I feel the evidence is clear that they do over-ride this restriction and present the following points to support this:
1) In ICE Digest 585, Van makes the following answer:
He clearly suggests here that it is legal to play ACM any phase you are normally at a site.2.) A Chance Meeting
May I use this card to bring my wizard in play ? And what will be the amount of his mind ? May I use ACM at any time during my turn (during movement hazard phase to assign the new character a strike; will this increase the number of hazards) ? May I play a second character with ACM during organisation phase ?
No, you can't use A Chance Meeting to bring in Wizards. You can only play A Chance Meeting when you are _at_ a site, normally, the Untap, Organization, Site and End of Turn phases.
2) In Middle-Earth The Wizards Player Guide page 95, it says:
There is clearly no ambiguity to the above. This is an ICE manufactured manual.A Chance Meeting allows you to play a character outside of the organization phase and/or bring in an additional character in one turn. Tactically, this gives you many options. In addition to simply being able to reinforce a company, you can have a company of strong fighters move to a site, face the hazards and automatic-attacks and then bring in a scout who plays a scout skill card during the site phase. The scout would not have to face any attacks and risk being tapped or worse. Combining A Chance Meeting, a scout in your hand, and Thorough Search allows you to play an additional item at a site with no foreseeable risk to the scout.
I propose the following clarifications be issued:
A Chance Meeting -
- May be played any time the applicable company is at a site.
- May be used to bring in an additional character during a turn.
We Have Come to Kill -
- May be played any time the applicable company is at a site.