Fornost Erain : 23& 24 juin 2018
Posted: Mon Jun 18, 2018 8:53 pm
PROGRAMME :
SAMEDI
Tournoi format Scénarios (classiques ou Dream cards acceptés), une ronde de chauffe à 10h, puis repas, puis 13h-20h.
SAMEDI SOIR
Jeux de société.
DIMANCHE
Tournoi format Scénarios classique uniquement, 10h-16h.
PRESENTS :
Si je ne me trompe pas on sera 14 joueurs ! :
Vendredi soir : Ernst, Dominique, Eric & Stefie, Patrice.
10 Samedi et dimanche : Franck, Maxime, moi et Dominique, Eric (& Stefie non joueuse ira visiter Paris sans doute), Patrice, Clément, Roman, Vincent Fernandez et son frère, .
Samedi soir pour jeu de société : ceux de samedi et dimanche + j'espère avoir Denis et éventuellement son pote en plus, et Didier le pote de Franck
Samedi seulement : + Ludovic - ?
Dimanche seulement : + Romaric, Guillaume Daudin, un débutant ou presque que nous devons rassurer sur le fait qu'il passera un bon moment avec nous ;o).
Dominique ramène des decks pour Guillaume, Roman (deck Return of the King), Romaric (deck The Rohirrim).
Dominique, Patrice, Eric & Stefie dorment sur place.
Localisation :
Je suis à 15 mn en ligne droite du RER E Rosny sous Bois, et à 20 mn en zig zag (google maps conséillé) du A Val de Fontenay
184 rue du général Leclerc
93 110 Rosny sous Bois
06 89 18 10 28
-----------
Hamburger Scenario Tournament - International Rules February 2018
This tournament format has been created by the players of the Council of Pelargir group, from Hamburg, Germany. They have been playing it for years in a league system, with a decreasing point system for the players re-using the same deck.
More recently, the French community has played the Hamburger Scenario Tournament format in single event tournaments, and has elaborated these international rules, with a different (and appropriate) tournament point system.
I : THE RULES
I.1 General:
With the following annotations normal tournament rules apply:
• We play 2-deck games, one game lasts 90 minutes (the player who didn't start finishes his turn or gets a final turn). We play 10 minutes more than normally to have a better chance to win the scenarios. But if The One Ring is destroyed (hero success), or stored at Barad-dûr (minion success), the game ends immediately. Nevertheless, the other player must make his corruption checks (to verify the scenario conditions at the end of the game).
• You need 25 Marshalling Points to call the council. (Please check the normal tournament rules if you are not familiar with them!)
• You can have a 30 card sideboard deck.
• You may play only Wizard and Ringwraith scenarios (i.e. normal Wizard or Ringwraith decks).
I.2 Banned Cards:
You may not include the following cards in any of your decks :
• Long Winter
• Storms of Ossë
• Foul Fumes
(i.e. no hazard that may tap a site may be included!)
I.3 German Promos cards :
German Promos cards are tournament legal (in their original version, not the DC ones).
I.4 Card Ruling :
Neither so Ancient Neither so Potent gives items MP.
I.5 Special rules :
* You may attempt to influence resources (items, allies) or characters controlled by a Wizard/Ringwraith. For items influence attempts, a Wizard/Ringwraith has a mind of 10.
* Any character may be brought into play under general or direct influence at his home site (even if your Wizard/Ringwraith is in play but not at the site), if you have another character present at that site. (Dreamcard rule)
* Characters and allies at a Haven heal from wounded to untapped during the untap phase. Characters and unique allies at their home site heal from wounded to untapped during the untap phase. (from a Dreamcard rule)
I.6 Optional rules : (it is up to the players to decide if these rules are used or not in the tournament)
* For the first round (only), you cannot play against a player with the same scenario (each player indicates his scenario on his tournament sheet).
* Before each game, each player makes a 2 dice-roll. The player with the highest roll can choose his Wizard/Ringwraith (so, he put 3 copies of his Avatar into his deck, showing them to his opponent) or he can choose to play first (or not), but before the character draft. If necessary, the other player must choose another Wizard/Ringwraith (he discards the copies of the same Avatar).
If the player with the highest roll had not chosen a Wizard/Ringwraith, the other player can do it. If the player with the highest roll had chosen a Wizard/Ringwraith, the other player can choose to play first (or not). (from a Belgian variant)
I.7 Alignments :
You are only allowed to play a Wizard or a Ringwraith deck. Fallen-Wizard decks and Balrogs decks are not allowed. You may only play a Ringwraith deck if your opponent also possesses a Ringwraith deck. In this case, each player makes a 2 dice-roll. The player with the highest result chooses to play Wizard against Wizard, or Ringwraith against Ringwraith. If you have a Ringwraith deck, you must also have a Wizard deck, that is to protect the beginners for playing against a Ringwraith deck.
Wizard decks are always playing against Wizards, Ringwraiths decks are always playing against Ringwraiths, so you can directly build your hazard deck for this. Only changing between one Wizard and one Ringwraith deck is allowed during a scenario tournament. You may not change your Wizard deck or your Ringwraith deck during the tournament.
I.8 Tournament formula :
For 4 or 5 players : it is a Round-robin tournament. Each player play once against each other player.
For 6 players or more : it is a Swiss System tournament. The number of rounds is dictated by the number of participants :
6 - 8 players : 3 rounds
9 - 16 players : 4 rounds
17 + players : 5 rounds
For the first round only, players are paired off randomly. For each round after the first round, each player is paired off with another player with the same (or the closest) total of tournament points. The same players can not play each other more than once.
I.9 Scoring :
The most important difference to a regular tournament is that you do not only get tournament points for marshalling points, but also for fulfilling the requirements of a certain scenario. You must choose a scenario among the list in II.1 (Wizard scenarios), and, if you want, another in II.3 (Ringwraith scenarios).
Scenario-Points :
If the player wins due to MPs :
• 7 TPs for a difficult scenario
• 6 TPs for a medium-hard scenario
• 5 TPs for an easy scenario
If the player loses due to MPs :
• 5 TPs for a difficult scenario
• 4 TPs for a medium-hard scenario
• 3 TPs for an easy scenario
If there is a tie :
• 6 TPs for a difficult scenario
• 5 TPs for a medium-hard scenario
• 4 TPs for an easy scenario
You can win several different scenarios with one same deck (there are some possible scenarios). In that case, you get always 7 tournament points.
MP-Rating-Points :
If a player has at least two times the number of MPs of his opponent, or destroy The One Ring, or store it at Barad-dûr (for a minion player), it is a decisive victory. Otherwise, it is a marginal victory.
• decisive victory : 4 TPs
• marginal victory : 3 TPs
• tie : 2 TPs
• marginal defeat : 1 TP
• decisive defeat : 0 TP
• a bye : 3 TPs (you have a bye if you are ready to play, but no opponent is available)
• drop : 0 TP
Scenario-Points and MP-Rating-Points are added up for the total points of a game.
1.10 Tournament Point Ties :
If several players have the same number of TPs at the end of the tournament, the following procedure is established :
1) Head-to-Head results. Tally the number of losses of each tied player from all games played with any other tied players. The player with the fewest total head-to-head wins the tie-breaker. You «lose» a game if you have fewer Tournament Points (Scenario Points + Marshalling Points) than your opponent.
2) The greater number of Scenarios fulfilled (against all players). For each remaining tied players, the player with the greatest number of Scenarios fulfilled wins the tie-breaker.
3) The greatest sum of opponent's scores. For each remaining tied players, add up all of their opponent's Tournament Point totals. The player with the highest sum wins the tie-breaker.
SAMEDI
Tournoi format Scénarios (classiques ou Dream cards acceptés), une ronde de chauffe à 10h, puis repas, puis 13h-20h.
SAMEDI SOIR
Jeux de société.
DIMANCHE
Tournoi format Scénarios classique uniquement, 10h-16h.
PRESENTS :
Si je ne me trompe pas on sera 14 joueurs ! :
Vendredi soir : Ernst, Dominique, Eric & Stefie, Patrice.
10 Samedi et dimanche : Franck, Maxime, moi et Dominique, Eric (& Stefie non joueuse ira visiter Paris sans doute), Patrice, Clément, Roman, Vincent Fernandez et son frère, .
Samedi soir pour jeu de société : ceux de samedi et dimanche + j'espère avoir Denis et éventuellement son pote en plus, et Didier le pote de Franck
Samedi seulement : + Ludovic - ?
Dimanche seulement : + Romaric, Guillaume Daudin, un débutant ou presque que nous devons rassurer sur le fait qu'il passera un bon moment avec nous ;o).
Dominique ramène des decks pour Guillaume, Roman (deck Return of the King), Romaric (deck The Rohirrim).
Dominique, Patrice, Eric & Stefie dorment sur place.
Localisation :
Je suis à 15 mn en ligne droite du RER E Rosny sous Bois, et à 20 mn en zig zag (google maps conséillé) du A Val de Fontenay
184 rue du général Leclerc
93 110 Rosny sous Bois
06 89 18 10 28
-----------
Hamburger Scenario Tournament - International Rules February 2018
This tournament format has been created by the players of the Council of Pelargir group, from Hamburg, Germany. They have been playing it for years in a league system, with a decreasing point system for the players re-using the same deck.
More recently, the French community has played the Hamburger Scenario Tournament format in single event tournaments, and has elaborated these international rules, with a different (and appropriate) tournament point system.
I : THE RULES
I.1 General:
With the following annotations normal tournament rules apply:
• We play 2-deck games, one game lasts 90 minutes (the player who didn't start finishes his turn or gets a final turn). We play 10 minutes more than normally to have a better chance to win the scenarios. But if The One Ring is destroyed (hero success), or stored at Barad-dûr (minion success), the game ends immediately. Nevertheless, the other player must make his corruption checks (to verify the scenario conditions at the end of the game).
• You need 25 Marshalling Points to call the council. (Please check the normal tournament rules if you are not familiar with them!)
• You can have a 30 card sideboard deck.
• You may play only Wizard and Ringwraith scenarios (i.e. normal Wizard or Ringwraith decks).
I.2 Banned Cards:
You may not include the following cards in any of your decks :
• Long Winter
• Storms of Ossë
• Foul Fumes
(i.e. no hazard that may tap a site may be included!)
I.3 German Promos cards :
German Promos cards are tournament legal (in their original version, not the DC ones).
I.4 Card Ruling :
Neither so Ancient Neither so Potent gives items MP.
I.5 Special rules :
* You may attempt to influence resources (items, allies) or characters controlled by a Wizard/Ringwraith. For items influence attempts, a Wizard/Ringwraith has a mind of 10.
* Any character may be brought into play under general or direct influence at his home site (even if your Wizard/Ringwraith is in play but not at the site), if you have another character present at that site. (Dreamcard rule)
* Characters and allies at a Haven heal from wounded to untapped during the untap phase. Characters and unique allies at their home site heal from wounded to untapped during the untap phase. (from a Dreamcard rule)
I.6 Optional rules : (it is up to the players to decide if these rules are used or not in the tournament)
* For the first round (only), you cannot play against a player with the same scenario (each player indicates his scenario on his tournament sheet).
* Before each game, each player makes a 2 dice-roll. The player with the highest roll can choose his Wizard/Ringwraith (so, he put 3 copies of his Avatar into his deck, showing them to his opponent) or he can choose to play first (or not), but before the character draft. If necessary, the other player must choose another Wizard/Ringwraith (he discards the copies of the same Avatar).
If the player with the highest roll had not chosen a Wizard/Ringwraith, the other player can do it. If the player with the highest roll had chosen a Wizard/Ringwraith, the other player can choose to play first (or not). (from a Belgian variant)
I.7 Alignments :
You are only allowed to play a Wizard or a Ringwraith deck. Fallen-Wizard decks and Balrogs decks are not allowed. You may only play a Ringwraith deck if your opponent also possesses a Ringwraith deck. In this case, each player makes a 2 dice-roll. The player with the highest result chooses to play Wizard against Wizard, or Ringwraith against Ringwraith. If you have a Ringwraith deck, you must also have a Wizard deck, that is to protect the beginners for playing against a Ringwraith deck.
Wizard decks are always playing against Wizards, Ringwraiths decks are always playing against Ringwraiths, so you can directly build your hazard deck for this. Only changing between one Wizard and one Ringwraith deck is allowed during a scenario tournament. You may not change your Wizard deck or your Ringwraith deck during the tournament.
I.8 Tournament formula :
For 4 or 5 players : it is a Round-robin tournament. Each player play once against each other player.
For 6 players or more : it is a Swiss System tournament. The number of rounds is dictated by the number of participants :
6 - 8 players : 3 rounds
9 - 16 players : 4 rounds
17 + players : 5 rounds
For the first round only, players are paired off randomly. For each round after the first round, each player is paired off with another player with the same (or the closest) total of tournament points. The same players can not play each other more than once.
I.9 Scoring :
The most important difference to a regular tournament is that you do not only get tournament points for marshalling points, but also for fulfilling the requirements of a certain scenario. You must choose a scenario among the list in II.1 (Wizard scenarios), and, if you want, another in II.3 (Ringwraith scenarios).
Scenario-Points :
If the player wins due to MPs :
• 7 TPs for a difficult scenario
• 6 TPs for a medium-hard scenario
• 5 TPs for an easy scenario
If the player loses due to MPs :
• 5 TPs for a difficult scenario
• 4 TPs for a medium-hard scenario
• 3 TPs for an easy scenario
If there is a tie :
• 6 TPs for a difficult scenario
• 5 TPs for a medium-hard scenario
• 4 TPs for an easy scenario
You can win several different scenarios with one same deck (there are some possible scenarios). In that case, you get always 7 tournament points.
MP-Rating-Points :
If a player has at least two times the number of MPs of his opponent, or destroy The One Ring, or store it at Barad-dûr (for a minion player), it is a decisive victory. Otherwise, it is a marginal victory.
• decisive victory : 4 TPs
• marginal victory : 3 TPs
• tie : 2 TPs
• marginal defeat : 1 TP
• decisive defeat : 0 TP
• a bye : 3 TPs (you have a bye if you are ready to play, but no opponent is available)
• drop : 0 TP
Scenario-Points and MP-Rating-Points are added up for the total points of a game.
1.10 Tournament Point Ties :
If several players have the same number of TPs at the end of the tournament, the following procedure is established :
1) Head-to-Head results. Tally the number of losses of each tied player from all games played with any other tied players. The player with the fewest total head-to-head wins the tie-breaker. You «lose» a game if you have fewer Tournament Points (Scenario Points + Marshalling Points) than your opponent.
2) The greater number of Scenarios fulfilled (against all players). For each remaining tied players, the player with the greatest number of Scenarios fulfilled wins the tie-breaker.
3) The greatest sum of opponent's scores. For each remaining tied players, add up all of their opponent's Tournament Point totals. The player with the highest sum wins the tie-breaker.