Hi,
I have completed the idea of Mark Alfano to built a challengedeck for the each RW. And I have also built a challengedeck for each Fallen Wizard.
Please give me a feedback.
Thanks.
ADDITIONAL RINGWRAITH DECKS
Introduction of the four new Ringwraith Decks
The next four decks are made under the same conditions as the other ten challenge-decks
• Three rare cards
• 30 hazards – at least 12 creatures
• 30 resources
• 110 cards total
Only the size of the sideboard is different to other decks. Because the Akorahil deck needs a lot of sites the sideboard was reduced to 8 cards and so this deck has now 28 sites. The other three decks has 20 cards each in the sideboard.
Also the starting companies are now unique. This means that no other challenge deck has the same unique character in the starting pool. The decks for Ren, Uvatha and Khamul were taken from meccg.net where Mark Alfano posted the decks in 2006. I haven’t changed the original list for resources and hazards. I have just made little changes in the starting company (to make them unique to the other challenge decks – also to the four new one) and I added a sideboard and changed some sites.
The Akorahil deck has the same idea as Mark Alfano’s well known Malady deck. Because of the limit of three rare cards in the a challenge deck the original deck is much more better. But I think that you will get an idea how the original deck is working.
The descriptions of the decks have the same chapters than the old decks. So it is easy to play these decks. But most of the decks are not so quick. So you should play especially against the hero-decks 2-deck. The reason for this is just simple. A ringwraith-player needs a Sudden call to finish the game. This card is in your sideboard. So you need to sideboard it and then you need to draw it. Also the numbers of marshalling points you can get is not so high than in a wizard deck. So you need to slow down your wizard-player-opponent.
Here You find an overview of the Marshalling points each Challengedeck has in deck plus sideboard.
Deck A B C D E F G H I J 1 2 K L M N O P Q R S
characters 12 12 13 15 15 15 12 10 11 17 15 15 15 14 10 13 14 17 13 16 14
allies 2 3 4 5 4 3 3 7 6 4 6 1 3 9 2 3 2 7 3 13 6
factions 15 6 10 19 11 8 10 8 9 18 5 14 7 11 4 11 9 5 17 5 19
Misceneallous 7 9 0 0 3 10 4 0 3 1 12 19 0 0 2 9 25 6 7 8 12
items 12 17 19 10 16 13 15 22 11 13 12 4 26 10 10 9 4 17 4 5 2
total 48 47 46 49 49 49 44 47 40 53 50 53 51 44 28 45 54 52 44 47 53
You see that each deck has enough Marshalling points to call the council.
For any comments please drop me a line. Thanks and have fun.
Lord of Rings
Challenge Deck K Deck List Total: 110 cards
At Start (6)
Dror with Open to the Summons
Gulla [R]
Layos
Surion with Open to the Summons
Other Characters (11)
Ren the Ringwraith 3x
Asternak
Eradan
Hador
Jerrek
Luitprand
Mionid
Odoacer
Pon Opar
Hazards (30)
Creatures
Arthadan Rangers
Ghosts
Nameless Thing
Sellswords Between Charters 3x
Slayer 3x
True Fire-drake 3x
Events
Arouse Defenders
Awaken Defenders
Awaken Minions 2x
Doors of Night 3x
FEAR! FIRE! FOES! 3x
Fell Winter 2x
Incite Denizens 3x
Twilight 3x
Resources (30)
MP Sources
Bright Gold Ring 2x
Dwarven Ring of Thelor's Tribe*
Gold Ring that Sauron Fancies 2x
Minor Ring 2x
Palantir of Orthanc*
Scroll of Isildur*
The Oracle's Ring [R]
War-wolf 3x
Woodmen*
Supporting Resources
Crept Along Cleverly 2x
Dark Tryst 3x
Not Slay Needlessly 3x
Orc Quarrels 2x
Secrets of Their Forging 2x
Test of Fire 2x
Voices of Malice 2x
Sites (13)
Amon Hen*
Bandit Lair*
Beorn's House*
Dimrill Dale*
Dol Guldur*
Edoras*
Gladden Fields*
Isengard*
Minas Morgul*
Moria*
Southron Oasis*
Variag Camp*
Woodmen-town*
Sideboard (20)
Resources
A Nice Place to Hide
Bold Thrust
Gifts as Given of Old
Minor Ring
Piercing All Shadows
Rumor of the One [R]
Southrons*
Sudden Call
Swift Strokes
Trifling Ring
Variags of Khand*
Hazards
Ambusher
Cave Worm
Earcaraxe Ahunt
Foolish Words
Itangast Ahunt
Lost in Free-domains
Muster Disperses
New Moon
Withered Lands
K – Lord of Rings (Ren’s CHALLENGE DECK)
Play rings, test these rings, get more direct influence to play more characters and make it easier to get factions. The hazards modify the auto attacks.
Starting Companies (1) at Dol Guldur
• Dror with Open to the Summons, Gulla, Layos, Surion with Open to the Summons, Dror controls Gulla
Suggested Sites for Resources Bright Gold Ring 2x - Beorn's House*, Edoras*
Dwarven Ring of Thelor's Tribe* - when a Gold Ring is tested as a Dwarven Ring
Gold Ring that Sauron Fancies 2x - Bandit Lair*, Gladden Fields*
Minor Ring 2x (sideboard 1x) - when a Gold Ring is tested as a Lesser Ring
Palantir of Orthanc* - Isengard*
Scroll of Isildur* - Moria*
Secrets of Their Forging 2x - Amon Hen*, Dimrill Dale*
Southrons* (sideboard) - Southron Oasis*
The Oracle's Ring - when a Gold Ring is tested as a Spirit Ring
Trifling Ring (sideboard) - when a Gold Ring is tested as a Lesser Ring
Variags of Khand* (sideboard) - Variag Camp*
War-wolf 3x - Isengard*, Moria* (after tapping the site)
Woodmen* - Woodmen-town*
Resource Play You have to go to Free-holds to play Bright Gold Ring and to Ruins&Lair to play Gold Ring that Sauron Fancies. You can test the Rings by using Test of Fire or you have to a site where information is playable to replace the Gold Ring with the Ring you want by using Secrets of Their Forging. The best way is to play the Test for the Bright Ring. Because You can search your play deck or discard pile for a Lesser Ring. You can’t do this with the Gold Ring that Sauron Fancies. For all the ring testing you will need sages. So be aware that you have always a sage available. You will make a lot of item points. But you have to be carefully against a corruption hazard deck. So you should store not needed item like Palantir of Orthanc* and Scroll of Isildur* and a none-dwarf should bear the Dwarven Ring then. When You have played the Rings one character should have enough direct influence to get the Woodmen.
Ren
Ren is sitting the whole game in Dol Guldur. He can sideboard or when needed tap to give +2 for all corruption checks in the company with the Rings. So this is a help to survive the corruption check at the end of the untap phase for the untested Gold Ring.
Hazard Play The idea is to modify the auto attacks at all versions of sites. But be aware that the long events like Fell Winter and Awaken Minions can also hurt you. The creatures will help you to make the modified auto attacks more painful. Especially the Drakes together with Door of Nights can more often attack. And note that Fell Winter with Doors of Night treat all Borderlands to Wildernesses.
Sideboard
Sideboarding is hard in this game because You have no cards for sideboarding in it. So You can only use Ren for sideboarding resources and reducing the hazard limit to sideboard one hazard. In every case you should sideboard Sudden Call. It is also important to get more factions because you have only one in your deck. And finally don’t forget to bring in Rumor of the One to get more Marshalling points for Your rings. When You playing against a deck which is moving trough a lot of free-domains/free-hold then New Moon can change one free-domain/border-hold to a border-land. This is then enough so that the Slayer can attack. You can use Withered Lands to change border-lands and shadow-lands to a double Wilderness and this is enough for the True Fire-drake.
Strategy Resources
To make the deck more successful you should sent a second company to Southron Oasis and Variag Camp. When Your Ringwraith is not in play you can also play Jerrek, Pon Opar, Asternak, Mionid at their home sites. All four have a bonus for the direct influence for factions playable at their homesite. You can make the same thing with Odoacer. Because he has only a mind of 1 you can let him wait for the faction.
Strategy Hazards
You have the Doors of Night in it. So use them. When You have to play against deck I (Witch-King) you should not play them. Otherwise it is to easy for this deck to tap all the sites you need. And don’t forget to put a lot of cards onguard. Because the modifiers are more effective when the opponents see them very late.
Errata
Please read the following cards as follows:
SLAYER - Creature (C)
[MP: 2; P/B: 11/-; Playable: Border-lands and Border-holds]
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap one character in the same company to cancel one of these attacks. (E)
TWILIGHT - Short-event (C)
Environment. One environment card in play is immediately discarded. This card may also be played as a resource. This card may be played at any time during any player’s turn. (E)
Wolves!
Challenge Deck L Deck List Total: 110 cards
At Start (8)
Dunlending Spy
Jerrek with Foul-smelling Paste
Uchel
Orc Captain
Orc Tracker
Pon Opar with Strange Rations
Other Characters (10)
Uvatha the Ringwraith 3x
Gorbag
Grishnakh
Lagduf
Orc Captain
Orc Tracker 2x
Odoacer
Hazards (30)
Creatures
Chill Douser 3x
Corsairs of Umbar 2x
Dunlending Raiders 2x
Durin's Folk 3x
Ghouls 3x
Events
Alone and Unadvised 3x
Call of Home
Faces of the Dead 2x
Left Behind 3x
Lure of Expedience 2x
Lure of the Senses 3x
Muster Disperses
Seized by Terror 2x
Resources (30)
MP Sources
High Helm
Palantir of Orthanc*
Regiment of Black Crows
Smaug Roused [R]
The Arkenstone*
The Warg-king [R]
War-warg 3x
War-wolf 3x
Supporting Resources
A Nice Place to Hide 3x
Black Rider
Crept Along Cleverly 3x
Dark Tryst 2x
Down Down to Goblin-town 2x
Hidden Ways 2x
Voices of Malice 2x
Weigh All Things to a Nicety 2x
Words of Menace and Deceit [R]
Sites (12)
Barrow-downs*
Carn Dum*
Dol Guldur*
Ettenmoors*
Goblin-gate*
Isengard*
Moria*
Ost-In-Edhil*
Sarn Goriwing*
The Lonely Mountain*
The White Towers*
Weathertop*
Sideboard (20)
Resources
Black Rider
Gifts as Given of Old
Goblins of Goblin-gate
Misty Mountain Wargs
Orc Quarrels
Orcs of Moria
Piercing All Shadows
Sable Shield
Sudden Call
Weigh All Things to a Nicety
Hazards
Ambusher
Arthadan Rangers
Bairanax Ahunt
Barrow-wight
Cave Worm
Corpse-candle
Covetous Thoughts
Exhalation of Decay
Foolish Words
Itangast Ahunt
L – Wolves! (Uvatha’s CHALLENGE DECK)
Got to Ruins & Lair and Shadow-hols to play all of the wolves-allies. In the first turn you should go to Ost-In-Edhil to play the first allies (you has to use Strange Rations to go five regions). Then you can wait for more allies or if you have the Palantir in your hand got to Isengard. In Isengard is also every ally playable. The best site to play the major item is Barrow-downs. But you can’t play allies there. Later in the game Uvatha will move to the Lonely Mountain to influence Smaug.
Starting Companies (1) in Dol Guldur
• Dunlending Spy, Jerrek with Foul-smelling Paste, Uchel, Orc Captain, Orc Tracker, Pon Opar with Strange Rations, Pon Opar controls Uchel and Orc Captain controls Orc Tracker
Suggested Sites for Resources High Helm / Sable Shield (sideboard) - Barrow-downs*, Sarn Goriwing*
Goblins of Goblin-gate (sideboard) - Goblin-gate*
Misty Mountain Wargs (sideboard) - Ettenmoors*
Orcs of Moria (sideboard) - Moria*
Palantir of Orthanc* - Isengard*
Regiment of Black Crows - Barrow-downs*, Ettenmoors*, Isengard*, Ost-In-Edhil*, The Lonely Mountain*, The White Towers*, Weathertop* (the site should be tapped)
Smaug Roused - The Lonely Mountain*
The Arkenstone* - Moria* (you need The Lonely Mountain* to play Smaug Roused there)
The Warg-king/ War-warg 3x - Ettenmoors*, Isengard*, Ost-In-Edhil*, The White Towers*, Weathertop* (the site should be tapped)
War-wolf 3x - Ettenmoors*, Goblin-gate*, Isengard*, Moria*, Ost-In-Edhil*, Sarn Goriwing*, The White Towers*, Weathertop* (the site should be tapped)
Resource Play Your characters are not so strong. So you have to use wisely Down Down to Goblin-town and Hidden Ways to reduce the number of creatures playable against you. The automatic attacks are not to strong. So you should defeat them. Otherwise you can use Crept along Cleverly or A Nice Place to Hide to cancel these attacks. If you have a second company you should send them to Sarn Goriwing to wait for an major item and after that they can play more War-wolfs there. Uvatha has to influence Smaug.
Uvatha
Uvatha is waiting for Black rider, Smaug Roused and Words of Menace and Deceit. To make him useful in the meantime you should sideboard resources or use his special ability to bring one card from the discard pile in your play deck. If you have the three cards in your hand move him to The Lonely Mountain*. Cancel the automatic attach by using Crept along Cleverly and then influence Smaug with the help of Words of Menace and Deceit. When Uvatha failed the influence check then You can play The Arkenstone* in the next turn. Or you use his special ability and/or Weigh All Things to a Nicety to cycle the faction and Words of Menace and Deceit and try again.
Hazard Play Use the creatures to generate an attack of at least five strikes. Then play Left Behind to form a separate company with that character and after that you can play Alone and Unadvised. The corruption checks can hurt. You can also try the same thing with Faces of the Dead and Seized by Terror. And before the corruption checks you can use Muster Disperses or Call of Home. The sideboarding of additional hazards is only possible by halving the hazard limit or after exhausting your play deck.
Sideboard
When you have The War-king in play you should sideboard Misty Mountain Wargs because the influence check ist then more easy. When You have a second company sideboard the Sable Shield and play this item in Sarn Goriwing*. You can also sideboard the Goblins of Goblin-gate and Orcs of Moria when the deck is exhausted and you have not enough MP’s. Before the deck exausting you should sideboard Sudden Call.
Strategy Resources
Your key character is Pon Opar. He is the only sage in your deck and without him the Voices of Malice are useless. You should move every turn when you have Down Down to Goblin-town or Hidden Ways in your hand. Otherwise it is better to stay. If you have enough allies enter Ettenmoors* to play the faction. Be careful when you are playing against a Fallen wizard. You can’t play any resources at a protected site.
Errata
Please read the following cards as follows:
CORSAIRS OF UMBAR - Creature (U)
[MP: 1; P/B: 9/-; Playable: Coastal Seas]
Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan, Enedhwaith, Harondor, Lindon, Lebennin, and Old Pûkel-land; and may also be played at Ruins & Lairs and Shadow-holds in these regions. May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anduin. (E)
THE ARKENSTONE - Greater Item (P)
[MP: 3; CP: 3]
Unique. +5 to bearer’s direct influence against Dwarves and Dwarf factions. Each Dwarf in play has +1 mind. If the bearer of this item is at the same site as a Dwarf character, you may discard this item to force the discard of the Dwarf (and all non-follower cards he controls). (E)
It’s magic!
Challenge Deck M Deck List Total: 110 cards
At Start (7)
Belegorn
Dorelas
Orc Brawler
Orc Captain
Troll-chief with Shadow-cloak
and Blazon of the Eye
Other Characters (7)
Akhorahil the Ringwraith 3x
Ciryaher
Orc Tracker 2x
Orc Veteran
Hazards (30)
Creatures
Arthadan Rangers
Barrow-wight
Cave-drake
Corpse-candle 2x
Corsairs of Umbar
Ice-drake
Rain-drake
Sellswords Between Charters
Slayer 3x
Events
Alone and Unadvised 2x
An Unexpected Outpost 3x
Lure of Expedience 3x
Lure of Nature* 3x
Lure of the Senses 3x
The Balance of Things [R]
Twilight 3x
Resources (30)
MP Sources
Black Trolls
Blasting Fire 2x
Great Bats 2x
Half-trolls
Orcs of Gorgoroth
Orcs of the Red Eye
Supporting Resources
A Malady Without Healing [R]
Akhorahil Unleashed [R]
Dark Tryst 3x
Deeper Shadow 3x
Fell Rider 3x
Forced March 2x
The Tormented Earth 3x
Voices of Malice 3x
Weigh All Things to a Nicety 3x
Sites (28)
Bandit Lair*
Barad-dur*
Beorn's House*
Bree*
Buhr Widu*
Carn Dum*
Caves of Ulund*
Cirith Gorgor*
Dead Marshes*
Dol Guldur*
Edoras*
Ettenmoors*
Geann a-Lisch*
Goblin-gate*
Isengard*
Minas Morgul*
Minas Tirith*
Moria*
Mount Doom*
Mount Gram*
Mount Gundabad*
Nurniag Camp*
Raider-hold*
Sarn Goriwing*
Shrel-Kain*
The White Towers*
Weathertop*
Wellinghall*
Sideboard (8)
Resources
Scroll of Isildur*
Sudden Call
The Arkenstone*
Hazards
Covetous Thoughts
Lost in Free-domains
Neither so Ancient Nor so Potent
River
Seized by Terror
M – It’s magic (Akhorahil’s CHALLENGE DECK)
Squatt a little bit around in Mordor to collect small points for items, allies and factions. And help to draw the needed card for Akhorahil. So he can then travel to the site of your opponent to play A Malady Without Healing and make company versus combat against hero companies.
Starting Companies (4) at Minas Morgul
• Troll-chief with Shadow-cloak and Blazon of the Eye is traveling to Barad-dur* to sit there the whole game.
• Belegorn is traveling to Mount Doom*.
• Dorelas and Orc Brawler are traveling to Nurniag Camp*, Dorelas controls Orc Brawler
• Orc Captain is traveling to Cirith Gorgor*
Suggested Sites for Resources Black Trolls - Barad-dur* (under the control of Troll-chief, so the site is not tapped)
Blasting Fire 2x - Cirith Gorgor*, Nurniag Camp*
Great Bats 2x - Nurniag Camp*
Half-trolls - Barad-dur* (under the control of Troll-chief, so the site is not tapped)
Orcs of Gorgoroth - Barad-dur* (under the control of Troll-chief, so the site is not tapped)
Orcs of the Red Eye - Barad-dur* (under the control of Troll-chief, so the site is not tapped)
Scroll of Isildur* (sideboard) / The Arkenstone*(sideboard) - Caves of Ulund*, Moria*
Resource Play Just play all of your faction at Barad-dur* under the control of the Troll-chief. When he has three faction you can play the fourth faction normally. So then the site is tapped but you don’t lose all of your faction when the Troll-chief is leaving the game. The three other companies are traveling every turn to draw cards. If possible they can play the items and allies. You can also play the items and allies at Mount Doom*. But this site has an auto attack. And your characters are very weak. So a modified attack can kill your characters. And you don’t have much backup. The best way to heal character is travelling to Barad-dur*. So you have only dark-domains to pass and there are only detainment attacks possible. You have to cycle all of the important cards. This cards are Akorahil unleashed and Forced march. All the magic cards are going back in your deck when Akorahil is using these cards.
Akhorahil
Akhorahil Description is waiting for the Fell-Rider. With the help of this card he can travel to sites where your opponent has a company. To prepare this better you have to find out which haven is the best starting point because he can go there without a moving card. Akhorahil can play all of your magic cards and can put them back in the deck after using. So he is powerful and can cancel a lot. When at the same site as your oppont’s company play A Malady Without Healing and use Akhorahil Unleashed to play Malady twice. Against a hero company Akhorahil can make company versus company combat. And when travelling to Moria* or Caves of Ulund* play a greater item there. Against dwarves you can use The Arkenstone* to force the discard of a dwarf character.
Hazard Play This is just easy. Play corruption cards and the creatures. The corruption cards should help the Malady to destroy a character. The Balance of Things is also very good to make corruption check not so easy.
Sideboard
The sideboard don’t have much cards in it. So it’s easy to find out what you will need. The two greater items is a must to sideboard. Otherwise You will have not so much points in the end. And also Sudden call is needed to end the game. The hazards depends of what you will need. If you have eliminated all rangers then River is a good choice.
Errata
Please read the following cards as follows:
CORSAIRS OF UMBAR - Creature (U)
[MP: 1; P/B: 9/-; Playable: Coastal Seas]
Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan, Enedhwaith, Harondor, Lindon, Lebennin, and Old Pûkel-land; and may also be played at Ruins & Lairs and Shadow-holds in these regions. May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anduin. (E)
DEEPER SHADOW - Short-event (U)
Magic. Shadow-magic. Playable during the movement/hazard phase on a moving shadow-magic-using character. In character’s site path, change a Ruins & Lairs to a Shadow-hold or one Wilderness to a Shadow-land. Alternatively, decrease the hazard limit against his company by one (to no minimum). Unless he is a Ringwraith, he makes a corruption check modified by -3. (E)
LURE OF NATURE - Permanent-event (C) [CP: 2]
Corruption. Playable on a non-Hobbit, non-Dwarf, non-Orc, non-Ringwraith character. Target character receives 2 corruption points and makes a corruption check (after all other hazards have been played) for each Wilderness in his company’s site path. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #) - if the result is greater than 4, discard this card. Cannot be duplicated on a given character. (E)
RIVER - Short-event (C)
Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase. (E)
SLAYER - Creature (C)
[MP: 2; P/B: 11/-; Playable: Border-lands and Border-holds]
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap one character in the same company to cancel one of these attacks. (E)
THE ARKENSTONE - Greater Item (P)
[MP: 3; CP: 3]
Unique. +5 to bearer’s direct influence against Dwarves and Dwarf factions. Each Dwarf in play has +1 mind. If the bearer of this item is at the same site as a Dwarf character, you may discard this item to force the discard of the Dwarf (and all non-follower cards he controls). (E)
TWILIGHT - Short-event (C)
Environment. One environment card in play is immediately discarded. This card may also be played as a resource. This card may be played at any time during any player’s turn. (E)
Smoke on the Water
Challenge Deck N Deck List Total: 110 cards
At Start (6)
Shagrat with Orders from Lugburz
Lieutenant of Angmar [R]
Orc Veteran
Troll Lout with Foul-smelling Paste
Other Characters (10)
Khamul the Ringwraith 3x
Lagduf
Muzgash
Orc Captain 2x
Orc Tracker 2x
Orc Veteran
Hazards (30)
Creatures
Chill Douser 3x
Neeker-breekers 3x
Slayer 3x
Wisp of Pale Sheen 3x
Events
An Unexpected Outpost 2x
Enchanted Stream 3x
Exhalation of Decay 2x
Foolish Words 3x
River 3x
Shut Yer Mouth 2x
The Moon Is Dead 3x
Resources (30)
MP Sources
Blackbole [R]
Broad-headed Spear 3x
Burning Rick, Cot, and Tree 3x
Grey Mountain Goblins
High Helm
Orcs of Gundabad
Sable Shield
Smoke on the Wind [R]
Supporting Resources
Bold Thrust 3x
Dark Tryst 3x
Fell Rider 2x
Forced March
I'll Report you 2x
Swift Strokes 3x
Under His Blow 2x
Weigh All Things to a Nicety 2x
Sites (14)
Buhr Widu*
Cameth Brin*
Carn Dum*
Dead Marshes*
Dol Guldur*
Eagles' Eyrie*
Gondmaeglom*
Isengard*
Moria*
Mount Gundabad*
Raider-hold*
Sarn Goriwing*
Shrel-Kain*
Woodmen-town*
Sideboard (20)
Resources
Black Mace
Fell Rider
Forced March
Gifts as Given of Old
I'll Report you
Mechanical Bow
Orcs of Mirkwood
Piercing All Shadows
Sudden Call
The Ring Leaves Its Mark 2x
Under His Blow
War-wolf
Woodmen*
Hazards
Alone and Unadvised
Ambusher
Earcaraxe Ahunt
Itangast Ahunt
Lost in Free-domains
Searching Eye
N – Smoke on the Water (Khamul’s CHALLENGE DECK)
Go to Eagles’ Eyrie once you get Smoke in the Wind. Go to the Borderholds when you have Burning Rick, Cot, and Tree. Go to the faction sites when you have neither. Break things. Get points. Win games.
Starting Companies (1) at Dol Guldur
• Shagrat with Orders from Lugburz, Lieutenant of Angmar, Orc Veteran and Troll Lout with Foul-smelling Paste. Shagrat controls Orc Veteran and the Lieutenant controlls Troll Lout.
Suggested Sites for Resources Blackbole - Woodmen-town*
Black Mace (sideboard) - Moria*
Broad-headed Spear 3x - Buhr Widu*, Cameth Brin*, Dead Marshes*, Eagles' Eyrie*, Isengard*,
Raider-hold*, Sarn Goriwing*, Shrel-Kain*
Burning Rick, Cot, and Tree 3x - Cameth Brin*, Raider-hold*, Shrel-Kain*, Woodmen-town* (after tapping the site)
Grey Mountain Goblins - Gondmaeglom*
High Helm - Buhr Widu*, Cameth Brin*, Dead Marshes*, Eagles' Eyrie*, Isengard*,
Raider-hold*, Sarn Goriwing*, Shrel-Kain*
Orcs of Gundabad - Mount Gundabad*
Orcs of Mirkwood (sideboard) - Sarn Goriwing*
Sable Shield - Buhr Widu*, Cameth Brin*, Dead Marshes*, Eagles' Eyrie*, Isengard*,
Raider-hold*, Sarn Goriwing*, Shrel-Kain*
Smoke on the Wind - Eagles' Eyrie* (after tapping the site)
War-wolf (sideboard) - Isengard*, Moria*, Mount Gundabad*, Sarn Goriwing* (site should be tapped)
Woodmen* (sideboard) - Woodmen-town* (second deck cycle)
Resource Play The idea of the Deck is to burn down three border-holds and one free-hold. To make this possible you have to play first an item or Blackbole and then you can play Burning Rick, Cot, and Tree and Smoke on the Wind. you should first move to Raider-hold* because you can draw 2 cards and the automatic attack has only 7 prowess. Try to play on each leader in your starting company an I’ll report you to give +2 prowess to each character in the company. you have to use the sites wise. Especially if you are playing against a hero player. Because then you have the chance for company versus company combat. Shrel-Kain* is very interesting. Two hero challenge decks (C and D) have the Men of Dorwinion in it. So you should wait until your opponent has played this faction. Then you should go there and burn down the site. If you are successful, the faction is discarded.
Khamul
Khamul is waiting for his moving card. So he can start with sideboarding. If he got this mode card he can also burn sites because with the Fell Rider he has 12 prowess. This is also a big help in company versus company combat. you should use Forced Marsh to move Khamul first to a Darkhaven and then to a none Haven site. So he doesn’t need to wait for an additional Fell Rider.
Hazard Play you should tap or kill all of your opponent’s rangers . Then you can play Enchanted Stream and River to roadblock the companies.
Sideboard
When Khamul is in play you should sideboard in the third Fell Rider or The Ring Leaves Its Mark. When your opponent is a Wizardplayer you should sideboard in Black Mace. Because all of the Wizard Challengedecks have Moria included. So go to Moria for company versus company combat and play the greater item. And you should sideboard in every case the War-wolf. So you have a better chance to get an ally because Blackbole is the only one in the deck. Be careful with the hazards. Itangast Ahunt can also touch you and you have no chance to cancel these attack. The other hazards should be helpful against sneaking deck (Searching Eye) and Gondor decks (Lost in Free-domains and Ambusher). And don’t forget to sideboard in Sudden Call before you exhausted your deck. In the case of exhausting your deck you should sideboard the two factions (Orcs of Mirkwood and Woodmen) because then you can use the sites again.
Strategy Resources
The idea of the deck is simple. Play an item or ally at a site an burn them down. you have enough modifier for prowess in your deck and after each of the two leader in the starting company has an I’ll report you it is much more easier to do this. But you are a little bit weak to influence factions. Because you have no Sage-character Foolish Words is the best way to stop you. In that case you should sideboard Gift as Given of Old to make the influence attempt easier for you. And be careful in Dragon country. If your opponent has dragons in his deck you should go to places where dragons can not attack.
Strategy Hazards
First modify the attack of Undeads with the help of The Moon is Dead. Then play your Undeads. Even a detainment attack can tap a character. The same could happen with Neeker-breekers. Afterwards Enchanted Stream plus River is the best way to stop your opponent. And to make an company versus company combat more successful at a Border-hold you have three Slayers.
Errata
Please read the following cards as follows:
RIVER - Short-event (C)
Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase. (E)
SLAYER - Creature (C)
[MP: 2; P/B: 11/-; Playable: Border-lands and Border-holds]
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap one character in the same company to cancel one of these attacks. (E)
Introduction of the Fallen Wizard challenge decks
When You are playing a hero challenge deck against the same Fallen Wizard You have to replace Your wizard with the wizard in your sideboard. To do this You make the replacement after You have played Your wizard. So You don’t need to replace the three wizard You have in deck.
If You are playing Fallen Wizard You must know some new rules. Here are rules You have to know for using the challengedecks.
USING MEWH
When you play a Fallen-wizard, assume that your Fallen-wizard is a METW “Wizard.” All of the normal METW rules apply except for the specific exceptions outlined in these rules. The MELE rules that concern Wizards also apply to Fallen-wizards.
Wizards – When the rules and cards refer to a Wizard, they apply to your Fallen-wizard.
Wizardhavens – When rules and non-site cards refer to Havens and Darkhavens, they apply instead to your Wizardhavens. The special effects of METW Havens (i.e healing, bringing characters into play, etc.) do apply to your companies at your Wizardhavens. These same effects do not apply to your companies at MELE Darkhavens and METW Havens.
Stage Points – Certain cards give your Fallen-wizard “stage points.” Stage points reflect how far your Fallen-wizard has deviated from his original mission. You must keep track of your accumulated stage points. The number of stage points that a card gives is indicated by one of the following symbols:
Stage Resources – MEWH introduces a new type of resource card called a ‘stage resource card’. Such a card is actually a “Fallen-wizard-only resource card” — only Fallen-wizard players may include them in their decks. Stage resources have a green-colored (i.e. tarnished copper) background. Most stage resource cards give stage points.
Characters – You may use both hero and minion characters. However, you may only use a character if his mind attribute is 5 or less. All of your non-Orc/-Troll characters are considered to be hero characters. You may only use up to two of each non-unique character.
Orcs & Trolls – Because most Fallen-wizard characters will not be Orcs and Trolls, specific rules concerning Orc and Troll characters are collected in one section at the end of these rules.
Hero/Minion Resources – You may use both hero and minion resources. However, you may only include up to a total of two of each non-unique hero or minion resource in your play deck and sideboard.
Sites – There are four Fallen-wizard site cards: Isengard, The White Towers, Rhosgobel, and Deep Mines. These site cards have a light gray background. Unless stated otherwise on a card, a Fallen-wizard player may use these sites instead of the hero/minion versions. Most fallen-wizard companies use hero site cards when moving to non-Fallen-wizard sites (see the Movement section for exceptions).
Marshalling Points – Marshalling points for stage resource cards are handled normally (i.e. as printed on the card). However, all other marshalling point cards are only worth 1 marshalling point each to a Fallen-wizard (regardless of their printed value).
These MPs can not be modified by a hero or minion resource event (e.g. Rumor of the One, Tribute Garnered, Sentinels of Númenor, etc.). However, Fallen-wizard abilities and stage resource cards can modify the number of marshalling points certain cards give.
THE VICTORY CONDITIONS
As a Fallen-wizard you may win in the same way a METW Wizard wins: your opponent is eliminated or you recover The One Ring or you have the most marshalling points at the Free Council. The following exceptions apply:
• In order to win by recovering The One Ring at least one A New Ringlord card must be played and the conditions outlined on that card must be met.
• The Free Council is handled normally, and victory is determined in the standard way by comparing marshalling points. However, to you (a Fallen-wizard) it is called your Day of Reckoning and your marshalling points reflect how far you have progressed towards completing your own personal agenda.
• You do not receive marshalling points for cards stored at non-Wizardhaven sites
GETTING READY TO PLAY
A Fallen-wizard player prepares for play just as a Wizard does, with the following exceptions:
Declaring That Your Wizard is Fallen
If you are playing a Fallen-wizard, you must tell your opponent which Fallen-wizard you are playing before choosing starting companies. If your opponent has normal hero Wizard character cards in his play deck and/or sideboard that correspond to the Fallen-wizard you have declared, he may replace those Wizard cards with an equal number of other Wizard character cards that he has available. Your opponent may also add 10 cards to his sideboard (these cards should be preselected for a Fallen-wizard opponent).
Note: This rule means that when you declare that you are playing a specific Fallen-wizard, your opponent may not play the corresponding hero Wizard (i.e. that Wizard has already fallen). You and your opponent may still both declare and attempt to play the same Fallen-wizard, but the game will probably by won by the first player to get his Fallen-wizard into play.
Starting Stage Cards
You must attempt to start with one, two, or three (your choice) stage resource permanent-event cards in play. These cards must have a combined total of 3 stage points. At least one of these cards must be non-unique. You may not start such a card if the conditions required to play the card do not exist. These cards should be revealed as if they were starting characters with duplicate unique cards being discarded.
Starting Characters
Your starting characters (up to 5) may include hero characters and minion characters, but you may not start a character with a mind greater than 5. However, you may not start Orc and Troll characters unless you start with an appropriate stage resource card (e.g., Bad Company).
Starting Site
Your starting company may begin play at The White Towers or at any Ruins & Lairs site in Rhudaur or Arthedain. If you start at a Ruins & Lairs site, one of your starting stage resource cards may be a Hidden Haven played on your starting site.
THE PLAYER TURN
The player turn proceeds normally with the following exceptions:
• You may discard one of your stage resource cards already in play during your organization phase. You may not discard such a card if it would reduce your stage points below 3.
• You may only play stage resource permanent-events during your organization phase (unless a specific card states otherwise).
• Fallen-wizard companies may attack Ringwraith companies (see MELE rules, p. 80) and vice versa. However, non-overt Fallen-wizard companies and Wizard companies may not attack each other. (Overt Fallen-wizard companies may attack any company controlled by another player, see the section on Special Rules for Orcs and Trolls).
CHARACTERS AND COMPANIES
All of your non-Orc and non-Troll characters are considered to be hero characters. Thus, a company consisting of only such characters is treated as a hero company. Such a company is covert for the purposes of playing minion resources.
• Your Fallen-wizard may only start at his home
• You may not start or bring into play any character with a mind greater than 5.
MOVEMENT
Fallen-wizard companies must use region movement. When one of your Fallen-wizard companies moves to a site, you and your opponent draw cards based on the site being moved to. This applies even if moving to one of your Wizardhavens. The METW Havens (i.e., Grey Havens, Rivendell, Lórien, Edhellond) and MELE Darkhavens (i.e., Minas Morgul, Dol Guldur, Carn Dûm, and Geann a-Lisch) are not considered to be havens for a Fallen-wizard player.
The following exceptions for using sites can be modified by the play of certain hazards and stage resources.
• A fallen-wizard’s non-overt companies must use hero sites for sites that are not Ruins & Lairs.
• A Fallen-wizard’s companies may freely use either minion or hero Ruins & Lairs sites on a site per site basis (subject to the restriction below).
• If your hero (or minion) version of a site is in play or in your discard pile, you may not use your minion (or hero) version of the same site.
• The play of certain cards can change the type of sites that your companies may use (e.g., Plotting Ruin, Heart Grown Cold, etc.). When this happens, immediately exchange any affected site cards already in play with the corresponding site cards of the proper type.
CORRUPTION CHECKS
Corruption checks are handled normally with these exceptions:
• Corruption checks for a Fallen-wizard are handled as if he were a minion character. That is, if the roll for a corruption check is equal to a Fallen-wizard’s corruption point total or one fewer, he is tapped instead of being discarded. He is not considered to fail the corruption check in this case.
• Corruption checks for a Fallen-wizard’s non-Orc and non-Troll character are handled as if the player were a Wizard.
• Corruption points given on all non-item stage resource cards apply to your Fallen-wizard.
PLAYING AND USING RESOURCES
Playing resources is handled normally with these exceptions:
Testing Gold Rings
Whenever a Fallen-wizard player tests a hero gold ring item, the roll is modified by -1.
Note: The restrictions below do not apply to Spells and Magic.
Targeting Site and Resource Cards1
A hero resource event card may not target/affect a minion site card or a minion resource card.
A minion resource event card may not target/affect a hero site card or a hero resource card.
Playing Resources at a Site
In order to play a non-Fallen-wizard resource that would normally tap a site, either the site and the resource to be played must both be hero cards or they must both be minion cards. For these purposes, a Fallen-wizard site card (or any Wizardhaven) is both a hero site and minion site.
This applies to all factions, allies, and items; as well as other cards played during the site phase that tap the site.
Note: When the test of a gold ring indicates that a specific type of ring may be played, you may play either a hero or a minion ring of the appropriate type.
Using Items
All non-Orc/-Troll characters may freely use both hero and minion items.
When Your Fallen-wizard Leaves Play
If your Fallen-wizard leaves play, discard all of your stage resource permanent-events in play that are specific for your wizard (e.g., if you are Alatar and play Sacrifice of Form, you must discard all of your stage resource permanent-events that say “Alatar specific.”) As is normally the case, all hazard permanent events on such a wizard are discarded.
SPECIAL ORC & TROLL RULES
A company with any Orc or Troll characters is an overt company. In addition, a company with any of the following allies is an overt company: Great Bats, Great Lord of Goblin-gate, Last Child of Ungoliant, Regiment of Black Crows, “Two-headed” Troll. Any other company is a hero company.
• Orcs that are “Half-orcs” are special — if a Half-orc is in a company with only Half-orcs and Men, the company is not overt (i.e., the Half-orcs appear to be ugly men to the casual observer). Half-orcs cannot take trophies. However, for all other purposes a Half-orc is considered an Orc.
• You may not play Orc and Troll characters until you have played the appropriate card (e.g., Bad Company).
• Unless at a Wizardhaven, and Orc or Troll cannot be in the same company as an Elf, Dwarf, Dúnadan, or Hobbit.
• A Fallen-wizard overt company may attack any company controlled by another player and vice versa.
• A Fallen-wizard’s overt companies must use hero sites for Shadow-holds, Dark-holds, and minion Darkhavens. They must use minion sites for Border-holds, Free-holds, and hero Havens.
• Overt companies are not minion companies for the purposes of the detainment attack guidelines in the MELE rules (p. 31). Overt companies are minion companies for hazards that can only attack/affect minion companies (e.g., Sons of Kings).
• Corruption checks for an Orc or Troll character are handled as if he were a minion character. That is, if the roll for a corruption check for an Orc or Troll character is equal to his corruption point total or one less, he is tapped instead of being discarded. He is not considered to fail the corruption check in this case.
• You may not play a hero resource permanent-event on a company with an Orc or Troll in it.
• A hero resource may not target an Orc or Troll character (e.g., Orc and Troll characters may not use Block, Escape, etc.).
• A hero resource that requires a character with a specific skill may not use an Orc or Troll character to fulfill that requirement (e.g., Concealment, Many Turns and Doublings, etc.).
• An Orc or Troll character may not tap to initiate an effect from a hero resource (e.g. Praise to Elbereth, Great Ship, etc.).
• An Orc or Troll character may be the bearer of a hero item, but all bonuses and special abilities are ignored (all restrictions to movement and playability still apply).
TOURNAMENT RULES
Starting Stage Cards
When the Character Draft is used, treat the starting stage cards as if they were characters.
Revealing Your Wizard
In the general opponent format, you must reveal the identity of your Fallen-wizard before the game begins.
Thanks to Mark Alfano for correcting the original MEWH-rules.
Men of Skill
Challenge Deck O Deck List Total: 110 cards
At Start (10)
Balin
Ettenmoors* with Hidden Haven
Troll-chief with Blazon of the Eye
and Thrall of the Voice
Celeborn with Thrall of the Voice
and Dagger of Westernesse
Wacho
Hazards (30)
Creatures
Ambusher 2x
Bairanax Ahunt
Barrow-wight 2x
Cave-drake 2x
Corsairs of Umbar 2x
Itangast Ahunt
Old Man Willow 2x
Orc-watch
Slayer 2x
Events
An Unexpected Outpost 2x
Eyes of the Shadow
Foolish Words 2x
No Way Forward
Power Built by Waiting
Redoubled Force
River 3x
Troll-purse
Twilight 3x
Resources (30)
MP Sources
Misty Mountain Wargs
Stone Trolls
That Ain't No Secret 2x
Stage Resources
Double-dealing 3x
Fortress of the Towers
Gatherer of Loyalties
Great Patron
Guarded Haven
Man of Skill
The Forge-master
The Fortress of Isen
Wizard's Myrmidon
Supporting Resources
Dark Quarrels 2x
Dark Tryst 2x
Hall of Fire 2x
Hide in Dark Places 2x
Horns, Horns, Horns
Rebuild the Town 2x
Smoke Rings 2x
Weigh All Things to a Nicety 2x
Sites (5)
Bree
Isengard@
Mount Gram
The White Towers@
The Worthy Hills* [R]
Other Characters (10)
Saruman@ 3x
Annalena
Baugur
Dorelas
Ill-favoured Fellow 2x
Layos
Voteli
Sideboard (25)
Resources
A Chance Meeting
Blasting Fire 2x
Horns, Horns, Horns
Marvels Told
Noble Hound 2x
Schwertmeister 2x
Vile Fumes 2x
Voices of Malice
When I Know Anything 2x
When you Know More 2x
Woses of the Eryn Vorn
Stage Resources
A Strident Spawn
Half-orcs 3x
Saruman's Machinery [R]
The White Hand [R]
Hazards
Alone and Unadvised
Lost in Free-domains
O – Men of Skill (Fallen Saruman’s CHALLENGE DECK)
Fallen Saruman will get the White Hand. Therefore he needs a Strident Spawn and Saruman’s Machinery. The Troll-chief is sitting in Ettenmoors playing two factions. Place the factions with the leader to avoid tapping Ettenmoor. When A strident spawn is in play he can also play the Half-Orc factions there. The other company is travelling to The Worthy Hills and playing all the information cards there. With Man of Skill you will get 16 MP’s for that. The hazard is just a mix of creatures and some events.
Starting Companies (2)
• Troll-chief with Blazon of the Eye and Thrall of the Voice.
• Celeborn with Thrall of the Voice and Dagger of Westernesse, Balin and Wacho. Balin controls Wacho.
Suggested Sites for Resources Blasting Fire 2x (sideboard) - Isengard@ (after playing Saruman's Machinery)
Half-orcs 3x (sideboard) - Isengard@ (after playing The Fortress of Isen); Ettenmoors (after playing Guarded Haven
Double-dealing 3x - The Worthy Hills*, Mount Gram
Guarded Haven - Ettenmoors*
Misty Mountain Wargs – Ettenmoors*
Noble Hound 2x (sideboard) – Bree, The Worthy Hills* (after playing Rebuild the Town)
Rebuild the Town 2x – The Worthy Hills* (after playing Double Dealing)
Saruman's Machinery (sideboard) - Isengard@ (after playing The Fortress of Isen)
Schwertmeister 2x (sideboard) - The Worthy Hills* (after playing Double Dealing)
Stone Trolls – Ettenmoors*
That Aint’t no Secret - The Worthy Hills*
Vile Fumes 2x (sideboard) - Isengard@ (after playing Saruman's Machinery), Mount Gram (after playing Double Dealing)
When I Know Anything 2x (sideboard) - The Worthy Hills* (after playing Double Dealing)
When you Know More 2x (sideboard) - The Worthy Hills* (after playing Double Dealing)
Woses of the Eryn Vorn (sideboard) - The Worthy Hills* (after playing Double Dealing)
Resource Play First you have to play Double-dealing at The Worthy Hills. After that you can sideboard all the hero-resources you can play there. you can do that because the minion version of The Worthy Hills has the special that the site never taps. The next step is to get a protected wizardhaven. Therefore you have to send a character to Isengard@ and/or The White Towers@ to play The Fortress of Isen/ Fortress of the Towers. you can also use Guarded Haven at Ettenmoor to protect the site. Now you can play A Strident Spawn and Saruman’s Machinery. This means that you can play now the Halforcs and the technology-items at the protected Isengard. If you have three factions (the stage points are not the problem) you can play the White Hand and finish the game. Please use the Hall of Fire to untap characters at Ettenmoor and Isengard. So you have a better chance to remove corruptions cards.
Saruman
Saruman is staying the whole game in Isengard and has to sideboard every turn. If you have A strident spawn in play you should tap Saruman during the organization phase to bring the four faction from the sideboard in the discard pile. you can then use Horns, Horns, Horns to shuffle these factions in your play deck. Please note that you can untap Saruman after you have played Hall of Fire at Isengard to play a resource with him.
Hazard Play Just try to kill some characters with the creatures and modify the automatic attacks.
Sideboard
The conditions for sideboarding are:
Name of the card Card you must have in play or condition
When I Know Anything, When you Know More, Schwertmeister, Woses of the Eryn Vorn Double dealing
Noble Hound Rebuilt the town
A Strident Spawn Protected wizardhaven
Half-orcs A Strident Spawn
Saruman's Machinery Protected Isengard
Blasting Fire, Vile Fumes Saruman's Machinery
The White Hand A Strident Spawn, Saruman's Machinery + three factions
Strategy Resources
If you are not able to play the Noble Hound at Worthy Hills send a character to Bree. And if you don’t have Saruman’s Machinery, you should travel to Mount Gram to play the technology items. Please note that you need for that Double Dealing at the site. Otherwise you have no MP’s for allies and items. you should also be aware that you have enough free general influence. Because Saruman is reducing your general influence to 15 and the Troll-chief is alone at Ettenmoors you will get big trouble if somebody is playing successful a Call of Home on him. So the best thing is to play Ill-favoured Fellow at Ettenmoors under direct influence of the Troll-chief. The Troll-chief has still one free direct influence and should be able to influence the factions. Because Baugur is an agent you can only bring him in play at Isengard. He can play the Halforc-factions too because he has three direct influence. Please note that Baugur and the Ill-Favor-Fellow are Halforcs. So you can discard them when you have them in your hand to early and after playing A Strident spawn you can play them out of your discard pile. To make the influence check against the Woses easier you should use When you know more. And you can also use When I know anything to modify a corruption check.
Strategy Hazards
you should play the hazards as quickly as you can to draw the needed resources.
Errata
Please read the following cards as follows:
A STRIDENT SPAWN - Permanent-event (U)
[MP: 1; SP: 4]
Unique. Playable if you are Pallando or Saruman and have 6 or more stage points and a protected Wizardhaven. Each of your Half-orcs requires one less point of influence to control. During your organization phase, you may take one Half- orc character from your discard pile to your hand. You may play Half-orc characters at your Wizardhavens, and even if your Fallen-wizard is not there. Cannot be duplicated by a given player. (E)
BAUGÚR - Warrior Orc (P)
[MP: 1; Mind: 4; DI: 1; P/B: 4/8; Home Site: Isengard]
Unique. Half-orc. Agent. Leader. Discard on a body check result of 8. +2 direct influence against Orcs and Orc factions. Agent only: May not move to Free-holds and Border-holds.
CORSAIRS OF UMBAR - Creature (U)
[MP: 1; P/B: 9/-; Playable: Coastal Seas]
Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan, Enedhwaith, Harondor, Lindon, Lebennin, and Old Pûkel-land; and may also be played at Ruins & Lairs and Shadow-holds in these regions. May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anduin. (E)
FOOLISH WORDS - Permanent-event (C)
Playable on any character. Any riddling roll, offering attempt, or influence attempt by target character is modified by -4. If placed on-guard, it may be revealed and played when a character in the company declares such an attempt. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #) - if the result is greater than 7, discard this card. Cannot be duplicated on a given character. (E)
FORTRESS OF THE TOWERS - Permanent-event (U)
[SP: 3]
Unique. May not be a starting stage card. Playable if you are Alatar, Pallando, or Saruman. Playable on The White Towers. The White Towers is protected. Other Fallen-wizards may not use the Wizardhaven card for The White Towers. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from The White Towers is not considered to be moving through Arthedain (including one less Wilderness in their site path). Discard this card when the site is discarded or returned to its location deck. (E)
GUARDED HAVEN - Permanent-event (U)
[MP: 1; SP: 1]
Playable on one of your Wizardhavens other than Isengard, The White Towers, or Rhosgobel. The site is protected. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from this site is not considered to be moving through the region containing the site (including one less of its region type in their site path). Cannot be duplicated on a given site. (E)
NOBLE HOUND - Ally (C)
[MP: 1; Mind: 1; P/B: 3/6]
Playable at any tapped or untapped Border-hold. In all cases, Noble Hound must be assigned a strike before any strike can be assigned to its controlling character. Discard Noble Hound to cancel any effect that would take its controlling character prisoner (does not protect other characters from being taken prisoner). If Noble Hound is tapped or wounded, treat it as though it were untapped for the purposes of assigning strikes. (E)
OLD MAN WILLOW - Creature (U)
[MP: 1; P/B: 13/-; Playable: double Wilderness]
Awakened Plant. One strike. 15 prowess against Hobbits. May also be played keyed to Fangorn, Heart of Mirkwood, Southern Mirkwood, and Western Mirkwood; and may also be played at Ruins & Lairs, Shadow-holds, and Dark-holds in these regions. Also playable at Old Forest and Drúadan Forest. Two Wildernesses in site path are required. (E)
REBUILD THE TOWN - Permanent-event (C)
Playable during the site phase on a non-Dragon’s lair, non-Under-deeps Ruins & Lairs. The site becomes a Border-hold and loses all automatic-attacks. Discard Rebuild the Town when the site is discarded or returned to its location deck. (E)
SCHWERTMEISTER - Resource Permanent-event (P)
[MP: 1]
Sage only. Playable on an untapped sage at an untapped site where Information is playable during site phase. Tap the site and the sage. Gives the sage warrior skill. If the sage is already a warrior, he can use two weapons (both modifiers count). If he uses two weapons, he can not use a shield. Cannot be duplicated on a given character.
THE FORTRESS OF ISEN - Permanent-event (U)
[SP: 3]
Unique. May not be a starting stage card. Playable if you are Alatar, Pallando, or Saruman. Playable on Isengard. Isengard is protected. Other Fallen-wizards may not use the Wizardhaven card for Isengard. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from Isengard is not considered to be moving through Gap of Isen (including one less Border-land in their site path). Discard this card when the site is discarded or returned to ist location deck. (E)
TWILIGHT - Short-event (C)
Environment. One environment card in play is immediately discarded. This card may also be played as a resource. This card may be played at any time during any player’s turn. (E)
Join the Hunt
Challenge Deck P Deck List Total: 110 cards
At Start (9)
Beregond
Eomer
Haldir
Ivic with Dagger of Westernesse,
Squire of the Hunt and
Thrall of the Voice
Peath with Dagger of Westernesse
Other Characters (10)
Alatar@ 3x
Asternak
Balin
Beretar
Faramir
Gloin
Kili
Oin
Hazards (30)
Creatures
Cave Worm 2x
Cave-drake 2x
Chill Douser 3x
Corsairs of Umbar 2x
Slayer 3x
Events
An Unexpected Outpost 2x
Call of Home 2x
Foolish Words 3x
Muster Disperses 2x
Rebel-talk 2x
Shut Yer Mouth 2x
So You've Come Back 2x
Twilight 3x
Resources (30)
MP Sources
Barrow-blade 2x
Durin's Axe
Glamdring
Goldberry
High Helm
Noble Hound
Rangers of the North
Sapling of the White Tree
War-warg 2x
War-wolf 2x
Wild Hounds 2x
Stages Resources
Gatherer of Loyalties
Huntsman's Garb
Join the Hunt
Wizard's Myrmidon
Wizard's Trove
Supporting Resources
A Friend or Three 2x
A Short Rest 2x
Crept Along Cleverly 2x
Flatter a Foe 2x
Risky Blow 2x
Sites (13)
Old Forrest
Ost-in-Edhil*
Ruined Signal Tower
The White Towers*
The White Towers@
Weathertop*
Zarak Dum
Sideboard (18)
Resources
A Panoply of Wings
Dwarven Axe
Noble Hound
Promptings of Wisdom
Sable Shield
Sword of Gondolin
The White Tree
Stages Resources
Hidden Haven
Legacy of Smiths
The Great Hunt
Hazards
Barrow-wight
Daelomin Ahunt
Dire Wolves
Giant Spiders
Orc-guard
Searching Eye
Sellswords Between Charters
Watcher in the Water
P – Join the Hunt (Fallen Alatars’s CHALLENGE DECK)
Play the items to modify the prowess of Your characters. After that You are strong enough to defeat creatures. Play stage cards to get 12 stage points. Then You can play The great Hunt to make it easier to defeat creatures.
Starting Companies (1) at The White Towers@
• Beregond, Eomer, Haldir, Ivic and Peath, Ivic controls Eomer
Suggested Sites for Resources A Panoply of Wings (sideboard) - Barrow-downs, Bree, Old Forrest, Ruined Signal Tower (after the site
was tapped)
Barrow-blade 2x - Barrow-downs, Glittering Caves*, Himring*, Isengard, Ost-in-Edhil*, The White
Towers*, Ruined Signal Tower, Weathertop*, Zarak Dum (after the site was tapped)
Durin's Axe - Barrow-downs, Isengard, Ruined Signal Tower, Zarak Dum
Dwarven Axe (sideboard) - Barrow-downs, Isengard, Ruined Signal Tower, Zarak Dum
Glamdring - Barrow-downs, Isengard, Ruined Signal Tower, Zarak Dum
Goldberry - Old Forrest,
High Helm - Glittering Caves*, Himring*
Noble Hound 2x (1x sideboard) - Bree, Old Forrest
Rangers of the North - Bree
Sable Shield (sideboard) - Glittering Caves*, Himring*
Sapling of the White Tree - Barrow-downs, Isengard, Ruined Signal Tower, Zarak Dum
Sword of Gondolin (sideboard) - Barrow-downs, Isengard, Ruined Signal Tower, Zarak Dum
The White Tree (sideboard) - Barrow-downs, Glittering Caves*, Himring*, Isengard, Ost-in-Edhil*, The
White Towers*, Ruined Signal Tower, Weathertop*, Zarak Dum (after Hidden
Haven was played and the Sapling was stored there) or Isengard@, The White
Towers@ (after the Sapling was stored there)
War-warg 2x - Ost-in-Edhil*, The White Towers*, Weathertop*, (after the site was tapped)
War-wolf 2x - Ost-in-Edhil*, The White Towers*, Weathertop*, (after the site was tapped)
Wild Hounds 2x - Barrow-downs, Ost-in-Edhil*, The White Towers*, Ruined Signal Tower, Weathertop*
(after the site was tapped)
Resource Play Play the items to power Your characters up. Play the allies to make attacks more easiert to defeat. Try to get the faction with the help of A Friend or Three. If You have the Sapling in Your Hand play the Sapling an sieboard the White Tree. You can draw a lot of cards by using A short rest. This will help to get the needed cards.
Alatar@
Alatar is joining Your starting company or is forming a second company and he is also going for items, allies and factions. Before the first deck cycle tap him to sideboard needed resources. Later in the game with enough weapon form one big company around him to kill a lot of creatures by using The Great Hunt.
Hazard Play The creatures are mix to attack every type of site. More interesting are the events. They reduce the general and direct influence. So You can then use Muster disperses and Call of Home.
Sideboard
Sideboard is easy in this deck. You just need the The White Tree (after playing the Sapling), Legacy of Smith (after You have more than 6 stage points) and The Great Hunt (after You have more than 12 stage points). The hazards depend on the opponent deck. You have two An unexpected outpost in the deck. So this should be easy.
Errata
Please read the following cards as follows:
CORSAIRS OF UMBAR - Creature (U)
[MP: 1; P/B: 9/-; Playable: Coastal Seas]
Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan, Enedhwaith, Harondor, Lindon, Lebennin, and Old Pûkel-land; and may also be played at Ruins & Lairs and Shadow-holds in these regions. May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anduin. (E)
NOBLE HOUND - Ally (C)
[MP: 1; Mind: 1; P/B: 3/6]
Playable at any tapped or untapped Border-hold. In all cases, Noble Hound must be assigned a strike before any strike can be assigned to its controlling character. Discard Noble Hound to cancel any effect that would take its controlling character prisoner (does not protect other characters from being taken prisoner). If Noble Hound is tapped or wounded, treat it as though it were untapped for the purposes of assigning strikes. (E)
SLAYER - Creature (C)
[MP: 2; P/B: 11/-; Playable: Border-lands and Border-holds]
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap one character in the same company to cancel one of these attacks. (E)
THE WHITE TREE - Permanent-event (R)
[MP: 5]
Unique. Sage only at Minas Tirith. Playable only if a Sapling of the White Tree is at Minas Tirith. Minas Tirith becomes a Haven for the purposes of healing and playing hazards. Discard the Sapling of the White Tree. (E)
TWILIGHT - Short-event (C)
Environment. One environment card in play is immediately discarded. This card may also be played as a resource. This card may be played at any time during any player’s turn. (E)
ZWERGENAXT - Major Item (P)
[MP: 2; CP: 2]
Weapon. Warrior only. +2 prowess (to a maximum of 7); +3 prowess if held by a Dwarf (to a maximum of 8).
see part 2 too !!!
The lost challengedecks
- Nerdmeetsyou
- Posts: 667
- Joined: Mon Mar 12, 2007 6:30 pm
maybe we could also make a sauron deck.... that would be greath!
Here is part 2 of the decks
Prophet of Doom
Challenge Deck Q Deck List Total: 110 cards
At Start (10)
Beretar with Horn of Anor
Ettenmoors* with Hidden Haven
Troll-chief with Blazon of the Eye
and Thrall of the Voice
Firiel [R] with Thrall of the Voice
Damrod
Hazards (30)
Creatures
Bert (Burat)
Tom (Tuma)
William (Wuluag)
Cave Worm 2x
Olog-hai (Trolls) 2x
Orc-guard 2x
Orc-lieutenant 2x
Orc-warband* 2x
Wild Trolls 2x
Events
An Unexpected Outpost 3x
Aware of their Ways 3x
Minions Stir* 3x
Searching Eye
Twilight 3x
Veils Flung Away 2x
Sites (6)
Bag End
Bree
Isengard@
Old Forest
The White Towers@
Deep Mines 2x
Resources (30)
MP Sources
Goldberry
Hill Trolls [R]
Mistress Lobelia
Misty Mountain Wargs
Stone Trolls
Stage Resources
Fortress of the Towers
Great Patron
Guarded Haven
Pallando's Apprentice
Pallando's Hood
The Fortress of Isen
Truths of Doom
Wizard's Myrmidon
Supporting Resources
Crept Along Cleverly 2x
Dark Quarrels 2x
Dark Tryst 2x
Gifts as Given of Old 2x
Hall of Fire 2x
Horns, Horns, Horns
Many Turns and Doublings
Not Slay Needlessly
Smoke Rings 2x
Weigh All Things to a Nicety 2x
Other Characters (10)
Pallando@ 3x
Baugur
Boromir II
Gloin
Ill-favoured Fellow 2x
Oin
Tros Hesnef
Sideboard (24)
Resources
A Chance Meeting
A Friend or Three
A Panoply of Wings 2x
Beasts of the Wood 2x
Dwarven Light-stone 2x
Horns, Horns, Horns
Marvels Told
Noble Hound
Rangers of the North
Voices of Malice
Stage Resources
A Strident Spawn
Delver's Harvest 2x
Half-orcs 3x
Legacy of Smiths
Prophet of Doom [R]
Hazards
Alone and Unadvised
Lost in Free-domains
Slayer
Q – Prophet of Doom (Fallen Pallando’s CHALLENGE DECK)
Fallen Pallando will get Prophet of Doom. Therefore he needs five factions and 12 stage points. The Troll-chief is sitting in Ettenmoors and playing three factions. Please store the factions with the leader to avoid tapping of Ettenmoor. To get more factions you need A Strident Spawn (to play the Half-orcs) or the aninal faction played by Beretar. Beretar and Firiel are travelling to Bag End, Bree and Old Forest to play allies and factions. Damrod is travelling to The White Towers@ to form a second company strong enough to enter the Deep Mines The hazards are Orc and Trolls creatures and some events.
Starting Companies (3) at Ettenmoors
• Troll-chief with Blazon of the Eye and Thrall of the Voice.
• Firiel with Thrall of the Voice and Beretar with Horn of Anor. Firiel controls Beretar.
• Damrod
Suggested Sites for Resources A Panoply of Wings 2x (sideboard) – Bree, Old Forest (the site should be tapped)
Beasts of the Wood 2x (sideboard) - Old Forest (the site should be tapped)
Delver's Harvest 2x (sideboard) – Deep Mines
Dwarven Light-stone 2x (sideboard) – Deep Mines
Goldberry - Old Forest
Half-orcs 3x (sideboard) – The White Toweers@ (after playing The Fortress of Isen); Ettenmoors* (after playing Guarded Haven
Guarded Haven - Ettenmoors*
Mistress Lobelia – Bag End
Misty Mountain Wargs – Ettenmoors*
Noble Hound (sideboard) – Bree, Old Forest (the site should be tapped)
Orcs of Angmar (sideboard) -
Rangers of the North (sideboard) - Bree
Stone Trolls – Ettenmoors*
Resource Play First you have to play Double-dealing at The Worthy Hills. After that you can sideboard all the hero-resources you can play there. you can do that because the minion version of The Worthy Hills has the special that the site never taps. The next step is to get a protected wizardhaven. Therefore you have to send a character to Isengard@ and/or The White Towers@ to play The Fortress of Isen/ Fortress of the Towers. you can also use Guarded Haven at Ettenmoor to protect the site. Now you can play A Strident Spawn and Saruman’s Machinery. This means that you can play now the Halforcs and the technology-items at the protected Isengard. If you have three factions (the stage points are not the problem) you can play the White Hand and finish the game. Please use the Hall of Fire to untap characters at Ettenmoor and Isengard. So you have a better chance to remove corruptions cards.
Pallando
Pallando is staying the whole game in Isengard and has to sideboard every turn. During the first time he should put five factions in the discard pile (A Panoply of Wings, Beast of the Wood, Rangers of the North) so that you can bring them in the play deck by using Horns, Horns, Horns. If you have A strident spawn in play you should tap Pallando during the organization phase to bring the additional five faction from the sideboard in the discard pile (Half-orcs, Lossoth, Orcs of Angmar). You can then use the second Horns, Horns, Horns from the sideboard to shuffle these factions in your play deck. Please note that you can untap Palando after you have played Hall of Fire at The Whote Towers to play a resource with him.
Hazard Play You have an Orc-/Troll hazard strategy here. So you should first modify the attack and then you can create a heava attack. To have enough modifiers avalabile you can use the An unexpected Outpost to get them back. And you should also cycle Veils Flung Away when your opponent is going through wilderness, Borderland or Free-domain. Especially against Orc an Troll characters can this card hurt. And for your own protection you have Aware of their Ways in the deck. So you can bring out of play dangerous hazards for you (for example Slayer, Foolish Words) or you can destroy resources needed by your opponent.
Sideboard
The conditions for sideboarding are:
Name of the card Card you must have in play or condition
A Panoply of Wings, Beast of the Wood, Rangers of the North Pallando
Legacy of Smith More than 6 stage points
Noble Hound Mistress Lobelia
A Strident Spawn Protected wizardhaven
Dwarven Lightstone, Delver’s Harvest Protected wizardhaven
Half-orcs A Strident Spawn
Blasting Fire, Vile Fumes Saruman's Machinery
Prophet of Doom five factions
Lossoth, Orcs of Angmar Prophet of Doom
Strategy Resources
In your first turn you have to move Beretar and Firiel to Bag End to paly Mistress Lobelia. And then you can move with her to Bree and the Old Forrest. You can tap the Mistress during the organization pahse to put an allie or faction to your hand. So you should go to Bree first when you have already the Rangers in the discard pile or to the Old Forrest to play Goldberry. You have to play then the the two Beast of the Wood there because you can’t play them at Bree. To make the influence check against the animals factions easier you should use Gift as Given of Old. You can put this card to your hand during your end of turn phase by tapping Pallando’s Hood. Damrod is moving to The White Towers in the first turn. Because Damrod’s mind is less than 3 you are not allowed to draw any card for him. So you should play a character in the first round and send them both to the White Towers. Then he is waiting for more characters there and after you have played Fortress of the Tower you can send two characters to play the Dwarven Light-stone and Delver’s Harvest at the Deep Mines. You have to be careful with your general influence because the Troll-chief is alone at Ettenmoors you will get big trouble if somebody is playing successful a Call of Home on him. So the best thing is to play Ill-favoured Fellow at Ettenmoors under direct influence of the Troll-chief. The Troll-chief has still one free direct influence and should be able to influence the factions. Because Baugur is an agent you can bring him in play only at Isengard. He can then play the Halforc-factions too because he has three direct influence. Please note that Baugur and the Ill-Favor-Fellow are Halforcs. So you can discarded them when you have them in your hand to early and after playing A Strident spawn you can play them out of your discard pile. If you have five factions in play you can play the Prophet of Doom. Then Pallando is able to play the Lossoths an the Orcs of Angmar.
Strategy Hazards
You should play the hazards as quickly as you can to draw the needed resources.
Errata
Please read the following cards as follows:
A STRIDENT SPAWN - Permanent-event (U)
[MP: 1; SP: 4]
Unique. Playable if you are Pallando or Saruman and have 6 or more stage points and a protected Wizardhaven. Each of your Half-orcs requires one less point of influence to control. During your organization phase, you may take one Half- orc character from your discard pile to your hand. You may play Half-orc characters at your Wizardhavens, and even if your Fallen-wizard is not there. Cannot be duplicated by a given player. (E)
BAUGÚR - Warrior Orc (P)
[MP: 1; Mind: 4; DI: 1; P/B: 4/8; Home Site: Isengard]
Unique. Half-orc. Agent. Leader. Discard on a body check result of 8. +2 direct influence against Orcs and Orc factions. Agent only: May not move to Free-holds and Border-holds.
DEEP MINES - Ruins & Lairs (Under-deeps)
[opponent draws/you draw: 2/1; SP: 1]
A company may move to this site only from one of your protected Wizardhavens and only if you have more than 6 stage points. The protected Wizardhaven is the surface site for Deep Mines (i.e., the sites are adjacent and the movement roll required to move between them is 0). You receive the three stage points if any of your companies are at the site. May be duplicated in location deck. Cannot be duplicated on a given Wizardhaven. (E)
FORTRESS OF THE TOWERS - Permanent-event (U)
[SP: 3]
Unique. May not be a starting stage card. Playable if you are Alatar, Pallando, or Saruman. Playable on The White Towers. The White Towers is protected. Other Fallen-wizards may not use the Wizardhaven card for The White Towers. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from The White Towers is not considered to be moving through Arthedain (including one less Wilderness in their site path). Discard this card when the site is discarded or returned to its location deck. (E)
GUARDED HAVEN - Permanent-event (U)
[MP: 1; SP: 1]
Playable on one of your Wizardhavens other than Isengard, The White Towers, or Rhosgobel. The site is protected. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from this site is not considered to be moving through the region containing the site (including one less of its region type in their site path). Cannot be duplicated on a given site. (E)
NOBLE HOUND - Ally (C)
[MP: 1; Mind: 1; P/B: 3/6]
Playable at any tapped or untapped Border-hold. In all cases, Noble Hound must be assigned a strike before any strike can be assigned to its controlling character. Discard Noble Hound to cancel any effect that would take its controlling character prisoner (does not protect other characters from being taken prisoner). If Noble Hound is tapped or wounded, treat it as though it were untapped for the purposes of assigning strikes. (E)
OLD FOREST - Border-hold (Cardolan) (U)
[opponent draws/you draw: 1/1]
Nearest Haven: Rivendell
Site Path: Wilderness, Wilderness
Special: Healing effects affect all characters at the site. (E)
THE FORTRESS OF ISEN - Permanent-event (U)
[SP: 3]
Unique. May not be a starting stage card. Playable if you are Alatar, Pallando, or Saruman. Playable on Isengard. Isengard is protected. Other Fallen-wizards may not use the Wizardhaven card for Isengard. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from Isengard is not considered to be moving through Gap of Isen (including one less Border-land in their site path). Discard this card when the site is discarded or returned to ist location deck. (E)
TWILIGHT - Short-event (C)
Environment. One environment card in play is immediately discarded. This card may also be played as a resource. This card may be played at any time during any player’s turn. (E)
VEILS FLUNG AWAY - Short-event (U)
Playable on a company moving in a Wilderness, Border-land, or Free-domain if Doors of Night is not in play; does not count against the hazard limit. Make a body check modified by -1 for each character. Determine if each Orc or Troll character is discarded as indicated on their cards. Otherwise, the body checks have no effect unless an untapped character fails his check, in which case he becomes tapped. (E)
The Ally-Armada
Challenge Deck R Deck List Total: 110 cards
At Start (9)
Barliman Butterbur
Elrohir
Gildor Inglorion
Glove of Radagast
Imrahil with Thrall of the Voice
and Dagger of Westernesse
Perchen with Elf-stone
Hazards (30)
Creatures
Ambusher 2x
Barrow-wight
Cave Worm 2x
Corsairs of Umbar 2x
Dunlending Raiders 2x
Sellswords Between Charters 3x
Slayer 2x
Events
Alone and Unadvised 2x
An Unexpected Outpost 2x
Despair of the Heart 2x
Dragon-sickness
Lure of Expedience 3x
Lure of Nature 2x
Lure of the Senses 2x
Rank upon Rank 2x
Resources (30)
MP Sources
Barrow-blade
Radagast's Black Bird
War-warg 2x
War-wolf 2x
Wild Hounds 2x
Stage Resources
Great Patron
Shifter of Hues
Wizard's Myrmidon
Supporting Resources
Awaiting the Call
Bold Thrust 2x
Dark Tryst 2x
Hall of Fire 2x
Marvels Told 2x
Muster
Risky Blow 2x
Smoke Rings 2x
Swift Strokes 2x
Weigh All Things to a Nicety 2x
Withdrawn to Mordor
Sites (7)
Bree
Deep Mines
Rhosgobel@
Rhosgobel@
Rivendell
The White Towers@*
Weathertop*
Other Characters (10)
Radagast@ 3x
Annalena
Asternak
Balin
Dorelas
Galdor
Ostisen
Voteli
Sideboard (24)
Resources
A Friend or Three
A Panoply of Wings
An Untimely Brood
Delver's Harvest 2x
Dwarven Light-stone 2x
Girdle of Radagast
Great Bats 2x
Legacy of Smiths
Noble Hound 2x
Noble Steed 2x
Regiment of Black Crows 2x
Voices of Malice
Hazards
Call of Home
Covetous Thoughts
Searching Eye
Smaug Ahunt
Stormcrow
The Way is Shut
R – The Ally-Armada (Fallen Radagast’s CHALLENGE DECK)
Radagast wants to get his Girdle. So he needs a lot of allies. Play the wolves at Weathertop and the others allies at the two Rhosgobel.
Starting Companies (1) at Weathertop
Company 1: Barliman Butterbur, Elrohir, Gildor Inglorion, Imrahil with Thrall of the Voice and Dagger of Westernesse, Perchen with Elf-stone. Perchen controls Elrohir
Suggested Sites for Resources Resource1 – Site1, Site 2
A Panoply of Wings (sideboard) - Bree
Barrow-blade – Weathertop*
Delver's Harvest 2x (sideboard) – Deep Mines
Dwarven Light-stone 2x (sideboard) - Deep Mines
Great Bats 2x (sideboard) – Rhosgobel@ (after An Untimely Brood is played or by Radagast)
Noble Hound 2x (sideboard) - Rhosgobel@ (after An Untimely Brood is played or by Radagast), Bree
Noble Steed 2x (sideboard) - Rhosgobel@ (after An Untimely Brood is played or by Radagast)
Radagast's Black Bird - Rhosgobel@
Regiment of Black Crows 2x (sideboard) - Rhosgobel@ (after An Untimely Brood is played or by Radagast), Weathertop* (when the Wild Hounds are in play)
War-warg 2x – Weathertop*
War-wolf 2x – Weathertop*
Wild Hounds 2x – Weathertop*
Resource Play Your starting company is staying at Weathertop* to play the wolves and the Wild Hounds. In the last turn they can go to Bree to get the Panoply and Noble Hounds. Form a second company at Rhosgobel and play all of the none-unique allies there. Later go down to the Deep Mines to get the Dwarven Light-stones and the Delver Harvest.
Radagast
Radagst is sitting the whole game in Rhosgobel and is also playing allies. During the organization phase he has to sideboard. Untap him after the movement-hazard phase by using Hall of Fire.
Hazard Play This are Man with corruption. Very simple.
Sideboard
The conditions for sideboarding are:
Name of the card Card you must have in play or condition
Great Bats 2x, Regiment of Black Crows, Noble Hound, Noble Steed (in the discard pile) Radagast
Legacy of Smiths More than 6 stage points
An Untimely Brood More than 6 stage points and Radagast
Regiment of Black Crows, Noble Hound, Noble Steed An Untimely Brood
Delver Harvest 2x, Dwarven Light-stone Three characters at Rhosgobel@
Girdle of Radagast More than 12 stage points and six allies
Errata
Please read the following cards as follows:
CORSAIRS OF UMBAR - Creature (U)
[MP: 1; P/B: 9/-; Playable: Coastal Seas]
Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan, Enedhwaith, Harondor, Lindon, Lebennin, and Old Pûkel-land; and may also be played at Ruins & Lairs and Shadow-holds in these regions. May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anduin. (E)
DEEP MINES - Ruins & Lairs (Under-deeps)
[opponent draws/you draw: 2/1; SP: 1]
A company may move to this site only from one of your protected Wizardhavens and only if you have more than 6 stage points. The protected Wizardhaven is the surface site for Deep Mines (i.e., the sites are adjacent and the movement roll required to move between them is 0). You receive the three stage points if any of your companies are at the site. May be duplicated in location deck. Cannot be duplicated on a given Wizardhaven. (E)
MUSTER - Short-event (C)
Warrior only. An influence check against a faction by a warrior is modified by adding the warrior’s prowess to a maximum modifier of +5. (E)
NOBLE HOUND - Ally (C)
[MP: 1; Mind: 1; P/B: 3/6]
Playable at any tapped or untapped Border-hold. In all cases, Noble Hound must be assigned a strike before any strike can be assigned to its controlling character. Discard Noble Hound to cancel any effect that would take its controlling character prisoner (does not protect other characters from being taken prisoner). If Noble Hound is tapped or wounded, treat it as though it were untapped for the purposes of assigning strikes. (E)
RHOSGOBEL - Wizardhaven (Southern Mirkwood) (C)
[oppponent draws/you draw: 2/2; SP: 1]
Special: Only Radagast’s companies may use this card. This site is a protected Wizardhaven. If one of your companies is at this site, all attacks against it are canceled. Any of your companies moving to or from Rhosgobel is not considered to be moving through Southern Mirkwood (including one less Dark-domain in their site path). You receive the stage point if any of your companies are at this site. (E)
SLAYER - Creature (C)
[MP: 2; P/B: 11/-; Playable: Border-lands and Border-holds]
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap one character in the same company to cancel one of these attacks. (E)
Await the Onset
Challenge Deck S Deck List Total: 110 cards
At Start (10)
Boromir II
Dasakun with Thrall of the Voice
Ioreth
Theoden with Thrall of the Voice
and Blazon of the Eye
and Horn of Anor
and Gandalf's Friend
Voteli
Hazards (30)
Creatures
Barrow-wight
Cave Worm 2x
Giant Spiders 3x
Lesser Spiders 2x
Neeker-breekers 2x
Watcher in the Water 2x
Events
An Unexpected Outpost 2x
Das Pack vor der Tür 2x
Doors of Night 3x
Full of Froth and Rage 3x
Peril Returned 2x
Searching Eye
Twilight 3x
Wake of War 2x
Resources (30)
MP Sources
Beornings
Bill the Pony
Goldberry
Mistress Lobelia
No Strangers at this Time
The Great Eagles
Stages Resources
Chambers in the Royal Court 3x
Give Welcome to the Unexpected [R]
Grey Embassy
Guarded Haven
Wizard's Myrmidon
Supporting Resources
Dark Quarrels 2x
Dark Tryst 2x
Horns, Horns, Horns
Marvels Told
Muster
Not Slay Needlessly
Risky Blow 2x
Smoke Rings 2x
Swift Strokes 2x
Voices of Malice
Weigh All Things to a Nicety 2x
Sites (10)
Bag End
Beorn's House
Bree
Dol Amroth
Eagles' Eyrie
Edoras
Minas Tirith
Old Forest
Pelargir
The White Towers@
Other Characters (10)
Gandalf@ 3x
Adrazar
Elwen
Eomer
Erkenbrand
Forlong
Freca
Herion
Sideboard (20)
Resources
Await the Onset [R]
Fireworks 2x
Guarded Haven 2x
Horns, Horns, Horns
Knights of Dol Amroth
Legacy of Smiths
Marvels Told
Men of Anorien
Men of Lebennin
Mischief in a Mean Way [R]
No Strangers at this Time
Palantir of Minas Tirith
Rangers of the North
Riders of Rohan
Tower Guard of Minas Tirith
Voices of Malice
Hazards
Alone and Unadvised
Lost in Free-domains
S – Await the Onset (Fallen Gandalfs’s CHALLENGE DECK)
Gandalf wants to play Await the Onset. So he needs two protected haven, four factions and six characters. So You have to make some of the free-holds to havens and then protected them. And influence a lot of faction playable at these free-hold.
Starting Companies (3) at The White Towers@
• Voteli, Ioreth. Voteli controls Ioreth
• Theoden with Thrall of the Voice, Horn of Anor, Blauon of the Eye and Gandalf’s Friend and Dasakun with Thrall of the Voice. Theoden controls Dasakun.
• Boromir
Suggested Sites for Resources
Beornings - Beorn's House
Bill the Pony - Bag End, Bree (the site must be tapped)
Chambers in the Royal Court 3x - Bag End, Beorn's House, Dol Amroth, Eagles' Eyrie, Edoras,
Minas Tirith, Pelargir
Fireworks 2x - Minas Tirith (when the site is tapped)
Guarded Haven 1x (sideboard 2x) – any site with Chamber in the Royal Court
Goldberry - Old Forest
Knights of Dol Amroth (sideboard) - Dol Amroth
Men of Anorien (sideboard) - Minas Tirith
Men of Lebennin (sideboard) - Pelargir
Mischief in a Mean Way [ (sideboard) - Bree, Old Forest
Mistress Lobelia – Bag End
No Strangers at this Time 1x (sideboard 1x) – any site where you have played a faction
Palantir of Minas Tirith (sideboard) - Minas Tirith
Rangers of the North (sideboard) - Bree
Riders of Rohan (sideboard) - Edoras
The Great Eagles - Eagles' Eyrie
Tower Guard of Minas Tirith (sideboard) - Minas Tirith
Resource Play Voteli and Ioreth are travelling to Bag End to sit there nearly the whole game. They are playing all of the Marvels Told and Voices of Malice. And they are playing the two allies playable there. Please note that you have to play first the Mistress and after that you can use the Mistress to search yor play deck and discard pile for Bill. You can make Bag End to wizardhaven by using Chambers. With Guarde this haven is protected. Later in the game Voteli can travel alone to Bree or the Old Forrest to play a resource there and Mischief. Boromir is travelling to Beorn’s House to play the faction. Theoden and Dasakun are travelling to Eagles’Eyrie also for the faction. In turn two Boromir is traveling to Minas Tirith and Theoden and Dasakun are going to Edoras. As you can see all the characters in the deck have homesite in one of the free-holds around Minas Tirith. So Theoden can control every of them with his direct influence. When You have played a faction then play No Stranger at this site. In the next turn you can play chamber and after that Guarded Haven to get your second protected haven. Please note that you should never play cards at Minas Tirith. Because Gandalf has to use Fireworks two times to make two factions and the Palantir playable there. Ant the Palantir is the only item in the deck. So use the Fireworks wise !!!
Gandalf
Gandalf comes into play in Minas Tirith, Dol Amroth or Pelagir. And he is travelling between these sites every turn. So he is going only through free-domains. During his first organization phase tap him to bring five faction in the discard pile. And during the next organization phases tap him to bring one resource to the play deck. When you have played a resource at Minas Tirih then play Fireworks with him to untap the site. Please note his special ability. He can untap at the end of the organization phase.
Hazard Play When you have Door of Nights in play you can play Das Pack vor der Tür. And then your spiders and animals can attack nearly everywhere. To make them stronger play Wake of War and Full of Froth and Rage. Use Searching eye to destroy resources of your opponent which require a scout (such as Hiding, Hide in dark place, A nice place to hide).
Sideboard
The conditions for sideboarding are:
Name of the card Card you must have in play or condition
Knights of Dol Amroth, Men of Anorien, Men of Lebennin, Riders of Rohan, Tower Guard of Minas Tirith (in the discard pile) Gandalf
Legacy of Smiths More than 6 stage points
No Strangers at this Time A tapped site except Minas Tirith where you have played a faction
Guarded Haven 2x A site with No stranger at this Time and Chambers
Palantir of Minas Tirith untapped Minas Tirith
Mischief in a Mean Way More than 12 stage points
Await the Onset More than 12 stage points, 2 protected havens and six characters
Errata
Please read the following cards as follows:
BILL THE PONY - Ally (U)
[MP: 1; Mind: 1; P/B: -2/10]
Unique. Playable at Bree of Bag End; playable even if the site is tapped. If at a non-Haven site and if his company’s size is three or less, you may discard Bill the Pony at the end of his company’s turn and replace its site with the nearest Haven. (E)
FRECA - Warrior/Diplomat Man (P)
[MP: 2; Mind: 5; DI: 2; P/B: 4/8; Home Sites: Edoras, Dunnish Clan-hold]
Unique. Agent. +1 direct influence against the Riders of Rohan and Dunlendings factions.
GUARDED HAVEN - Permanent-event (U)
[MP: 1; SP: 1]
Playable on one of your Wizardhavens other than Isengard, The White Towers, or Rhosgobel. The site is protected. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from this site is not considered to be moving through the region containing the site (including one less of its region type in their site path). Cannot be duplicated on a given site. (E)
IORETH - Sage Dúnadan (U)
[MP: -; Mind: 1; DI: 1; P/B: 0/7; Home Site: Minas Tirith]
Unique. Healing effects affect all characters in her company. (E)
MUSTER - Short-event (C)
Warrior only. An influence check against a faction by a warrior is modified by adding the warrior’s prowess to a maximum modifier of +5. (E)
OLD FOREST - Border-hold (Cardolan) (U)
[opponent draws/you draw: 1/1]
Nearest Haven: Rivendell
Site Path: Wilderness, Wilderness
Special: Healing effects affect all characters at the site. (E)
TWILIGHT - Short-event (C)
Environment. One environment card in play is immediately discarded. This card may also be played as a resource. This card may be played at any time during any player’s turn. (E)
Prophet of Doom
Challenge Deck Q Deck List Total: 110 cards
At Start (10)
Beretar with Horn of Anor
Ettenmoors* with Hidden Haven
Troll-chief with Blazon of the Eye
and Thrall of the Voice
Firiel [R] with Thrall of the Voice
Damrod
Hazards (30)
Creatures
Bert (Burat)
Tom (Tuma)
William (Wuluag)
Cave Worm 2x
Olog-hai (Trolls) 2x
Orc-guard 2x
Orc-lieutenant 2x
Orc-warband* 2x
Wild Trolls 2x
Events
An Unexpected Outpost 3x
Aware of their Ways 3x
Minions Stir* 3x
Searching Eye
Twilight 3x
Veils Flung Away 2x
Sites (6)
Bag End
Bree
Isengard@
Old Forest
The White Towers@
Deep Mines 2x
Resources (30)
MP Sources
Goldberry
Hill Trolls [R]
Mistress Lobelia
Misty Mountain Wargs
Stone Trolls
Stage Resources
Fortress of the Towers
Great Patron
Guarded Haven
Pallando's Apprentice
Pallando's Hood
The Fortress of Isen
Truths of Doom
Wizard's Myrmidon
Supporting Resources
Crept Along Cleverly 2x
Dark Quarrels 2x
Dark Tryst 2x
Gifts as Given of Old 2x
Hall of Fire 2x
Horns, Horns, Horns
Many Turns and Doublings
Not Slay Needlessly
Smoke Rings 2x
Weigh All Things to a Nicety 2x
Other Characters (10)
Pallando@ 3x
Baugur
Boromir II
Gloin
Ill-favoured Fellow 2x
Oin
Tros Hesnef
Sideboard (24)
Resources
A Chance Meeting
A Friend or Three
A Panoply of Wings 2x
Beasts of the Wood 2x
Dwarven Light-stone 2x
Horns, Horns, Horns
Marvels Told
Noble Hound
Rangers of the North
Voices of Malice
Stage Resources
A Strident Spawn
Delver's Harvest 2x
Half-orcs 3x
Legacy of Smiths
Prophet of Doom [R]
Hazards
Alone and Unadvised
Lost in Free-domains
Slayer
Q – Prophet of Doom (Fallen Pallando’s CHALLENGE DECK)
Fallen Pallando will get Prophet of Doom. Therefore he needs five factions and 12 stage points. The Troll-chief is sitting in Ettenmoors and playing three factions. Please store the factions with the leader to avoid tapping of Ettenmoor. To get more factions you need A Strident Spawn (to play the Half-orcs) or the aninal faction played by Beretar. Beretar and Firiel are travelling to Bag End, Bree and Old Forest to play allies and factions. Damrod is travelling to The White Towers@ to form a second company strong enough to enter the Deep Mines The hazards are Orc and Trolls creatures and some events.
Starting Companies (3) at Ettenmoors
• Troll-chief with Blazon of the Eye and Thrall of the Voice.
• Firiel with Thrall of the Voice and Beretar with Horn of Anor. Firiel controls Beretar.
• Damrod
Suggested Sites for Resources A Panoply of Wings 2x (sideboard) – Bree, Old Forest (the site should be tapped)
Beasts of the Wood 2x (sideboard) - Old Forest (the site should be tapped)
Delver's Harvest 2x (sideboard) – Deep Mines
Dwarven Light-stone 2x (sideboard) – Deep Mines
Goldberry - Old Forest
Half-orcs 3x (sideboard) – The White Toweers@ (after playing The Fortress of Isen); Ettenmoors* (after playing Guarded Haven
Guarded Haven - Ettenmoors*
Mistress Lobelia – Bag End
Misty Mountain Wargs – Ettenmoors*
Noble Hound (sideboard) – Bree, Old Forest (the site should be tapped)
Orcs of Angmar (sideboard) -
Rangers of the North (sideboard) - Bree
Stone Trolls – Ettenmoors*
Resource Play First you have to play Double-dealing at The Worthy Hills. After that you can sideboard all the hero-resources you can play there. you can do that because the minion version of The Worthy Hills has the special that the site never taps. The next step is to get a protected wizardhaven. Therefore you have to send a character to Isengard@ and/or The White Towers@ to play The Fortress of Isen/ Fortress of the Towers. you can also use Guarded Haven at Ettenmoor to protect the site. Now you can play A Strident Spawn and Saruman’s Machinery. This means that you can play now the Halforcs and the technology-items at the protected Isengard. If you have three factions (the stage points are not the problem) you can play the White Hand and finish the game. Please use the Hall of Fire to untap characters at Ettenmoor and Isengard. So you have a better chance to remove corruptions cards.
Pallando
Pallando is staying the whole game in Isengard and has to sideboard every turn. During the first time he should put five factions in the discard pile (A Panoply of Wings, Beast of the Wood, Rangers of the North) so that you can bring them in the play deck by using Horns, Horns, Horns. If you have A strident spawn in play you should tap Pallando during the organization phase to bring the additional five faction from the sideboard in the discard pile (Half-orcs, Lossoth, Orcs of Angmar). You can then use the second Horns, Horns, Horns from the sideboard to shuffle these factions in your play deck. Please note that you can untap Palando after you have played Hall of Fire at The Whote Towers to play a resource with him.
Hazard Play You have an Orc-/Troll hazard strategy here. So you should first modify the attack and then you can create a heava attack. To have enough modifiers avalabile you can use the An unexpected Outpost to get them back. And you should also cycle Veils Flung Away when your opponent is going through wilderness, Borderland or Free-domain. Especially against Orc an Troll characters can this card hurt. And for your own protection you have Aware of their Ways in the deck. So you can bring out of play dangerous hazards for you (for example Slayer, Foolish Words) or you can destroy resources needed by your opponent.
Sideboard
The conditions for sideboarding are:
Name of the card Card you must have in play or condition
A Panoply of Wings, Beast of the Wood, Rangers of the North Pallando
Legacy of Smith More than 6 stage points
Noble Hound Mistress Lobelia
A Strident Spawn Protected wizardhaven
Dwarven Lightstone, Delver’s Harvest Protected wizardhaven
Half-orcs A Strident Spawn
Blasting Fire, Vile Fumes Saruman's Machinery
Prophet of Doom five factions
Lossoth, Orcs of Angmar Prophet of Doom
Strategy Resources
In your first turn you have to move Beretar and Firiel to Bag End to paly Mistress Lobelia. And then you can move with her to Bree and the Old Forrest. You can tap the Mistress during the organization pahse to put an allie or faction to your hand. So you should go to Bree first when you have already the Rangers in the discard pile or to the Old Forrest to play Goldberry. You have to play then the the two Beast of the Wood there because you can’t play them at Bree. To make the influence check against the animals factions easier you should use Gift as Given of Old. You can put this card to your hand during your end of turn phase by tapping Pallando’s Hood. Damrod is moving to The White Towers in the first turn. Because Damrod’s mind is less than 3 you are not allowed to draw any card for him. So you should play a character in the first round and send them both to the White Towers. Then he is waiting for more characters there and after you have played Fortress of the Tower you can send two characters to play the Dwarven Light-stone and Delver’s Harvest at the Deep Mines. You have to be careful with your general influence because the Troll-chief is alone at Ettenmoors you will get big trouble if somebody is playing successful a Call of Home on him. So the best thing is to play Ill-favoured Fellow at Ettenmoors under direct influence of the Troll-chief. The Troll-chief has still one free direct influence and should be able to influence the factions. Because Baugur is an agent you can bring him in play only at Isengard. He can then play the Halforc-factions too because he has three direct influence. Please note that Baugur and the Ill-Favor-Fellow are Halforcs. So you can discarded them when you have them in your hand to early and after playing A Strident spawn you can play them out of your discard pile. If you have five factions in play you can play the Prophet of Doom. Then Pallando is able to play the Lossoths an the Orcs of Angmar.
Strategy Hazards
You should play the hazards as quickly as you can to draw the needed resources.
Errata
Please read the following cards as follows:
A STRIDENT SPAWN - Permanent-event (U)
[MP: 1; SP: 4]
Unique. Playable if you are Pallando or Saruman and have 6 or more stage points and a protected Wizardhaven. Each of your Half-orcs requires one less point of influence to control. During your organization phase, you may take one Half- orc character from your discard pile to your hand. You may play Half-orc characters at your Wizardhavens, and even if your Fallen-wizard is not there. Cannot be duplicated by a given player. (E)
BAUGÚR - Warrior Orc (P)
[MP: 1; Mind: 4; DI: 1; P/B: 4/8; Home Site: Isengard]
Unique. Half-orc. Agent. Leader. Discard on a body check result of 8. +2 direct influence against Orcs and Orc factions. Agent only: May not move to Free-holds and Border-holds.
DEEP MINES - Ruins & Lairs (Under-deeps)
[opponent draws/you draw: 2/1; SP: 1]
A company may move to this site only from one of your protected Wizardhavens and only if you have more than 6 stage points. The protected Wizardhaven is the surface site for Deep Mines (i.e., the sites are adjacent and the movement roll required to move between them is 0). You receive the three stage points if any of your companies are at the site. May be duplicated in location deck. Cannot be duplicated on a given Wizardhaven. (E)
FORTRESS OF THE TOWERS - Permanent-event (U)
[SP: 3]
Unique. May not be a starting stage card. Playable if you are Alatar, Pallando, or Saruman. Playable on The White Towers. The White Towers is protected. Other Fallen-wizards may not use the Wizardhaven card for The White Towers. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from The White Towers is not considered to be moving through Arthedain (including one less Wilderness in their site path). Discard this card when the site is discarded or returned to its location deck. (E)
GUARDED HAVEN - Permanent-event (U)
[MP: 1; SP: 1]
Playable on one of your Wizardhavens other than Isengard, The White Towers, or Rhosgobel. The site is protected. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from this site is not considered to be moving through the region containing the site (including one less of its region type in their site path). Cannot be duplicated on a given site. (E)
NOBLE HOUND - Ally (C)
[MP: 1; Mind: 1; P/B: 3/6]
Playable at any tapped or untapped Border-hold. In all cases, Noble Hound must be assigned a strike before any strike can be assigned to its controlling character. Discard Noble Hound to cancel any effect that would take its controlling character prisoner (does not protect other characters from being taken prisoner). If Noble Hound is tapped or wounded, treat it as though it were untapped for the purposes of assigning strikes. (E)
OLD FOREST - Border-hold (Cardolan) (U)
[opponent draws/you draw: 1/1]
Nearest Haven: Rivendell
Site Path: Wilderness, Wilderness
Special: Healing effects affect all characters at the site. (E)
THE FORTRESS OF ISEN - Permanent-event (U)
[SP: 3]
Unique. May not be a starting stage card. Playable if you are Alatar, Pallando, or Saruman. Playable on Isengard. Isengard is protected. Other Fallen-wizards may not use the Wizardhaven card for Isengard. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from Isengard is not considered to be moving through Gap of Isen (including one less Border-land in their site path). Discard this card when the site is discarded or returned to ist location deck. (E)
TWILIGHT - Short-event (C)
Environment. One environment card in play is immediately discarded. This card may also be played as a resource. This card may be played at any time during any player’s turn. (E)
VEILS FLUNG AWAY - Short-event (U)
Playable on a company moving in a Wilderness, Border-land, or Free-domain if Doors of Night is not in play; does not count against the hazard limit. Make a body check modified by -1 for each character. Determine if each Orc or Troll character is discarded as indicated on their cards. Otherwise, the body checks have no effect unless an untapped character fails his check, in which case he becomes tapped. (E)
The Ally-Armada
Challenge Deck R Deck List Total: 110 cards
At Start (9)
Barliman Butterbur
Elrohir
Gildor Inglorion
Glove of Radagast
Imrahil with Thrall of the Voice
and Dagger of Westernesse
Perchen with Elf-stone
Hazards (30)
Creatures
Ambusher 2x
Barrow-wight
Cave Worm 2x
Corsairs of Umbar 2x
Dunlending Raiders 2x
Sellswords Between Charters 3x
Slayer 2x
Events
Alone and Unadvised 2x
An Unexpected Outpost 2x
Despair of the Heart 2x
Dragon-sickness
Lure of Expedience 3x
Lure of Nature 2x
Lure of the Senses 2x
Rank upon Rank 2x
Resources (30)
MP Sources
Barrow-blade
Radagast's Black Bird
War-warg 2x
War-wolf 2x
Wild Hounds 2x
Stage Resources
Great Patron
Shifter of Hues
Wizard's Myrmidon
Supporting Resources
Awaiting the Call
Bold Thrust 2x
Dark Tryst 2x
Hall of Fire 2x
Marvels Told 2x
Muster
Risky Blow 2x
Smoke Rings 2x
Swift Strokes 2x
Weigh All Things to a Nicety 2x
Withdrawn to Mordor
Sites (7)
Bree
Deep Mines
Rhosgobel@
Rhosgobel@
Rivendell
The White Towers@*
Weathertop*
Other Characters (10)
Radagast@ 3x
Annalena
Asternak
Balin
Dorelas
Galdor
Ostisen
Voteli
Sideboard (24)
Resources
A Friend or Three
A Panoply of Wings
An Untimely Brood
Delver's Harvest 2x
Dwarven Light-stone 2x
Girdle of Radagast
Great Bats 2x
Legacy of Smiths
Noble Hound 2x
Noble Steed 2x
Regiment of Black Crows 2x
Voices of Malice
Hazards
Call of Home
Covetous Thoughts
Searching Eye
Smaug Ahunt
Stormcrow
The Way is Shut
R – The Ally-Armada (Fallen Radagast’s CHALLENGE DECK)
Radagast wants to get his Girdle. So he needs a lot of allies. Play the wolves at Weathertop and the others allies at the two Rhosgobel.
Starting Companies (1) at Weathertop
Company 1: Barliman Butterbur, Elrohir, Gildor Inglorion, Imrahil with Thrall of the Voice and Dagger of Westernesse, Perchen with Elf-stone. Perchen controls Elrohir
Suggested Sites for Resources Resource1 – Site1, Site 2
A Panoply of Wings (sideboard) - Bree
Barrow-blade – Weathertop*
Delver's Harvest 2x (sideboard) – Deep Mines
Dwarven Light-stone 2x (sideboard) - Deep Mines
Great Bats 2x (sideboard) – Rhosgobel@ (after An Untimely Brood is played or by Radagast)
Noble Hound 2x (sideboard) - Rhosgobel@ (after An Untimely Brood is played or by Radagast), Bree
Noble Steed 2x (sideboard) - Rhosgobel@ (after An Untimely Brood is played or by Radagast)
Radagast's Black Bird - Rhosgobel@
Regiment of Black Crows 2x (sideboard) - Rhosgobel@ (after An Untimely Brood is played or by Radagast), Weathertop* (when the Wild Hounds are in play)
War-warg 2x – Weathertop*
War-wolf 2x – Weathertop*
Wild Hounds 2x – Weathertop*
Resource Play Your starting company is staying at Weathertop* to play the wolves and the Wild Hounds. In the last turn they can go to Bree to get the Panoply and Noble Hounds. Form a second company at Rhosgobel and play all of the none-unique allies there. Later go down to the Deep Mines to get the Dwarven Light-stones and the Delver Harvest.
Radagast
Radagst is sitting the whole game in Rhosgobel and is also playing allies. During the organization phase he has to sideboard. Untap him after the movement-hazard phase by using Hall of Fire.
Hazard Play This are Man with corruption. Very simple.
Sideboard
The conditions for sideboarding are:
Name of the card Card you must have in play or condition
Great Bats 2x, Regiment of Black Crows, Noble Hound, Noble Steed (in the discard pile) Radagast
Legacy of Smiths More than 6 stage points
An Untimely Brood More than 6 stage points and Radagast
Regiment of Black Crows, Noble Hound, Noble Steed An Untimely Brood
Delver Harvest 2x, Dwarven Light-stone Three characters at Rhosgobel@
Girdle of Radagast More than 12 stage points and six allies
Errata
Please read the following cards as follows:
CORSAIRS OF UMBAR - Creature (U)
[MP: 1; P/B: 9/-; Playable: Coastal Seas]
Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan, Enedhwaith, Harondor, Lindon, Lebennin, and Old Pûkel-land; and may also be played at Ruins & Lairs and Shadow-holds in these regions. May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anduin. (E)
DEEP MINES - Ruins & Lairs (Under-deeps)
[opponent draws/you draw: 2/1; SP: 1]
A company may move to this site only from one of your protected Wizardhavens and only if you have more than 6 stage points. The protected Wizardhaven is the surface site for Deep Mines (i.e., the sites are adjacent and the movement roll required to move between them is 0). You receive the three stage points if any of your companies are at the site. May be duplicated in location deck. Cannot be duplicated on a given Wizardhaven. (E)
MUSTER - Short-event (C)
Warrior only. An influence check against a faction by a warrior is modified by adding the warrior’s prowess to a maximum modifier of +5. (E)
NOBLE HOUND - Ally (C)
[MP: 1; Mind: 1; P/B: 3/6]
Playable at any tapped or untapped Border-hold. In all cases, Noble Hound must be assigned a strike before any strike can be assigned to its controlling character. Discard Noble Hound to cancel any effect that would take its controlling character prisoner (does not protect other characters from being taken prisoner). If Noble Hound is tapped or wounded, treat it as though it were untapped for the purposes of assigning strikes. (E)
RHOSGOBEL - Wizardhaven (Southern Mirkwood) (C)
[oppponent draws/you draw: 2/2; SP: 1]
Special: Only Radagast’s companies may use this card. This site is a protected Wizardhaven. If one of your companies is at this site, all attacks against it are canceled. Any of your companies moving to or from Rhosgobel is not considered to be moving through Southern Mirkwood (including one less Dark-domain in their site path). You receive the stage point if any of your companies are at this site. (E)
SLAYER - Creature (C)
[MP: 2; P/B: 11/-; Playable: Border-lands and Border-holds]
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap one character in the same company to cancel one of these attacks. (E)
Await the Onset
Challenge Deck S Deck List Total: 110 cards
At Start (10)
Boromir II
Dasakun with Thrall of the Voice
Ioreth
Theoden with Thrall of the Voice
and Blazon of the Eye
and Horn of Anor
and Gandalf's Friend
Voteli
Hazards (30)
Creatures
Barrow-wight
Cave Worm 2x
Giant Spiders 3x
Lesser Spiders 2x
Neeker-breekers 2x
Watcher in the Water 2x
Events
An Unexpected Outpost 2x
Das Pack vor der Tür 2x
Doors of Night 3x
Full of Froth and Rage 3x
Peril Returned 2x
Searching Eye
Twilight 3x
Wake of War 2x
Resources (30)
MP Sources
Beornings
Bill the Pony
Goldberry
Mistress Lobelia
No Strangers at this Time
The Great Eagles
Stages Resources
Chambers in the Royal Court 3x
Give Welcome to the Unexpected [R]
Grey Embassy
Guarded Haven
Wizard's Myrmidon
Supporting Resources
Dark Quarrels 2x
Dark Tryst 2x
Horns, Horns, Horns
Marvels Told
Muster
Not Slay Needlessly
Risky Blow 2x
Smoke Rings 2x
Swift Strokes 2x
Voices of Malice
Weigh All Things to a Nicety 2x
Sites (10)
Bag End
Beorn's House
Bree
Dol Amroth
Eagles' Eyrie
Edoras
Minas Tirith
Old Forest
Pelargir
The White Towers@
Other Characters (10)
Gandalf@ 3x
Adrazar
Elwen
Eomer
Erkenbrand
Forlong
Freca
Herion
Sideboard (20)
Resources
Await the Onset [R]
Fireworks 2x
Guarded Haven 2x
Horns, Horns, Horns
Knights of Dol Amroth
Legacy of Smiths
Marvels Told
Men of Anorien
Men of Lebennin
Mischief in a Mean Way [R]
No Strangers at this Time
Palantir of Minas Tirith
Rangers of the North
Riders of Rohan
Tower Guard of Minas Tirith
Voices of Malice
Hazards
Alone and Unadvised
Lost in Free-domains
S – Await the Onset (Fallen Gandalfs’s CHALLENGE DECK)
Gandalf wants to play Await the Onset. So he needs two protected haven, four factions and six characters. So You have to make some of the free-holds to havens and then protected them. And influence a lot of faction playable at these free-hold.
Starting Companies (3) at The White Towers@
• Voteli, Ioreth. Voteli controls Ioreth
• Theoden with Thrall of the Voice, Horn of Anor, Blauon of the Eye and Gandalf’s Friend and Dasakun with Thrall of the Voice. Theoden controls Dasakun.
• Boromir
Suggested Sites for Resources
Beornings - Beorn's House
Bill the Pony - Bag End, Bree (the site must be tapped)
Chambers in the Royal Court 3x - Bag End, Beorn's House, Dol Amroth, Eagles' Eyrie, Edoras,
Minas Tirith, Pelargir
Fireworks 2x - Minas Tirith (when the site is tapped)
Guarded Haven 1x (sideboard 2x) – any site with Chamber in the Royal Court
Goldberry - Old Forest
Knights of Dol Amroth (sideboard) - Dol Amroth
Men of Anorien (sideboard) - Minas Tirith
Men of Lebennin (sideboard) - Pelargir
Mischief in a Mean Way [ (sideboard) - Bree, Old Forest
Mistress Lobelia – Bag End
No Strangers at this Time 1x (sideboard 1x) – any site where you have played a faction
Palantir of Minas Tirith (sideboard) - Minas Tirith
Rangers of the North (sideboard) - Bree
Riders of Rohan (sideboard) - Edoras
The Great Eagles - Eagles' Eyrie
Tower Guard of Minas Tirith (sideboard) - Minas Tirith
Resource Play Voteli and Ioreth are travelling to Bag End to sit there nearly the whole game. They are playing all of the Marvels Told and Voices of Malice. And they are playing the two allies playable there. Please note that you have to play first the Mistress and after that you can use the Mistress to search yor play deck and discard pile for Bill. You can make Bag End to wizardhaven by using Chambers. With Guarde this haven is protected. Later in the game Voteli can travel alone to Bree or the Old Forrest to play a resource there and Mischief. Boromir is travelling to Beorn’s House to play the faction. Theoden and Dasakun are travelling to Eagles’Eyrie also for the faction. In turn two Boromir is traveling to Minas Tirith and Theoden and Dasakun are going to Edoras. As you can see all the characters in the deck have homesite in one of the free-holds around Minas Tirith. So Theoden can control every of them with his direct influence. When You have played a faction then play No Stranger at this site. In the next turn you can play chamber and after that Guarded Haven to get your second protected haven. Please note that you should never play cards at Minas Tirith. Because Gandalf has to use Fireworks two times to make two factions and the Palantir playable there. Ant the Palantir is the only item in the deck. So use the Fireworks wise !!!
Gandalf
Gandalf comes into play in Minas Tirith, Dol Amroth or Pelagir. And he is travelling between these sites every turn. So he is going only through free-domains. During his first organization phase tap him to bring five faction in the discard pile. And during the next organization phases tap him to bring one resource to the play deck. When you have played a resource at Minas Tirih then play Fireworks with him to untap the site. Please note his special ability. He can untap at the end of the organization phase.
Hazard Play When you have Door of Nights in play you can play Das Pack vor der Tür. And then your spiders and animals can attack nearly everywhere. To make them stronger play Wake of War and Full of Froth and Rage. Use Searching eye to destroy resources of your opponent which require a scout (such as Hiding, Hide in dark place, A nice place to hide).
Sideboard
The conditions for sideboarding are:
Name of the card Card you must have in play or condition
Knights of Dol Amroth, Men of Anorien, Men of Lebennin, Riders of Rohan, Tower Guard of Minas Tirith (in the discard pile) Gandalf
Legacy of Smiths More than 6 stage points
No Strangers at this Time A tapped site except Minas Tirith where you have played a faction
Guarded Haven 2x A site with No stranger at this Time and Chambers
Palantir of Minas Tirith untapped Minas Tirith
Mischief in a Mean Way More than 12 stage points
Await the Onset More than 12 stage points, 2 protected havens and six characters
Errata
Please read the following cards as follows:
BILL THE PONY - Ally (U)
[MP: 1; Mind: 1; P/B: -2/10]
Unique. Playable at Bree of Bag End; playable even if the site is tapped. If at a non-Haven site and if his company’s size is three or less, you may discard Bill the Pony at the end of his company’s turn and replace its site with the nearest Haven. (E)
FRECA - Warrior/Diplomat Man (P)
[MP: 2; Mind: 5; DI: 2; P/B: 4/8; Home Sites: Edoras, Dunnish Clan-hold]
Unique. Agent. +1 direct influence against the Riders of Rohan and Dunlendings factions.
GUARDED HAVEN - Permanent-event (U)
[MP: 1; SP: 1]
Playable on one of your Wizardhavens other than Isengard, The White Towers, or Rhosgobel. The site is protected. Cards that give marshalling points are not playable at the site by your opponent in all cases. A company moving to or from this site is not considered to be moving through the region containing the site (including one less of its region type in their site path). Cannot be duplicated on a given site. (E)
IORETH - Sage Dúnadan (U)
[MP: -; Mind: 1; DI: 1; P/B: 0/7; Home Site: Minas Tirith]
Unique. Healing effects affect all characters in her company. (E)
MUSTER - Short-event (C)
Warrior only. An influence check against a faction by a warrior is modified by adding the warrior’s prowess to a maximum modifier of +5. (E)
OLD FOREST - Border-hold (Cardolan) (U)
[opponent draws/you draw: 1/1]
Nearest Haven: Rivendell
Site Path: Wilderness, Wilderness
Special: Healing effects affect all characters at the site. (E)
TWILIGHT - Short-event (C)
Environment. One environment card in play is immediately discarded. This card may also be played as a resource. This card may be played at any time during any player’s turn. (E)
There are two reason for having no Sauron Challengedeck:BoderHamster wrote:maybe we could also make a sauron deck.... that would be greath!
1) The Lidless Eye is a rare card and You need them at least two times in a Sauron deck. You are not allowed to use Sauron because this is a Balrog card ..
2) YOu can't play a Saruon deck against a Minnion ...
BTW. Thanks to the Berlin players and Heiner for playtesting !!!!
- Nerdmeetsyou
- Posts: 667
- Joined: Mon Mar 12, 2007 6:30 pm
yeah the sauron vs minions rule was somethign i forgot!
I like the idea of having Fallen Challenge decks. Here are some suggestions:
Fallen Pallando Challenge deck:
Why dont you put Mieschief in a mean way to SB?
I cant see the reason why Pallando should take the risk to move to Isengard on turn 1 (Prowess 4 when tapped....
). I dont see the reason to use Isengard at all. Just squat at the White Towers. (Later you mention to play Hall of Fire on White Towers to untap Pallando.... typo?).
After my experience its best to put A Strident Spawn straight to deck. Rather put another Guarded Haven to SB. If you have Bree as protected haven, Lobelia can grab Half-Orcs from discard pile to hand. No more animal factions though.... I wonder how many animal factions have been played in your playtests.
Bill, the Pony would be another nice card as Lobelia could grab it out of the discard and this deck uses both sites where its playable. Would fit smoothly to the deck thematic.
You pasted a the explanation of Saruman to the Pallando deck.
Fallen Pallando Challenge deck:
Why dont you put Mieschief in a mean way to SB?
I cant see the reason why Pallando should take the risk to move to Isengard on turn 1 (Prowess 4 when tapped....

After my experience its best to put A Strident Spawn straight to deck. Rather put another Guarded Haven to SB. If you have Bree as protected haven, Lobelia can grab Half-Orcs from discard pile to hand. No more animal factions though.... I wonder how many animal factions have been played in your playtests.
Bill, the Pony would be another nice card as Lobelia could grab it out of the discard and this deck uses both sites where its playable. Would fit smoothly to the deck thematic.
You pasted a the explanation of Saruman to the Pallando deck.

[url=http://gccg.sourceforge.net/]Come to GCCG or die a lonely death.[/url]
-
- Ex Council Chairman
- Posts: 736
- Joined: Tue Apr 18, 2006 6:53 pm
- Location: salzburg, austria
- Contact:
i think there is still 1 deck mising to complete it all:
Balrog
anyone interested in making a Balrog Challenge deck?
i would like to have this one added at the next Lure tourney, that has the Lost Challenege decks included.
Balrog
anyone interested in making a Balrog Challenge deck?
i would like to have this one added at the next Lure tourney, that has the Lost Challenege decks included.