Fornost Erain : 23& 24 juin 2018

Moderators: Darksatin, Fangorn

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Logain
Ex Council Member
Posts: 147
Joined: Fri Dec 31, 2010 4:58 pm

PROGRAMME :
SAMEDI
Tournoi format Scénarios (classiques ou Dream cards acceptés), une ronde de chauffe à 10h, puis repas, puis 13h-20h.

SAMEDI SOIR
Jeux de société.

DIMANCHE
Tournoi format Scénarios classique uniquement, 10h-16h.

PRESENTS :
Si je ne me trompe pas on sera 14 joueurs ! :

Vendredi soir : Ernst, Dominique, Eric & Stefie, Patrice.
10 Samedi et dimanche : Franck, Maxime, moi et Dominique, Eric (& Stefie non joueuse ira visiter Paris sans doute), Patrice, Clément, Roman, Vincent Fernandez et son frère, .
Samedi soir pour jeu de société : ceux de samedi et dimanche + j'espère avoir Denis et éventuellement son pote en plus, et Didier le pote de Franck
Samedi seulement : + Ludovic - ?
Dimanche seulement : + Romaric, Guillaume Daudin, un débutant ou presque que nous devons rassurer sur le fait qu'il passera un bon moment avec nous ;o).

Dominique ramène des decks pour Guillaume, Roman (deck Return of the King), Romaric (deck The Rohirrim).
Dominique, Patrice, Eric & Stefie dorment sur place.

Localisation :
Je suis à 15 mn en ligne droite du RER E Rosny sous Bois, et à 20 mn en zig zag (google maps conséillé) du A Val de Fontenay
184 rue du général Leclerc
93 110 Rosny sous Bois
06 89 18 10 28

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Hamburger Scenario Tournament - International Rules February 2018
This tournament format has been created by the players of the Council of Pelargir group, from Hamburg, Germany. They have been playing it for years in a league system, with a decreasing point system for the players re-using the same deck.
More recently, the French community has played the Hamburger Scenario Tournament format in single event tournaments, and has elaborated these international rules, with a different (and appropriate) tournament point system.
I : THE RULES
I.1 General:
With the following annotations normal tournament rules apply:
• We play 2-deck games, one game lasts 90 minutes (the player who didn't start finishes his turn or gets a final turn). We play 10 minutes more than normally to have a better chance to win the scenarios. But if The One Ring is destroyed (hero success), or stored at Barad-dûr (minion success), the game ends immediately. Nevertheless, the other player must make his corruption checks (to verify the scenario conditions at the end of the game).
• You need 25 Marshalling Points to call the council. (Please check the normal tournament rules if you are not familiar with them!)
• You can have a 30 card sideboard deck.
• You may play only Wizard and Ringwraith scenarios (i.e. normal Wizard or Ringwraith decks).
I.2 Banned Cards:
You may not include the following cards in any of your decks :
• Long Winter
• Storms of Ossë
• Foul Fumes
(i.e. no hazard that may tap a site may be included!)
I.3 German Promos cards :
German Promos cards are tournament legal (in their original version, not the DC ones).
I.4 Card Ruling :
Neither so Ancient Neither so Potent gives items MP.
I.5 Special rules :
* You may attempt to influence resources (items, allies) or characters controlled by a Wizard/Ringwraith. For items influence attempts, a Wizard/Ringwraith has a mind of 10.
* Any character may be brought into play under general or direct influence at his home site (even if your Wizard/Ringwraith is in play but not at the site), if you have another character present at that site. (Dreamcard rule)
* Characters and allies at a Haven heal from wounded to untapped during the untap phase. Characters and unique allies at their home site heal from wounded to untapped during the untap phase. (from a Dreamcard rule)
I.6 Optional rules : (it is up to the players to decide if these rules are used or not in the tournament)
* For the first round (only), you cannot play against a player with the same scenario (each player indicates his scenario on his tournament sheet).
* Before each game, each player makes a 2 dice-roll. The player with the highest roll can choose his Wizard/Ringwraith (so, he put 3 copies of his Avatar into his deck, showing them to his opponent) or he can choose to play first (or not), but before the character draft. If necessary, the other player must choose another Wizard/Ringwraith (he discards the copies of the same Avatar).
If the player with the highest roll had not chosen a Wizard/Ringwraith, the other player can do it. If the player with the highest roll had chosen a Wizard/Ringwraith, the other player can choose to play first (or not). (from a Belgian variant)
I.7 Alignments :
You are only allowed to play a Wizard or a Ringwraith deck. Fallen-Wizard decks and Balrogs decks are not allowed. You may only play a Ringwraith deck if your opponent also possesses a Ringwraith deck. In this case, each player makes a 2 dice-roll. The player with the highest result chooses to play Wizard against Wizard, or Ringwraith against Ringwraith. If you have a Ringwraith deck, you must also have a Wizard deck, that is to protect the beginners for playing against a Ringwraith deck.
Wizard decks are always playing against Wizards, Ringwraiths decks are always playing against Ringwraiths, so you can directly build your hazard deck for this. Only changing between one Wizard and one Ringwraith deck is allowed during a scenario tournament. You may not change your Wizard deck or your Ringwraith deck during the tournament.
I.8 Tournament formula :
For 4 or 5 players : it is a Round-robin tournament. Each player play once against each other player.
For 6 players or more : it is a Swiss System tournament. The number of rounds is dictated by the number of participants :
6 - 8 players : 3 rounds
9 - 16 players : 4 rounds
17 + players : 5 rounds
For the first round only, players are paired off randomly. For each round after the first round, each player is paired off with another player with the same (or the closest) total of tournament points. The same players can not play each other more than once.
I.9 Scoring :
The most important difference to a regular tournament is that you do not only get tournament points for marshalling points, but also for fulfilling the requirements of a certain scenario. You must choose a scenario among the list in II.1 (Wizard scenarios), and, if you want, another in II.3 (Ringwraith scenarios).
Scenario-Points :
If the player wins due to MPs :
• 7 TPs for a difficult scenario
• 6 TPs for a medium-hard scenario
• 5 TPs for an easy scenario
If the player loses due to MPs :
• 5 TPs for a difficult scenario
• 4 TPs for a medium-hard scenario
• 3 TPs for an easy scenario
If there is a tie :
• 6 TPs for a difficult scenario
• 5 TPs for a medium-hard scenario
• 4 TPs for an easy scenario
You can win several different scenarios with one same deck (there are some possible scenarios). In that case, you get always 7 tournament points.
MP-Rating-Points :
If a player has at least two times the number of MPs of his opponent, or destroy The One Ring, or store it at Barad-dûr (for a minion player), it is a decisive victory. Otherwise, it is a marginal victory.
• decisive victory : 4 TPs
• marginal victory : 3 TPs
• tie : 2 TPs
• marginal defeat : 1 TP
• decisive defeat : 0 TP
• a bye : 3 TPs (you have a bye if you are ready to play, but no opponent is available)
• drop : 0 TP
Scenario-Points and MP-Rating-Points are added up for the total points of a game.
1.10 Tournament Point Ties :
If several players have the same number of TPs at the end of the tournament, the following procedure is established :
1) Head-to-Head results. Tally the number of losses of each tied player from all games played with any other tied players. The player with the fewest total head-to-head wins the tie-breaker. You «lose» a game if you have fewer Tournament Points (Scenario Points + Marshalling Points) than your opponent.
2) The greater number of Scenarios fulfilled (against all players). For each remaining tied players, the player with the greatest number of Scenarios fulfilled wins the tie-breaker.
3) The greatest sum of opponent's scores. For each remaining tied players, add up all of their opponent's Tournament Point totals. The player with the highest sum wins the tie-breaker.
Last edited by Logain on Tue Jun 19, 2018 5:49 pm, edited 8 times in total.
Logain
Ex Council Member
Posts: 147
Joined: Fri Dec 31, 2010 4:58 pm

II : THE STANDARD SCENARIOS
For each scenario the following applies : to fulfill a scenario a player has to meet all deck building requirements during the whole game, and additionally the winning requirements for a certain scenario at the end of the game. You may only refer to the cards in your own deck to meet scenario requirements.
(DR = deck requirements, WR = winning requirements):

II.1 The Wizard scenarios :
1) The Hobbit :
DR: The starting company may only contain the following characters: Bilbo, Dwarves with home site: Blue
Mountain Dwarf-hold.
WR: King under the Mountain is in play. The Arkenstone or Returned Exiles is in play. A company with Bilbo
has successfully played an item, an ally or a faction at The Lonely Mountain, while one of its characters is King
Under The Mountain.

2) Gollum's Fate :
DR: Only the following characters may come into play: Gandalf, Aragorn, Strider, Boromir, Legolas, Gimli,
Frodo, Sam, Pippin, Merry.
WR: Gollum's Fate is successfully played.

3) Return of the King :
DR: Aragorn or Strider is played as the first character.
WR: 3 of the following cards are successfully played: Army of the Dead, The White Tree, Return of the King,
Choice of Luthien.
Remark and Ruling : «Aragorn or Strider is played as the first character » do not mean that he must be played successfully. If
both players play Aragorn (or Strider) simultaneously during the character draft, the two characters «bounce» ; but it do not
prevent to try to play the another Aragorn manifestation card during the rest of the character draft.

4) The Seventh Palantir :
DR: none.
WR: The Ithil-stone is stored at Rivendell or Fate of the Ithil-stone is stored at a Haven.

5) Alliance of Free Peoples :
DR: none.
WR: Alliance of Free Peoples is in play. A company contains at least three characters with a mind higher than 6.
One of those three characters has to be an Elf, one a Man and one a Dwarf. A company containing these characters has a Valiant Sword, successfully played at a non Haven site.
Remark : Alliance of Free Peoples can have been played by either player.

6) The Shire :
DR: none.
WR: Hobbits, Mistress Lobelia, Mallorn and three Hobbit characters are in play.

7) Veins of Arda :
DR: Only Dwarves may be played as characters (but you can play a Wizard).
WR: Mithril has been stored at a Haven.
Remark : Mithril do not need to be in play at the end of the game.

8 ) Heirs of Yavanna :
DR: No Dwarves may be played as characters. Old Road, Great Road and Bridge may not be played.
WR: 2 Woses factions, 3 Ents and 5 Rangers characters are in play. Ghân-buri-Ghân, Ôm-buri-Ôm or Pôn-ora-Pôn is in play.

9) The Stones of Feanor :
DR: No Hobbits may be played as characters.
WR: 4 different Palantiri have been tapped during the game to use their specific ability.
Remark : The Palantiri do not need to be in play at the end of the game.

10) Rebuild the Towns :
DR: none.
WR: Rebuild the Town is in play at the end of the game at (at least) three different sites : Buhr Widu, Haudh-in-Gwanur, Himring, Ost-in-Edhil or Tharbad.

11) The Rohirrim :
DR: none.
WR: Red Arrow, Riders of Rohan, Shadowfax, Great Shield of Rohan and 4 characters with home site Edoras are in play.

12) The Daughters of Vaiya :
DR: No Wizard may be played. Only the following characters may be played : Annalena, Arinmir, Arwen, Eowyn, Galadriel, Galva, Ioreth, Peath, Vôteli, Vygavril. Only the following items may be played : Elf-stone, Emerald of Doriath, Emerald of the Mariner, Gems of Arda, Jewel of Beleriand, Necklace of Girion, Necklace of Silver and Pearls, Noldo Lantern, Phial of Galadriel, Star-glass, Torque of Hues.
WR: 5 characters are in play and each of them possesses an item. Nenseldë the Wingild, Mistress Lobelia or Goldberry is in play.

13) The Firstborn :
DR: none.
WR: Cirdan, Elrond, Glorfindel, Galadriel and Thranduil are in play.

14) The Great Greenwood :
DR: none.
WR: Sauron's holds must be destroyed, the free peoples take the Mirkwood and a king is there. On Sarn Goriwing and Dol Guldur must be played either "Tower Raided" or "Pass the Doors of Dol Guldur". 3 factions played at sites in the Mirkwood must be in play. An Elven character with a home site in Mirkwood is in play.
Marshalling Points may only played at sites in the Mirkwood (or at Sulfur-Deeps). The Mirkwood are the following regions : Southern Mirkwood, Western Mirkwood, Heart of Mirkwood and Woodland Realm.
Remarks : To fullfill the scenario, Pass the Doors of Dol Guldur must be played at Dol Guldur (not only on a company), but has not to be stored at a Haven. Pass the Doors of Dol Guldur must be tapped, i.e. Rescue Prisoners must be played at Dol Guldur.

15) Ithryn Luin :
DR: Only Pallando or Alatar may be used as a Wizard. As characters, only Adrazar, Annalena, Arinmir, Beretar, Folco Boffin, Fram Framson, Galva, Haldalam, Peath, Vôteli, Vygavril and Wacho may be used. WR: Men factions with at least 11 Marshalling Points must be in play. These factions must be playable in regions adjacent to the eastern end of the map. Three "Stolen Knowledge" cards must be in play (or stored).
Remark : Fram Framson can be played with A Chance Meeting.

16) On the Earth, in the Water and in the Air :
DR: none.
WR: A character with no marshalling points must use a ship to go from a site to another site via a Coastal Sea (Great Ship or Belegaer), a horse (Shadowfax, Bill the Pony or Noble Steed) and be in the air (Eagle-mounts or Gwaihir). The character must be brought into play at his home site and must return to his home site with an unique minor item or an hoard minor item. The character must either use the ability of cards mentioned above or the character must successfully play the ally.
Remarks : The character must be in play at the end of the game.
You can fulfill the scenario only once, even if the conditions are met for several characters. Fifteen Birds in Five Firtrees can not be used to fulfill the Eagle-mounts card condition.

17) Reforging :
DR: none
WR: Reforge Anduril the Flame of the West and 2 other items, among Belegennon, Ringil, and Horn der Herausforderung (Horn of Defiance). All reforged items are in play at the end of the game.
Remark : it is not necessary to be at an Haven to play a stored Reforging on an item.

18) Seven for the Dwarf-Lords :
DR: none
WR: 4 Dwarven rings with different effects have been in possession of a Dwarf at the end of a turn and 2 Dwarven factions are in play at the end of the game.
Remark : The Dwarven rings do not need to be in play at the end of the game.

19) The King of Dale :
DR: none
WR: Bard the Bowman kills a manifestation of Smaug, being the only member of the company. While doing so, he must be in possession of an arrow and a bow. Roäc the Raven must be in play when Smaug is killed.
Remarks :
The bows are : Bow of the Galadhrim, Bow of Dragon-horn
The arrows are : Arrows Shorn of Ebony, Black Arrow, Deadly Dart, Red Arrow

II.2 The Wizard Scenarios Difficulty Ratings :
Easy :
3 : Return of the King
6 : The Shire
10 : Rebuild the Towns
11 : The Rohirrim
12 : The Daughters of Vaiya

Medium :
1 : The Hobbit
2 : Gollum's Fate
5 : Alliance of Free Peoples
8 : Heirs of Yavanna
15 : Ithryn Luin
16 : On the Earth, in the Water and in the Air
18: Seven for The Dwarf-Lords
19: The King Of Dale

Difficult :
4 : The Seventh Palantir
7 : Veins of Arda
9 : The Stones of Feanor
13 : The Firstborn
14 : The Great Greenwood
17: Reforging

II. 3 The Ringwraith Scenarios :

A) They Ride Together :
DR: none.
WR: At least 6 Ringwraiths play together "Smoke on the Wind" and are afterwards in play.
Remark : you do not need to have 6 Ringwraiths in play at the end of the game.

B) Prepare the Battle :
DR: none.
WR: All "Lieutenants" (of Morgul, Dol Guldur and Angmar) are in play at their home sites.
The Mouth is at Barad-Dûr by the end of the organisation phase of the scenario player's last turn (and does not
attempt to move) or is at Barad-Dûr at the end of the game.

C) The Ring Will Have but one Master :
DR: none.
WR: "The One Ring" has been played at Bag End and is stored at Barad-dûr. The gold ring item has to be played
and to be tested at Bag End.

D) The Battle at Pellenor-fields :
DR: none.
WR: At sites in the following regions one faction is in play : Harondor, Khand, Nurn, Horse Plains, Dagorlad,
Ûdun, Gorgoroth, Imlad Morgul. "Grond" is in play ; afterwards "Smoke on the Wind" is successfully played at
Minas Tirith.

E) Subdue the Kingdoms of the Men :
DR: none.
WR: At six different border-holds the following marshalling points have been played : 2x "Faithless Steward",
2x "Burning Rick, Cot, and Tree", 2 Men factions (any, and in play at the end of the game).
Remark : the agents need to be at their home sites with "Faithless Steward" at the end of the game.

F) The Wyrmlords :
DR: none.
WR: 5 Dragon factions from 5 different regions are in play.

G) Mordor In Arms :
DR: Only Orc and Troll characters may be played (but you can play a Ringwraith).
WR: Eight unique Orc and Troll factions are played in Barad Dûr, Cirith Ûngol, or Cirith Gorgor by a leader.

H) Lust For Gold :
DR: No Orc and Troll characters may be played (but you can play a Ringwraith).
WR: Four Dwarven characters, Petty-Dwarves and four Dwarven rings are in play.

I) Palantiri in the Hand of Minions :
DR: none
WR: 4 different Palantiri have been tapped during the game to use their specific ability.
Remark : The Palantiri do not need to be in play at the end of the game.

J) The Under-Roads :
DR: Only Orc and Troll characters may be played (but you can play a Ringwraith).
WR: The following MP cards are in play:
- allies : The Balrog and 2 Cave Troll
- items : Ancient Black Axe and 2 Iron Shield of Old
- 3 unique factions playable at an adjacent site to an Under-deeps site.

K) The Spirit of the Rings :
DR: none
WR: 4 Spirit Rings are in play at the end of the game.

L) Brotherhood of the Wolves :
DR: none.
WR: 2 wolves factions are in play. The Warg-king and at least 3 other wolves allies (War-warg, War-wolf) are in
play. All the following cards have been played during the game on a company containing a wolf ally : Hounds of
Sauron, Our Own Wolves and Orc-mounts.

II.4 The Ringwraith Scenarios Difficulty Ratings :
Easy :
E : Subdue the Kingdoms of the Men
L : Brotherhood of the Wolves

Medium:
A : They Ride Together
D : The Battle at Pellenor-fields
G : Mordor In Arms
K : The Spirit of the Rings

Difficult :
B : Prepare the Battle
C : The Ring Will Have but one Master
F : The Wyrmlords
H : Lust For Gold
I : Palantiri in the Hand of Minions
J : The Under-Roads
Last edited by Logain on Mon Jun 18, 2018 9:11 pm, edited 2 times in total.
Logain
Ex Council Member
Posts: 147
Joined: Fri Dec 31, 2010 4:58 pm

FIRST FOLK SCENARIOS Version Alpha 3.1
Alpha material regarding use of DC in the scenario format.
DR : Deck Requirement Deck Requirement for all scenarios : your avatar is a Dwarf-lord or an Elf-lord
WR : Winning Requirement

Level : the difficulty of the scenario
Easy : a well constructed deck should succeed 50 % of the time
Medium : a well constructed deck should succeed 40 % of the time
Difficult : a well constructed deck should succeed 30 % of the time

Theme : the avatar for which the scenario was imagined
Deck Type : the type of deck to succeed the scenario
Dwarf (or Elf) : normally, you can only succeed with characters of this race
Neutral : no specific race is needed to succeed the scenario

Each player must bring 2 decks, ideally an Elf-lord deck and a Dwarf-lord deck. He indicates his preference deck.
If 2 players want to play the same avatar, they make a 2 dice roll. The winner plays this avatar. The other player must play his other deck.

If you succeed several scenarios, you have always 7 TP.
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Darksatin
Posts: 621
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

Samedi 23 juin 2018 :

9 joueurs sont là pour cette première journée. Eric nous présente les beaux tapis de jeux qui seront les prix pour les tournois des Worlds 2018 aux Pays-Bas.
Ce tournoi de Fornost Erain est l'occasion de tester les scénarios First Folk ("non officiels"), qui viennent tout juste d'être élaborés. Les scénarios "classiques" sont autorisés, afin que tout le monde puisse jouer.

Ronde 1 :
Eric (FF) – Ernst (FF) ………….………..…..….25*/8...….11/0
Franck (FF) – Dominique (FF) ………….….….38*/10…..11/0
Clément – Bernard…………………….....………..23/13…….3/1
Maxime – Vincent…………………….....………...24/14…….3/1
Ludovic...........................................bye…………3

Ronde 2 :
Franck (FF) – Eric (FF) …………....….………….31/28*…..3/6
Bernard – Dominique (FF) …………...……...….20/14……3/1
Ludovic – Maxime……………………….......……..29*/15….10/1
Vincent – Clément………………………......……...20/17…....3/1
Ernst.................................................bye.………3

Ronde 3 :
Eric (FF) – Ludovic………….........…………………31*/23*…..8/6
Franck (FF) – Vincent …………………......……….31*/19.…..10/1
Clément - Ernst (FF)………………………….......…25*/18.…..8/1
Bernard – Maxime………………………….......……..18/10..…..3/1
Dominique........................................... bye…………3

* scénario réussi

Le classement final :
1°…Eric (FF)……...Seekers of Knowledge*/Three Rings for the Elven-kings**….…25
2°…Franck (FF)…..Reconquest of Khazam-Dûm**…………………………..........……….24
3°…Ludovic…….....Veins of Arda**…………………………….………………..............……19
4°…Clément…….....Return of the King*…………………………………............……………12
5°…Bernard……......The Shire………………………………………………………..............…..7
6°…Maxime....………Gollum's Fate….………………………………………….............……….5
7°…Vincent…….....…Veins of Arda……………………………………………………...............5
8° ...Ernst (FF)…….. Reconquest of Khazam-Dûm…………………………………........…..4
9°…Dominique (FF) ..Lord of Beasts and Treasures……………………………….......…….4

En tout, seulement 8 scénarios réussis pour 24 tentatives.

La soirée est consacrée à 2 jeux de plateau : Age of War (un jeu de dés) et Shadow Hunters (un jeu à rôle et objectif cachés).


Dimanche 24 juin 2018 :

Ludovic ne revient pas et Eric part visiter Paris. Mais 3 autres joueurs arrivent en renfort.
Dominique veille au chronomètre tout l'après-midi afin que l'on ne se disperse pas et que l'on puisse bien faire 3 rondes.

Ronde 1 :
Roman – Franck…..……..35*/25…………9/1
Vincent – Maxime……….23/18…………..3/1
Bernard – Clément……….20/17…………..3/1
Ernst – Guillaume..…….…22/14…………..3/1
Dominique – Romaric….…18/16…………..3/1

Ronde 2 :

Ernst – Dominique.………41/26……..……..3/1
Clément – Romaric………42*/20..………..…9/0
Guillaume – Maxime……28/24…………..…3/1
Roman – Bernard………..35*/30…………....9/1
Franck – Vincent….……..29/22…………..…3/1

Ronde 3 :

Franck – Bernard…………28*/28…………....7/2
Ernst – Vincent…….……..37/18…..………..4/0
Roman – Clément…………37*/31……...…….9/1
Guillaume – Dominique…...26/26..……....2/2
Maxime – Romaric…..…Anneau*/ …….….10/0

* scénario réussi

Le classement final :
1°…Roman………Alliance of Free Peoples***…………….…27
2°…Maxime……..Gollum's Fate*…………………………...….12
3°…Franck………Seven for the Dwarf-lords*………………..11
4°…Clément..…...Return of the King*………………………..11
5°…Ernst………..Reforging………………………………….......10
6°…Bernard……..The Shire…………………………..……....….6
7°…Guillaume…...Return of the King……………………......6
8°…Dominique…..The Servants of Manwë………….6....... (scénario en test)
9°…Vincent………Veins of Arda……………………………........4
10°…Romaric ……The Rohirrim…………………………......……1

Roman s'impose largement, et qui plus est, avec un deck préconstruit qui lui a été remis à la dernière minute !
De nouveau, un taux de réussite assez bas : 6 succès pour 30 tentatives.

Bravo et merci à Ernst pour ce bon succès avec l'organisation d'un tournoi avec 12 joueurs. Rien n'est encore programmé, mais d'autres événements nous attendent à la rentrée (Lille ?, Nantes…), sans oublier les Worlds 2018 dans un château à Heemskerk (Pays-Bas).
ashitaka
Posts: 41
Joined: Fri Jul 06, 2012 6:57 am
Location: Blois, France

Merci pour le compte-rendu Dominique !
Un grand bravo aux joueurs (notamment Roman, impressionnant :D ) et au plaisir de vous revoir bientôt

Vincent
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