Gift of Comprehension V:
Resource Permanent-event (1) 1CP
Playable on a sage during the site phase at Amon Hen. Tap the sage. Tap this card to look at the top two cards of opponent's play deck. When tapped this card gives 1 marshalling point and sage makes a corruption check modified by -1. This card does not untap during the untap phase. If tapped, your opponent may tap a character to untap this card at the start of his organization phase and look at the top card of your play deck; tapping character makes a corruption check modified by -1.
Credit to Gnorcus for the idea behind this card.
OLDER IDEAS BELOW
Gift of Comprehension V:
Short-event
Playable at the end of the organization phase on a sage. Tap the sage and name a non-unique creature. Until the end of the turn, creatures by that name cannot be played on this company. Sage makes a corruption check modified by -2.
Possible requirement to tap a character when its played? Sage?
Or variant:
Gift of Comprehension V:
Short-event
Playable at the end of the organization phase on a company containing a sage. Name a non-unique creature. Until the end of the turn, a character in this company may tap to cancel all attacks of a creature by that name. Sage makes a corruption check modified by -2.
Possible Sage requirement?
[v] Gift of Comprehension
- Thorsten the Traveller
- Ex Council Chairman
- Posts: 1766
- Joined: Tue Feb 06, 2007 1:44 pm
- Location: Tilburg, Netherlands
In version 1 I'd say sage is required to tap, version 2 sage present. First version makes more sense, but is really powerful, it can basically grant you free passage, since most of the time people have only one type of creature vs. one type of site(path). Moreover, since you play this in org phase you can adjust your movement to it if you use spying cards.
If used without those cards, what does it normally amount to? Just a safe passage against Assassins and Nameless Things I would say. I can always 'guess' Cave-drake or Ambusher, but the effect and danger of these are much less. Of course opponent could play multiple Cave-drakes, but in any other situation I'd be better of using concealment (if I have a scout, and providing we let a sage tap to play this card which I think is justified).
One thing I like about this is that it gives ability to adapt your canceller so to speak to opponent's hazard strat. But IKMaY also does that, and I like it better. But here I'd go for option 2, option 1 is drastic.
If used without those cards, what does it normally amount to? Just a safe passage against Assassins and Nameless Things I would say. I can always 'guess' Cave-drake or Ambusher, but the effect and danger of these are much less. Of course opponent could play multiple Cave-drakes, but in any other situation I'd be better of using concealment (if I have a scout, and providing we let a sage tap to play this card which I think is justified).
One thing I like about this is that it gives ability to adapt your canceller so to speak to opponent's hazard strat. But IKMaY also does that, and I like it better. But here I'd go for option 2, option 1 is drastic.
Stone-age did not end because man ran out of rocks.
- Nerdmeetsyou
- Posts: 667
- Joined: Mon Mar 12, 2007 6:30 pm
the 2nd and 3rd version seem like a variant of "I know much about you"....
I think they are not necessary!!!
I think they are not necessary!!!
