Lord Thorin has come out of retirement digging coal. His grudge has burned long, but not colder
over time.
This player is in the Northern Waste Division facing Smaug the Golden.
An old wizard convinced him to take along a hobbit named Bilbo since he is More Than Meets
the Eye. Bilbo invited some friends too. Riddling and Burglary will be the hall marks of this
deck. Dragons are dangerous so Thorin will begin his starting company in Eriador playing
resources. The Northern Waste will be no mystery for this dwarf-lord.
Thorin’s brother Frerin will use Master of Esgaroth and We Must Away to move great distances
for a sneak attack on a roaming dragon. Wormsbane will be the blade for Thorin. Hollow of Thy
Breast will tell secrets of a Dragon’s vulnerability yet carries one corruption point. Thorin has
one goal: to be King Under the Mountain.
Hazards are to increase the playability of Dragon creatures. Sites can be changed to shadowholds
allowing more play. Else Orcs will detain minions. Stealthy minions can hide from the
creatures, but Prowess of Age can change that double quick. Smaug’s minions will be weak and
thus slowed after receiving strikes from a dragon.
Deck file at
https://councilofelrond.org/forum/viewt ... 880#p41880
682-Thorin II
Minor changes were made to help this avatar focus on moving.
Three Golden Hairs, Elven Cloak, and Legendary Hoard were added.
Ruddy Varmint was added to help with burglary.
I took Umli Traders from Balin. This faction will be played
so to have No Strangers At This Time and Houses of Healing
in play in the Northern Waste. This site is in Talath Uichel.
It is four regions from Numeriador and four regions from Iron Hills.
Thorin II has only Three Golden Hairs to move away from adjacent regions
of the Northern Waste.
Three Golden Hairs, Elven Cloak, and Legendary Hoard were added.
Ruddy Varmint was added to help with burglary.
I took Umli Traders from Balin. This faction will be played
so to have No Strangers At This Time and Houses of Healing
in play in the Northern Waste. This site is in Talath Uichel.
It is four regions from Numeriador and four regions from Iron Hills.
Thorin II has only Three Golden Hairs to move away from adjacent regions
of the Northern Waste.
The main change to the resources is lowering sideboard count from 29 to 25. Red Book of
Westmarch and Great Cup of Thror were added. The book helps control a Hobbit and the cup to
burglarize sites. Honey added to fetch Hollow of Thy Breast late in the game. Thror's Map added
to play a greater item at Thilgon’s Tomb. Elven Cloak added to keep Hobbits alive. One Healing
Herbs removed. You've Come Back Change added to boost Bilbo for the Power Decks.
+
Events were more tailored to running from problems or cancelling attacks. Hundreds of
Butterflies added to untap high prowess characters. It works with the theme too. We Must Away
replaces Forod since movement across the Misty Mountains may happen. Three Guesses replaces
Wit. High rolls are not needed for Riddling Talk. The Dwarves are Upon You removed to keep
the few dwarves alive. Just cancel the attacks. Safe From the Shadow added. Secret News
removed; it was not in the practice game. Skis and Furcoats removed with some time expected in
Mirkwood. Orc-mail removed. An Unexpected Party removed with few dwarves under three
mind in the deck. Three Golden Hairs removed; it was not in the practice game. Houses of
Healing removed.
+
The hazard decks with Lord Dain were switched. Reasons for this included Itangast aHunt will
hurt Lord Dain the most so let Dain play it when he is ready for that hazard. These new hazard
events help bypass Smaug’s minions cancelling creature attacks. The other deck punishes those
facing the attack no matter the prowess of defending characters. Here are the changes to the Lord
THorin's hazard deck. Three more hazards added to the sideboard. Lomaw was of course removed.
+
Tidings of Doubt and Danger added to hurt Ringwraiths. Threat of Many Feet added to target site
of origin Ruins with Choking Shadows and Frenzy of Madness. One copy of Prowess of Age
added. Summons From Long Sleep now allowed 3x per alignment. This deck now has one copy.
The same is made for Power Built By Waiting – one copy now in this deck. Deftness of Agility
and Passion of Wrath added. Parsimony of Seclusion now prohibited in the Avatar deck so it was
removed. That hazard and From the Pits of Angband are prohibited, but will be in the Power
decks likely used by a Grey player with the remaining alive dragon hazards. More anti-
Dragonlord hazards added: Birth-Spot, Dragon’s Sleep, Devouring Wyrms.
+
Some sites were changed. Wormsbane will be played at Mornost. Arkenstone at Thilgon’s Tomb.
Ruddy Varmint is now found at Eldanar instead of The White Towers. Dwarven Axe now at
Lossadan Cairn instead of Gondring’s Lair. That Lair now has Great Cup of Thror.
+
Characters change includes removing Dori, Fili, Kili, Fror II, Glorin. Added Attack-Lord, two
Advisors and two Mountaineers.
Westmarch and Great Cup of Thror were added. The book helps control a Hobbit and the cup to
burglarize sites. Honey added to fetch Hollow of Thy Breast late in the game. Thror's Map added
to play a greater item at Thilgon’s Tomb. Elven Cloak added to keep Hobbits alive. One Healing
Herbs removed. You've Come Back Change added to boost Bilbo for the Power Decks.
+
Events were more tailored to running from problems or cancelling attacks. Hundreds of
Butterflies added to untap high prowess characters. It works with the theme too. We Must Away
replaces Forod since movement across the Misty Mountains may happen. Three Guesses replaces
Wit. High rolls are not needed for Riddling Talk. The Dwarves are Upon You removed to keep
the few dwarves alive. Just cancel the attacks. Safe From the Shadow added. Secret News
removed; it was not in the practice game. Skis and Furcoats removed with some time expected in
Mirkwood. Orc-mail removed. An Unexpected Party removed with few dwarves under three
mind in the deck. Three Golden Hairs removed; it was not in the practice game. Houses of
Healing removed.
+
The hazard decks with Lord Dain were switched. Reasons for this included Itangast aHunt will
hurt Lord Dain the most so let Dain play it when he is ready for that hazard. These new hazard
events help bypass Smaug’s minions cancelling creature attacks. The other deck punishes those
facing the attack no matter the prowess of defending characters. Here are the changes to the Lord
THorin's hazard deck. Three more hazards added to the sideboard. Lomaw was of course removed.
+
Tidings of Doubt and Danger added to hurt Ringwraiths. Threat of Many Feet added to target site
of origin Ruins with Choking Shadows and Frenzy of Madness. One copy of Prowess of Age
added. Summons From Long Sleep now allowed 3x per alignment. This deck now has one copy.
The same is made for Power Built By Waiting – one copy now in this deck. Deftness of Agility
and Passion of Wrath added. Parsimony of Seclusion now prohibited in the Avatar deck so it was
removed. That hazard and From the Pits of Angband are prohibited, but will be in the Power
decks likely used by a Grey player with the remaining alive dragon hazards. More anti-
Dragonlord hazards added: Birth-Spot, Dragon’s Sleep, Devouring Wyrms.
+
Some sites were changed. Wormsbane will be played at Mornost. Arkenstone at Thilgon’s Tomb.
Ruddy Varmint is now found at Eldanar instead of The White Towers. Dwarven Axe now at
Lossadan Cairn instead of Gondring’s Lair. That Lair now has Great Cup of Thror.
+
Characters change includes removing Dori, Fili, Kili, Fror II, Glorin. Added Attack-Lord, two
Advisors and two Mountaineers.
