I needed another avatar for the 40-player FATE for the heroes.
Thus, I selected Vidugavia...not really a King but that is okay for me.
He is an Atani-Lord.
Below are some stage resources for him. I have yet to delve deeper into this avatar
for his major MP stage resources and the like.
For long while I have considered making the avatar like that of Denethor and Theoden...
to make it either Bard, Bain or Brand. Such an option is still viable.
Then the "fallen" MP stage resource can be to play King Under the Mountain himself.
The issue I have with a Bard avatar is that his home site of Lake-town is vulnerable
to dragons and somewhat far from the man factions near Nuriag. Do not be surprise
if this route is selected.
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A new king of the world is found along the Inland Sea. King Vidugavia has gathered men to his
new kingdom with the richness of Durin's Folk near in the Iron Hills. Yet, danger is ever present.
King Vidugavia and the sires of Girion will stop the invasion of wild men from the East
destroying ally Gondor.
Many man factions will be played to battle other man factions. Bard will attempt the death of a
dragon to be King of Dale. In the second deck, war will break on the plains. Uvatha the
Ringwraith is rallying the Baradhrim League. It is not the task of this avatar to stop all minion
man factions of reaching Mirkwood or Gondor, but to stop most of the eight minion man
factions. Lomaw the Old might be coming down south himself. This is a strong reason to put the
end of Smaug so to draw the Dragon-lord to the Iron Hills.
Items of great skill and pale gold will further the case of the atani-lord. Hoard items will be
wielded or worn by the man closest to the threat. Gold will be used to pay for loyalty or freedom.
Rallying of the Free Peoples will provide fighting, alarms, or information among the steppe and
grasslands. Agents will be everywhere. You have means to discover the names of agents to
either capture or kill.
KING VIDUGAVIA WARRIOR/SCOUT/DIPLOMAT ATANI-LORD
[Mind: 7; GI: 20; DI: 2, (DI: 7); P/B: 5/8; Home Site: Riavod]
Unique. Leader. Manifestation of Vidugavia. +1 prowess against Animals and Wolves. +5 direct
influence against Men characters with a home site in or adjacent to Dorwinion or Forrhûn. +2
direct influence against man factions playable at sites in Dorwinion. When King Vidugavia is at
Riavod you may keep one more card than normal in your hand.
If his company is not overt, then men automatic-attacks your covert companies face are
always detainment if King Vidugavia is at a site in the same region.
Tap to take Palace of the King from your discard pile to your hand.
PALACE OF THE KING
[MP: 0; SP: 1] STAGE RESOURCE PERMANENT-EVENT
Unique. King Vidugavia specific. Playable on a Riavod. May also be played during the end-ofturn
phase. The site becomes a Lord-haven. If one of your companies is at this site all attacks
against it are cancelled. Characters with Shrel-Kain or Riavod as their home site may be brought
into play under GI at this site (even if none of your companies are at the site). Only agents that
have Riavod as a home site may move to this site. Discard this card when the site leaves active,
when Smoke on the Wind or People Diminished is successfully played at the site.
GOVERN MAN AND BEAST
[DI: -2; SP: 1] STAGE RESOURCE PERMANENT-EVENT
Atani-Lord specific. Command. Whenever a non-unique animal ally would be discarded in
bearer’s company due to a hazard or elimination of the controller you may instead place the ally
inverted with this card. The ally is still in play and can be attacked, but cannot be used by the
player. During the organization phase at the ally’s home site a character in the company may tap
to control the ally.. Each character in the company has +1 to his corruption checks for each such
ally he controls.
HERALD OF THE KING
[DI: +2; SP: 2] STAGE RESOURCE PERMANENT-EVENT
Unique. King Vidugavia specific. Playable on a unique man, dwarf, or elf character with a
normal mind greater than two. +2 DI against factions of his race. Character becomes a leader if
not already and has a mind greater than 4. Character can tap to cancel a detainment automaticattack
with a type same as his race.
PRINCE OF RHOVANION
[CP: 1; SP: 1] STAGE RESOURCE PERMANENT-EVENT
Unique. King Vidugavia specific. Place this card on King Vidugavia if he is in play.
Tap during your end-of-turn phase (if on King Vidugavia) to take Profitable Trade, Rhûn, or a
command card from your discard pile to your hand.
695-Vidugavia-Tap
A new king of the world is found along the Inland Sea.
King Vidugavia has gathered men to his new kingdom with the
richness of Durin's Folk near in the Iron Hills. Yet, danger is ever present.
King Vidugavia and the sires of Girion will stop the invasion of wild men
from the East destroying ally Gondor.
Many man factions will be played to battle other man factions.
Bard will attempt the death of a dragon to be King of Dale again.
In the second deck, Mistrand will be raided and made into a hold for the King.
This will weaken Uvatha the Ringwraith, whom is rallying the Baradhrim League.
It is not the task of this avatar to stop all minion man factions of reaching
Mirkwood or Gondor, but to stop most of the eight minion man factions.
The Demons of Illuin might be coming down south themselves. This is a strong
reason to put the end of Smaug so to draw the demons to the Iron Hills.
King Vidugavia has gathered men to his new kingdom with the
richness of Durin's Folk near in the Iron Hills. Yet, danger is ever present.
King Vidugavia and the sires of Girion will stop the invasion of wild men
from the East destroying ally Gondor.
Many man factions will be played to battle other man factions.
Bard will attempt the death of a dragon to be King of Dale again.
In the second deck, Mistrand will be raided and made into a hold for the King.
This will weaken Uvatha the Ringwraith, whom is rallying the Baradhrim League.
It is not the task of this avatar to stop all minion man factions of reaching
Mirkwood or Gondor, but to stop most of the eight minion man factions.
The Demons of Illuin might be coming down south themselves. This is a strong
reason to put the end of Smaug so to draw the demons to the Iron Hills.
The practice game revealed some needed changes. This player earned 15 MPs in 24 turns while having just two factions in play.
Changes were made to make the companies more flexible. The practice game uncovered the flaw
of not having a constant Lordhaven. One time the Lordhaven event was discarded with the avatar
wounded. Smoke Rings was just in hand to shuffle the event, which was luckily drawn the next
turn. No Strangers At This Time is now included for this. Three less resources are in the
sideboard. A focus is now on killing a dragon to play King of Dale instead of the Tower Raided
missions. Added as an objective is to capture agents. Pale Enchanted Gold is good for influence
attempts and from Dorwinion School of Diplomacy. Overall, this deck now has the freedom to
keep characters untapped and healing.
The whole troll theme was replaced with drakes keyed to double wilderness or shadow-lands.
Wyrmsiege was added that will cause trouble to Mordor decks. Doomed to Die was added to
cause corruption checks to hopefully cause tapping to support. The worst card for the minion
Gondor Division is Incite Defenders. This hazard along with No Strangers At This Time at a site
close to Mordor can keep you selecting characters in CvCC. This hazard short-event was selected
just so you can play it during any turn of the game.
+
The only notable change to site use is avoiding Lar-huz for major items and instead uses
Balchoth Camp.
Changes were made to make the companies more flexible. The practice game uncovered the flaw
of not having a constant Lordhaven. One time the Lordhaven event was discarded with the avatar
wounded. Smoke Rings was just in hand to shuffle the event, which was luckily drawn the next
turn. No Strangers At This Time is now included for this. Three less resources are in the
sideboard. A focus is now on killing a dragon to play King of Dale instead of the Tower Raided
missions. Added as an objective is to capture agents. Pale Enchanted Gold is good for influence
attempts and from Dorwinion School of Diplomacy. Overall, this deck now has the freedom to
keep characters untapped and healing.
The whole troll theme was replaced with drakes keyed to double wilderness or shadow-lands.
Wyrmsiege was added that will cause trouble to Mordor decks. Doomed to Die was added to
cause corruption checks to hopefully cause tapping to support. The worst card for the minion
Gondor Division is Incite Defenders. This hazard along with No Strangers At This Time at a site
close to Mordor can keep you selecting characters in CvCC. This hazard short-event was selected
just so you can play it during any turn of the game.
+
The only notable change to site use is avoiding Lar-huz for major items and instead uses
Balchoth Camp.
- Attachments
-
- 695-Vidugavia_Tap-6.pdf
- updated deck after practice game
- (255.54 KiB) Downloaded 184 times
