Dwar + modifying prowess/body of Allies

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Konrad Klar
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Bandobras Took wrote: Wed Sep 20, 2017 8:43 pm You're focusing on the wrong thing. "+1 to prowess" is not a purpose of combat.

Adding modifiers from played resources is. It's part of the description of the strike sequence under the rules for combat. In order to do combat, you have to add in all modifiers. An ally counts as a character for the strike sequence because the strike sequence is part of combat.

If Fellowship said "All characters receive +1 prowess. Additionally, all allies receive +1 prowess." then an ally would receive +2 prowess when facing a strike as a result of combat. However, Fellowship does not say that. If an entity meets either requirement, they receive the benefit of the card.
MELE Rules, Combat wrote:· The target's prowess may also be modified due to the play of certain resource and hazard cards. Only one resource card requiring skill may be played against a given strike.
Funny thing is that no member of company is target of Clear Skies, Night, tapping of Dwar, Fellowship etc.
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Bandobras Took
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There are a number of standard modifications to the prowess of each target character facing a strike:
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Konrad Klar
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:oops:
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Konrad Klar
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Bandobras Took wrote: Wed Sep 20, 2017 8:43 pmIf Fellowship said "All characters receive +1 prowess. Additionally, all allies receive +1 prowess." then an ally would receive +2 prowess when facing a strike as a result of combat. However, Fellowship does not say that. If an entity meets either requirement, they receive the benefit of the card.
I do not get the reasoning.
Night wrote:Environment. The prowess of each non-ranger Dúnadan is modified by -1. Additionally, if Doors of Night is in play, the prowesses of all attacks are modified by +1 and the prowess of each Man and Dúnadan is modified by -1. Cannot be duplicated.
Underline mine.

Are not -1 to prowess modifiers for Man and Dúnadan a two separate modifiers?
(Of course an entity that counts both as Man and Dúnadan is hard to encounter in game)
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Bandobras Took
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I read that as a -1 prowess modifier that applies if an entity has at least one of the required races.

However, that -1 modifier does stack with the -1 non-ranger Dunadan modifier, as it is listed as an additional modifier.
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Konrad Klar
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I think that I understand you.
Personally I think that "Additionally" in text of Night indicates that the text after is not alternative, that applies when Doors of Night is in play, to "Environment. The prowess of each non-ranger Dúnadan is modified by -1.".

Example of alternate (not stacking) effects that depend on presence of Doors of Night is the text of The Sun Shone Fiercely.
The Sun Shone Fiercely wrote:Environment. -1 prowess to all Orc, Troll, Dwarf, and Ringwraith characters not at, nor moving to or from, an Under-deeps site. This modification is -2 if Doors of Night is not in play. Cannot be duplicated. 'Go back to the Shadow! You cannot pass.' -LotRII
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