Thrain has returned from this 1111th birthday.
He had to take a nap in the middle of the blowing.
This resource deck to me seems fun to play due to its two-pronged strategy. First, he will have a company near Eorstan playing items and the resources, the Mining Settlement on it to make it a dwarf-hold and Lord-haven.
Thrain is off playing Dwarven Ring of Thrar's Tribe - to fetch minor items.
Dwarven Galleries will be used to fetch Secret Ways for simple underdeeps movement north and west.
He will tap the Ring and the sites (Rusted Deeps, Cobalt Deeps and Wind Deeps) to play minor items.
He might play Deep Mountain Fortress at Rusted-Deeps to help storing the stolen knowledge gained from Vaults of Utumno..
Thrain hopes to draw Felagrog's trolls to him (Balrog of Moria).
The other company will move to Moria to play Return to Old Dwellings. Thrain II will move
from Wind-Deeps to Wind Throne. The next turn Thrain will move to Moria and help play Halls of Khazad-dum. This deck is going to be a true test of Felagrog.
The hazards include dwarf and undead creatures to tap minions. Events will bother Felagrog either by reducing stats or adding trouble at shadow-holds and dark-holds. The corruption events were reduced so to give to other players. Those hazards are fast to play.
I was considering giving Lord Balin's underdeep strategy to Lord Thrain. Lord Thrain then would give the Moria and Aglarlond events to Lord Balin. It would be found to have a player dedicated from Pits of Angband to Vaults of Utumno.
File at
viewtopic.php?f=23&t=3027&p=41589
681-Thrain II_Corruption
After seven days thinking about revenge the exiled king has spoken.
He will first play Aglarond on the Glittering Caves and Mining Settlement
before moving to Eorstan. The mission to Moria will happen late in the
second deck.
The change to the deck is including Aglarond and removing Return to Khazad-Dum,
which was replaced with Return to Old Dwellings.
This deck feels like an exile king wandering the lands searching for something.
He will first play Aglarond on the Glittering Caves and Mining Settlement
before moving to Eorstan. The mission to Moria will happen late in the
second deck.
The change to the deck is including Aglarond and removing Return to Khazad-Dum,
which was replaced with Return to Old Dwellings.
This deck feels like an exile king wandering the lands searching for something.
Here is the text found on page 2 of the PDF found in the first thread.
Changes to the deck after the full practice game are discussed below.
+
Dom, Loni, and Bahadur were removed. Dom was removed early in the practice game. Frar
replaces Loni since Rangers are not greatly needed. Bahadur was useful to play Dwarven Lightstone.
Now that dwarf is with Lord Balin for more use of Reforging. Dar is now the main Sage
taken from Pallando’s deck.
+
Fungi was removed due to lack of use until late in the game. A copy of Miruvor also removed
with expected more use of fetching items with the ring of power. Lost Tome was added for easy
use to enter a hidden site to play a gold ring item. It is tempting to including Hunting Orcs and
Wondrous Maps allowing the quick trip to play faction Mornaugrim. But the fetching of
resources is not needed. Thus, Reforging was also left out of the changed deck.
+
Another copy of ally A More or Less Descent Giant was included to give another fighter. New
Friendship replaces A Friend or Three, which is better with Lord Balin. Into Dark Tunnels added
for better movement and replaces a copy of Withdrawn to Mordor. Note that Fungi was removed.
+
Glamour of Surpassing Excellence removed with low use and replaced for these cards: Children
of Aule (short term body enhancement), Dwarven Cunning (protection at a site), Old Grudge (for
prowess enhancement).
+
Clad in Mail-shirts was removed for Origin of Stone for the prowess and movement. Body
enhancement beyond other cards is not needed. Plenty of dwarves were available for entering
Moria. A Mining Settlement was removed for another copy of Promise of Treasure. The one
copy of A Mining Settlement is adequate.
++
I would like to have this player stay in the under-deeps from Pits of Angband to Vaults of
Utumno. Then Lord Balin would retake Moria.
Less corruption cards are now in the hazard deck. Ice-Drake left for the north. Naugol added and
Durin’s Folk removed. Barrow-wight added for more Undead. Exhalation of Decay added now
with 8 Undead creatures. Dwarven Travelers removed to limit this creature in the game.
+
A host of corruption hazards(14) removed for two more Too Narrow a Hole and…
Spirit of Mordor will make Undead worst. Arouse Minions and Incite Minions will trouble Bold
and Felagrog. These short-events can bother Felagrog any time during the game.
Glance of Arien x2 replaces Pit Trap and a copy of Fled into Darkness. Now, Felagrog may be
too weak to fight at Moria with Gates of Morning in play.
+
The added hazards were not previously found in any White player’s deck.
Changes to the deck after the full practice game are discussed below.
+
Dom, Loni, and Bahadur were removed. Dom was removed early in the practice game. Frar
replaces Loni since Rangers are not greatly needed. Bahadur was useful to play Dwarven Lightstone.
Now that dwarf is with Lord Balin for more use of Reforging. Dar is now the main Sage
taken from Pallando’s deck.
+
Fungi was removed due to lack of use until late in the game. A copy of Miruvor also removed
with expected more use of fetching items with the ring of power. Lost Tome was added for easy
use to enter a hidden site to play a gold ring item. It is tempting to including Hunting Orcs and
Wondrous Maps allowing the quick trip to play faction Mornaugrim. But the fetching of
resources is not needed. Thus, Reforging was also left out of the changed deck.
+
Another copy of ally A More or Less Descent Giant was included to give another fighter. New
Friendship replaces A Friend or Three, which is better with Lord Balin. Into Dark Tunnels added
for better movement and replaces a copy of Withdrawn to Mordor. Note that Fungi was removed.
+
Glamour of Surpassing Excellence removed with low use and replaced for these cards: Children
of Aule (short term body enhancement), Dwarven Cunning (protection at a site), Old Grudge (for
prowess enhancement).
+
Clad in Mail-shirts was removed for Origin of Stone for the prowess and movement. Body
enhancement beyond other cards is not needed. Plenty of dwarves were available for entering
Moria. A Mining Settlement was removed for another copy of Promise of Treasure. The one
copy of A Mining Settlement is adequate.
++
I would like to have this player stay in the under-deeps from Pits of Angband to Vaults of
Utumno. Then Lord Balin would retake Moria.
Less corruption cards are now in the hazard deck. Ice-Drake left for the north. Naugol added and
Durin’s Folk removed. Barrow-wight added for more Undead. Exhalation of Decay added now
with 8 Undead creatures. Dwarven Travelers removed to limit this creature in the game.
+
A host of corruption hazards(14) removed for two more Too Narrow a Hole and…
Spirit of Mordor will make Undead worst. Arouse Minions and Incite Minions will trouble Bold
and Felagrog. These short-events can bother Felagrog any time during the game.
Glance of Arien x2 replaces Pit Trap and a copy of Fled into Darkness. Now, Felagrog may be
too weak to fight at Moria with Gates of Morning in play.
+
The added hazards were not previously found in any White player’s deck.
