Basically, I had argued that it is possible for the defender in CVCC to play, for instance, Wizard's Flame, because it affects the prowess of a strike. The fact that it also affects the prowess of other strikes is to my mind a happy side-effect. As I read the rule on CVCC, it allows the defender to do things during the strike sequence that directly affect prowess/body (among other things). If the effect also spreads to the rest of the company, no problem.Wacho wrote:Cancelling an attack doesn't cancel the strikes? Why do you say that? I really am curious about this.Zarathustra wrote:Regarding your thought that one cannot play Wizard's Flame while facing a strike in CVCC, I'm afraid I disagree. Canceling an attack does not cancel all the strikes. So the analogy fails. But iff you reduce the prowess of a strike, and that happens to reduce the prowess of other strikes at the same time, there's no problem, as far as I can tell.
I have two other arguments. First if the defender can play cards that affect the attack, then so can the attacker. So then he can save up all of his booster cards and play them after strikes are assigned and there is no cancellation possible. I don't think this is right. Second I think that allowing cards to be played that affect the strike mean exactly that and no more. Cards that affect the strike, singular. I don't read affecting the attack as affecting the strike and vice versa. I'm not sure that your reading of it that way is justified.
I pointed out what I take to be true -- that canceling an attack does not cancel all strikes. David disagrees. I'm not entirely sure I understand why, so I figured I'd bring the question here.