled. Note, if the OR would have been an AND the hazard would require both conditions to be canceled.
- CoE 12 incorrectly ruled that Bane of the Ithil-Stone will stop Pallando's ability to look at the top card of the opponent's discard pile. This is incorrect because Pallando's effect "opponent must discard his cards face up" is not an effect that causes a player to search or look at cards.
- Question: Pallando: Do you get to look at the cards your opponent discards if Bane of the Ithil-stone is in play?
- ICE Netrep: Pallando only makes the opponent discard face up, this doesn't get affected
by the bane.
- ICE Netrep: Pallando only makes the opponent discard face up, this doesn't get affected
- ICE Netrep:Bane would prevent Pallado's player from searching through the face-up discards, which he can do, but would not prevent him from forcing a player to discard face up.
- ICE Netrep:Pallando forces you to discard face up. This is not looking through anything, it is discarding face up. Bane does not apply.
- Question: Pallando: Do you get to look at the cards your opponent discards if Bane of the Ithil-stone is in play?