In the name of Mordor V: permanent-event
Playable on a diplomat in a covert company if you are Sauron. Choose a hero character opponent has in play with a normal mind of 6 or more and a non-darkhaven home site. Each time you enter hero character's home site (your choice), rotate this card once. This card has the following effects (cumulative) on hero character according to the number of rotations: Once: he must make a roll during untap phase: if lower than 6 he does not untap. Twice: he costs 2 more points of influence to control. Thrice: he returns to his home site immediately, discard any allies he controls. When at his home site, hero character may tap once per turn to rotate this card backwards one time. Smoke on the Wind and Burning Rick, Cot and Tree may not be played on his homesite(s). This card is worth 1 MP for each time rotated. Cannot be duplicated on a given diplomat.
This is a little mission for covert diplomats, that reflects the emissary of Sauron knocking on the door, obviously. With each time he comes back, the hero leader grows more anxious and in doubt. He is more difficult to control (will he give in to Sauron?), he is preoccupied and worried (tapped), and he must reassure his people else they will align themselves with Sauron (go back home). Of course, object is to draw back opponent to this site in order to prevent the diplomat from arriving, before step 3. Then when character comes home to save his people, you can have all sorts of surprises ready (malady?)
I'm not too sure on third effect, it is pretty harsh, please offer other suggestions!
Could also add: wizard may tap to rotate backwards up to 3 times. But card is already cramped.
V In the Name of Mordor
- Thorsten the Traveller
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Last edited by Thorsten the Traveller on Mon Apr 14, 2008 8:37 pm, edited 1 time in total.
Stone-age did not end because man ran out of rocks.
i think that the 3º effect is ok, the first one is the stronger of the 3... i think that 1 more influence to be controlled is ok...

another neat option would be: discard farmer maggot if the diplomat is in one of the sites affected by farmer maggot to cancel and discard this card...
i like the card in general, good job
i like this, other option would be tap wizard in the same site as the diplomat to send the diplomat back to his home siteCould also add: wizard may tap to rotate backwards up to 3 times. But card is already cramped.

another neat option would be: discard farmer maggot if the diplomat is in one of the sites affected by farmer maggot to cancel and discard this card...
i like the card in general, good job

- Nerdmeetsyou
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I think this is one of this kind of cards that are more confuseing than useful and flavourful...
we should avoid such kind of cards, whenever possbile... the game has enough of them already....
we should focus on making more straigth and elegant cards!!!!
we should avoid such kind of cards, whenever possbile... the game has enough of them already....
we should focus on making more straigth and elegant cards!!!!
-
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buh, great thematic card, if this is complicated, then all my dreamcards are way off 
anyhow, I see the effects as Marcos, the +2 mind should be the second effect only, not the first, since you cannot defend against the mind increasement but you can untap using other cards for the cards 2nd effect
mfg Nicolai
@Eric, get your silly ass into GCCG, I am sick of losing against tourney decks

anyhow, I see the effects as Marcos, the +2 mind should be the second effect only, not the first, since you cannot defend against the mind increasement but you can untap using other cards for the cards 2nd effect
mfg Nicolai
@Eric, get your silly ass into GCCG, I am sick of losing against tourney decks

Personally I hate cards that affect an opponent on the other site of the world: Pilfer Anything Unwatched, Minion Arkenstone. I prefer more direct and perhaps simpler cards. Treason the Greatest Foe is similar to what you want and I have not seen that card in use yet. Perhaps there should be a region limitation on it or something. If for example Thorin is in Mordor, why and how would he run back to the Blue Mountains.
- Thorsten the Traveller
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Well he'd be worried his people would give in and align themselves with Sauron.
The first effects should be enough for him to go back home though
I thought about making this the fourth effect, also to give the hero more time to respond/kill the guy, but a card rotated 4 times is back full circle...
effect is open to suggestion though, I also thought it would be harsh actually, so if you have a better suggestion, please.
Funny how we perceive things, I would rather have +2 mind to accomodate, than to have 35% chance of having one of my main characters tapped, but both Vastor and Marcos seem to disagree. Since this is about high mind characters, they would either be controlled by wizard, which means it's only a real problem if they are mind 9 or 10 (not counting FW, thus only Elrond/Galadriel/Thranduil). If they are controlled by GI, you can accomodate with your wizard. Most likely you'll have 2 less GI which makes you more vulnerable to influence attempts and influence hazards.
Either way, go and kill the messenger!
How is this anything like Treason? Problem with Treason is that you don't know which char your opponent will play, you need a specific char yourself, you need massive influence, you need to be at the same site as char...This makes it more difficult. Anyway, I've seen Treason a few times and it can be very good! it's not easy yes, but good.
People who only like simple cards should play Magic. Besides, this is a pretty straight foreward mission I'd say, not like Legendary Hoard
Look at the other V cards, they are pretty full of stuff usually. People like more options
I Like your suggestions Marcos. However, Farmer would only work for Aragorn, so for one character that's not good enough to reserve so much space on the card. Besides, it's only a matter of time before Farmer is virtualised, so we can add the ability there
Send diplomat home could be useful if done early in the game, but not when done later. On the other hand, it would be a pitty for the minion if with one tap from wizard he would lose his 3 MP, so perhaps your option is better.

The first effects should be enough for him to go back home though

effect is open to suggestion though, I also thought it would be harsh actually, so if you have a better suggestion, please.
Funny how we perceive things, I would rather have +2 mind to accomodate, than to have 35% chance of having one of my main characters tapped, but both Vastor and Marcos seem to disagree. Since this is about high mind characters, they would either be controlled by wizard, which means it's only a real problem if they are mind 9 or 10 (not counting FW, thus only Elrond/Galadriel/Thranduil). If they are controlled by GI, you can accomodate with your wizard. Most likely you'll have 2 less GI which makes you more vulnerable to influence attempts and influence hazards.
Either way, go and kill the messenger!
How is this anything like Treason? Problem with Treason is that you don't know which char your opponent will play, you need a specific char yourself, you need massive influence, you need to be at the same site as char...This makes it more difficult. Anyway, I've seen Treason a few times and it can be very good! it's not easy yes, but good.
People who only like simple cards should play Magic. Besides, this is a pretty straight foreward mission I'd say, not like Legendary Hoard


I Like your suggestions Marcos. However, Farmer would only work for Aragorn, so for one character that's not good enough to reserve so much space on the card. Besides, it's only a matter of time before Farmer is virtualised, so we can add the ability there

Send diplomat home could be useful if done early in the game, but not when done later. On the other hand, it would be a pitty for the minion if with one tap from wizard he would lose his 3 MP, so perhaps your option is better.
Stone-age did not end because man ran out of rocks.
- Thorsten the Traveller
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thinking about which guys this card could be played on, I found that there are a few that are problematic because they have home-site a darkhaven (shadow/darkhold would be problematic too, but there is only one with such site, that's Taladhan, but he's also got Dol Guldur as homesite so it's no problem).
So there's the option of adding a darkhaven clause, or removing the normal from the 'normal mind of 6' clause, making it impossible to play against a FW. Thematically it would be just not to able to play it against FW, but it's a bummer since you don't know that when you construct the deck. Also the question is whether increase/decrease in mind should have effect on In the Name of Mordor.
So, what to do? For playing purposes I'd opted a darkhaven clause.
also edited to change first and second effect, according to Marcos/Vastor's preference. Two know more than one?
So there's the option of adding a darkhaven clause, or removing the normal from the 'normal mind of 6' clause, making it impossible to play against a FW. Thematically it would be just not to able to play it against FW, but it's a bummer since you don't know that when you construct the deck. Also the question is whether increase/decrease in mind should have effect on In the Name of Mordor.
So, what to do? For playing purposes I'd opted a darkhaven clause.
also edited to change first and second effect, according to Marcos/Vastor's preference. Two know more than one?
Stone-age did not end because man ran out of rocks.
how can a hero character have a home site a darkhaven? After all, FWs have to use hero versions of darkhavens...Playable on a diplomat in a covert company if you are Sauron. Choose a hero character opponent has in play with a normal mind of 6 or more and a non-darkhaven home site.
that will still be possible if played on a FW company that has either so you've come back and/or diminish and depart...or removing the normal from the 'normal mind of 6' clause, making it impossible to play against a FW
- Thorsten the Traveller
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first, uhm well good point. does it work like that? I mean, Minas Morgul is a darkhaven, whether you're hero or not, right? heroes just have to go to the darkhold version. Get my point? hope it works like that, or I would have to make it even more complicate, like 'if any version of home site is darkhaven'
second, my point exactly, therefore I didn't want to remove the 'normal mind' clause, because I didn't want it played on a Deminished Frodo.
So You've Come Back would be very funny in this case though
second, my point exactly, therefore I didn't want to remove the 'normal mind' clause, because I didn't want it played on a Deminished Frodo.
So You've Come Back would be very funny in this case though

Stone-age did not end because man ran out of rocks.