Webs wrote:Except for unused general influence and unused normal direct influence (including influence modifications given in a character’s card text), all modifications to each influence attempt are reduced to zero.
Joe Bisz raised the following question to me via email: does Webs reduce the modification from the opponent's roll as well as other modifications? We already know that such modifications as Foolish Words, I'll Report You, High Helm, Tempering Friendship, etc. are reduced to 0. The question now, however, is whether the opponent's roll is also eliminated by Webs.MELE wrote:To attempt to influence one of your opponent’s non-follower characters you must make an influence check. You make a roll (2D6) and:
• Add the influencing character’s unused direct influence.
• Subtract your opponent’s unused general influence points.
• Subtract the result of a roll (2D6) made by your opponent.
• Add any other modifications (from cards and special abilities). All modification cards must be played before making the roll.
To me, it seems like it must be, but that would mean that influencing away is incredibly easy with webs in play....
On the other hand, to use Webs in this way you need to set up a difficult combo: playing Webs during your opponent's turn, hoping he doesn't MT it, and then get yourself in a position to steal something....
Well, any thoughts?