Konrad Klar wrote:Even if ICE's idea was that only cards playable during SS are cards that affects singular strike and nothing else, then rules are not ambiguous on this.
First - modifications to the target's prowess are effects that lasts outside resolving strike and outside resolving attack, so it affects something else.
Second, Strike Modifications does not say about target's body, so if someone want such interpretation that only resources playable during SS are that which makes effect mentioned in Strike Modifications, then he cannot use Miruvor in SS (for example, it would affect strike and would not affect attack as whole). Third, it is curious why rules forbids changing number of strikes and canceling attack afters strike assignation and does not forbid altering of attack at all.
Even if such idea (only cards playable during SS are cards that affects singular strike and nothing else) is cute, I cannot find enough justification for it.
This is rather a straw man argument, Konrad. I don't think anyone is saying you can't have a card that affects a strike and does something else. However, to affect a strike a card has to mention the strike. As far as your examples, Nayra, etc. can clearly be played because they affect the prowess of a character, which is allowed by the rules. While you are correct that affecting body is not mentioned, it may be this is an omission, or it may be that you aren't allowed to use body affecting resources, just like you aren't allowed to use cram in the middle of a strike. You might have to decide to use Miruvor earlier.
You also mentioned in another post that a player is allowed to be inefficent with the play of cards. That of course is true, however you are not allowed to play cards that cannot produce an effect. You can't play And Forth He Hastened on an untapped character.
This is a similar situation to trying to play an attack modifying resource after some of the strikes have been faced. You can no longer modify the whole attack. The card, by definition, is unplayable. The attack is no longer modifiable as a whole.
There is a clear process for the play and resolution of any card. Declaration then resolution and then effect. You only have a chance to cancel or modify something after declaration and before resolution. When an attack is declared you have the chance to cancel it, modify the prowess/body/strikes, etc. Once the attack resolves it's effects are generated. A number of strikes equal to the lesser number of the characters in the company or the amount of strikes of the attack is generated and you deal with those one at a time. You have passed the point where you can change the attack. This is similar to any other card play. Then you deal with strikes, a strike is declared you have the opportunity to modify, you resolve by rolling, and then the effects take place which include any body checks, etc.
As for why ICE specified that you can't change the # of strikes after strike assignment but said nothing about modifying prowess of attack I can only speculate. I imagine though that since such cards mention strikes they decided they needed to be specific about these cards, since you are allowed to modify strikes. However, while they mention strikes they actually modify the attack. This is why you cannot play them after the attack resoulution (which is indicated by assignment of strikes). If they had intended the attack to be modifiable after this point they would have said you can modify the prowess of a strike
or the attack. They do not say this.