
- IMG_20151223_022552.jpg (66.44 KiB) Viewed 13795 times

- IMG_20151223_022436.jpg (90.99 KiB) Viewed 13795 times

- IMG_20151223_020819.jpg (220.97 KiB) Viewed 13795 times
I've actually got a copy of the Gamma Rules, and have been recently entering in all the cards into Magic Set Editor. I should be done with all the cards by the end of the week. I've already entered all the hazards and characters, and currently working on resources. I have also taken the time to correct the contrast on all of the cards from the METW set as well as a number of other cards. I've attached a sample (where you can see the difference between text, mind, etc., and contrast difference) and a picture of the Gamma binder I have.
Basically, I've entered all the new text, and kept all the original art just for familiarity's sake. Where a choice was given (same card in both METW and MELE for example), I usually stuck with any Angus McBride art, or MELE since the art there was usually better or at the very least, PRINTED with better contrast. I will also type up the Gamma rules (both starter and full) as soon as I am done with the cards. Keep in mind that this set is simply my time entering the cards for personal use. Please feel free to use this information to make your own version.
I know that you guys already know most of the rule changes. Gamma has a few minor tweaks. Any suggestions as to where to upload these for you guys to check out when I am done?
James Kight
p.s. As an example of an interesting change, Cave-drake is no longer keyable to ruins & lairs unless Doors of Night is in play. Cards like Thief and Pick-pocket are automatically listed as detainment (there isn't an * in the card title) in the card text. Also, Mouth of Sauron no longer gets creatures, just hazard events or conditions (which can include the nazgul). Faramir, Beretar, and Elrond got some nice built-in abilities as well.