miguel wrote: ↑Mon Feb 27, 2012 4:49 pm
7)
Even though the corruption checks from Greed are not triggered by a passive condition, they are treated that way for the purposes of timing.
There is no need to pretend that the rules don't describe the timing of Greed's corruption checks. The corruption checks from Greed ARE triggered by a passive condition (the passive condition being "an item is played at the site").
It's true that the introduction to passive conditions states "
a passive condition causes an action to happen as stated on a card already in play." But this does not exclude "
a passive condition causes an action to happen as stated on a card effect already in play." The introduction on passive conditions is describing the "condition" that triggers the effect, it's not specifically describing which types of effects can be triggered by the condition.
Furthermore, the rest of the introduction indicates that Greed would operate using passive conditions: "
Typical passive conditions involve forcing corruption checks (Greed does this) and forcing the effects of environmental long-events. These are called passive conditions because the actions they satisfy come into play only indirectly as the result of a decision made by a player."
Furthermore, Annotation 9 states "
If a card specifies that an action is to occur as a result of some specific passive condition, this action becomes automatically the first action declared in the chain of effects to immediately follow the chain of effects producing the passive condition." Greed is a card that specifies that an action (a corruption check) is to occur as a result of some specific passive condition (an item is played at the site). The timing in Annotation 9 applies to Greed.
The other hangup appears to be "
A card causing an action as a result of a passive condition must be in play when the action resolves, or else the action is canceled." However, this is just a ruling by term which is overridden by cards that contradict the ruling. Clearly a short even does not need to be "in play." The ruling is for long/permanent events, and that is the example given by ICE when this was announced. This ruling is not even new, it is based on the original rule that the effect of long/permanent events last until the card is discarded.
You can also tell that Greed uses passive conditions because ICE used the word "trigger" to refer to triggering passive/active conditions, and the CRF on Greed uses "trigger." ICE has also stated that non-long/permanent events can trigger actions using passive conditions -- ie Greed. There are other cards that are not in play that trigger actions, like Chill Douser, First of the Order, etc.
Greed
Is triggered by a special ring item being played, but not by items being transferred.